mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-24 12:51:09 +00:00
93 lines
3 KiB
Text
93 lines
3 KiB
Text
===============================================================================
|
|
ZDoom Strife Dialog Format ZDoom v1.1 - 23.08.2010
|
|
based on Universal Strife Dialog Format v2.0
|
|
|
|
Copyright (c) 2010 Christoph Oelckers.
|
|
Permission is granted to copy, distribute and/or modify this document
|
|
under the terms of the GNU Free Documentation License, Version 1.2
|
|
or any later version published by the Free Software Foundation;
|
|
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
|
|
|
|
===============================================================================
|
|
|
|
=======================================
|
|
I. Grammar / Syntax
|
|
=======================================
|
|
|
|
No changes.
|
|
|
|
=======================================
|
|
II. Implementation Semantics
|
|
=======================================
|
|
|
|
No changes.
|
|
|
|
=======================================
|
|
III. Changes to USDF spec
|
|
=======================================
|
|
|
|
ZDoom Strife Dialogue format implements the USDF base specification as described with one important change:
|
|
To take advantage of named actor classes any field specifying an actor type
|
|
by a conversationID takes a class name instead.
|
|
The following fields are affected by this change:
|
|
|
|
conversation
|
|
{
|
|
actor = <string>;
|
|
|
|
page
|
|
{
|
|
drop = <string>;
|
|
ifitem
|
|
{
|
|
item = <string>;
|
|
}
|
|
|
|
choice
|
|
{
|
|
cost
|
|
{
|
|
item = <string>;
|
|
}
|
|
|
|
giveitem = <string>;
|
|
}
|
|
}
|
|
}
|
|
|
|
It should be noted that this change creates an incompatibility with USDF
|
|
so technically speaking the ZDoom format is no longer 'real' USDF.
|
|
To accomodate what is needed here this is unavoidable, unfortunately.
|
|
Any proper USDF implementation not supporting named actor classes should
|
|
either refuse loading dialogues with the 'ZDoom' namespace or if it does not
|
|
outright abort on incompatible namespaces fail with a type mismatch error on
|
|
one of the specified propeties.
|
|
|
|
In addition ZDoom defines one new field in the top level of a conversation block:
|
|
|
|
id = <integer>; Assigns a conversation ID for use in Thing_SetConversation or in UDMF's 'conversation' actor property.
|
|
|
|
ZDoom-format dialogues need to start with the line:
|
|
|
|
namespace = "ZDoom";
|
|
|
|
|
|
---------------------
|
|
III.A : Conversations
|
|
---------------------
|
|
|
|
This block only lists the newly added fields. Currently ZDoom only adds one
|
|
field to the specification:
|
|
|
|
conversation // Starts a dialog.
|
|
{
|
|
id = <int>; // assigns an ID to a dialogue. IDs are used to dynamically assign
|
|
// dialogues to actors. For 'Strife' namespace or binary dialogues
|
|
// the standard conversation ID ('actor' property) is used instead
|
|
// for this purpose but since 'ZDoom' namespace requires the actor
|
|
// to be a class name it needs a separate field for this.
|
|
}
|
|
|
|
===============================================================================
|
|
EOF
|
|
===============================================================================
|