qzdoom-gpl/src/gl
2016-09-01 07:15:40 +02:00
..
compatibility - removed unused GLFLat::sub and all codes depending on it a valid pointer. 2016-08-26 00:04:29 +02:00
data - enable core profile by default on GL 3.x. 2016-08-29 11:33:20 +02:00
dynlights Remove radius increase in point light modes 2016-08-29 22:42:46 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - This should have been part of an earlier commit, no idea why it wasn't saved... 2016-07-16 09:35:20 +02:00
renderer Fix precision issue in SSAO shader 2016-09-01 07:15:40 +02:00
scene Added SSAO pass 2016-08-29 13:10:22 +02:00
shaders Add ssao random texture 2016-08-30 01:09:21 +02:00
stereo3d Added SSAO pass 2016-08-29 13:10:22 +02:00
system Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath 2016-08-29 12:58:20 +02:00
textures - adjustments for message modes. 2016-08-28 10:11:09 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_functions.h