qzdoom-gpl/src/fragglescript
Randy Heit 8d501fdb9f Fix some issues with changing player viewheight at runtime
- Viewheight change was delayed: Viewheight must be copied to player
  structure as well as the PlayerPawn. Not sure if should actually use
  deltaviewheight to spread the change out over a few tics instead of
  being instant.
- Viewheight not preserved when travelling: player->viewheight must be
  restored from pawn->ViewHeight, because the temporary player set it back
  to the default viewheight.
2015-04-22 23:22:27 -05:00
..
t_cmd.cpp Fix some issues with changing player viewheight at runtime 2015-04-22 23:22:27 -05:00
t_fs.h - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
t_fspic.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
t_func.cpp - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
t_load.cpp - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
t_oper.cpp - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
t_parse.cpp - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
t_prepro.cpp - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
t_script.cpp - replaced P_FindSectorFromTag with an FSectorTagIterator class. 2015-04-14 22:39:57 +02:00
t_script.h - removed all uses of single precision floats from FraggleScript code. 2013-09-02 09:08:47 +02:00
t_spec.cpp - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
t_variable.cpp - removed all uses of single precision floats from FraggleScript code. 2013-09-02 09:08:47 +02:00