mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-15 14:41:20 +00:00
113 lines
2.2 KiB
Text
113 lines
2.2 KiB
Text
|
|
// The Fighter's Axe --------------------------------------------------------
|
|
|
|
ACTOR FWeapAxe : FighterWeapon native
|
|
{
|
|
Weapon.SelectionOrder 1500
|
|
+WEAPON.AXEBLOOD +WEAPON.AMMO_OPTIONAL +WEAPON.MELEEWEAPON
|
|
Weapon.AmmoUse1 2
|
|
Weapon.AmmoGive1 25
|
|
Weapon.KickBack 150
|
|
Weapon.YAdjust -12
|
|
Weapon.AmmoType1 "Mana1"
|
|
Inventory.PickupMessage "$TXT_WEAPON_F2"
|
|
Obituary "$OB_MPFWEAPAXE"
|
|
Tag "$TAG_FWEAPAXE"
|
|
|
|
action native A_FAxeCheckUp();
|
|
action native A_FAxeCheckReady();
|
|
action native A_FAxeCheckAtk();
|
|
action native A_FAxeAttack();
|
|
action native A_FAxeCheckUpG();
|
|
action native A_FAxeCheckReadyG();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
WFAX A -1
|
|
Stop
|
|
Select:
|
|
FAXE A 1 A_FAxeCheckUp
|
|
Loop
|
|
Deselect:
|
|
FAXE A 1 A_Lower
|
|
Loop
|
|
Ready:
|
|
FAXE A 1 A_FAxeCheckReady
|
|
Loop
|
|
Fire:
|
|
FAXE B 4 Offset (15, 32) A_FAxeCheckAtk
|
|
FAXE C 3 Offset (15, 32)
|
|
FAXE D 2 Offset (15, 32)
|
|
FAXE D 1 Offset (-5, 70) A_FAxeAttack
|
|
FAXE D 2 Offset (-25, 90)
|
|
FAXE E 1 Offset (15, 32)
|
|
FAXE E 2 Offset (10, 54)
|
|
FAXE E 7 Offset (10, 150)
|
|
FAXE A 1 Offset (0, 60) A_ReFire
|
|
FAXE A 1 Offset (0, 52)
|
|
FAXE A 1 Offset (0, 44)
|
|
FAXE A 1 Offset (0, 36)
|
|
FAXE A 1
|
|
Goto Ready
|
|
SelectGlow:
|
|
FAXE L 1 A_FAxeCheckUpG
|
|
Loop
|
|
DeselectGlow:
|
|
FAXE L 1 A_Lower
|
|
Loop
|
|
ReadyGlow:
|
|
FAXE LLL 1 A_FAxeCheckReadyG
|
|
FAXE MMM 1 A_FAxeCheckReadyG
|
|
Loop
|
|
FireGlow:
|
|
FAXE N 4 Offset (15, 32)
|
|
FAXE O 3 Offset (15, 32)
|
|
FAXE P 2 Offset (15, 32)
|
|
FAXE P 1 Offset (-5, 70) A_FAxeAttack
|
|
FAXE P 2 Offset (-25, 90)
|
|
FAXE Q 1 Offset (15, 32)
|
|
FAXE Q 2 Offset (10, 54)
|
|
FAXE Q 7 Offset (10, 150)
|
|
FAXE A 1 Offset (0, 60) A_ReFire
|
|
FAXE A 1 Offset (0, 52)
|
|
FAXE A 1 Offset (0, 44)
|
|
FAXE A 1 Offset (0, 36)
|
|
FAXE A 1
|
|
Goto ReadyGlow
|
|
}
|
|
}
|
|
|
|
// Axe Puff -----------------------------------------------------------------
|
|
|
|
ACTOR AxePuff
|
|
{
|
|
+NOBLOCKMAP +NOGRAVITY
|
|
+PUFFONACTORS
|
|
RenderStyle Translucent
|
|
Alpha 0.6
|
|
SeeSound "FighterAxeHitThing"
|
|
AttackSound "FighterHammerHitWall"
|
|
ActiveSound "FighterHammerMiss"
|
|
States
|
|
{
|
|
Spawn:
|
|
FHFX STUVW 4
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Glowing Axe Puff ---------------------------------------------------------
|
|
|
|
ACTOR AxePuffGlow : AxePuff
|
|
{
|
|
+PUFFONACTORS
|
|
RenderStyle Add
|
|
Alpha 1
|
|
States
|
|
{
|
|
Spawn:
|
|
FAXE RSTUVWX 4 Bright
|
|
Stop
|
|
}
|
|
}
|