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a90ba9deb6
- Made the Ettin's and Centaur's howling sound an actor property. - Added A_CustomComboAttack function to finally have something that can replace the old A_ComboAttack function. - Added A_SpawnItemEx function that removes the problems with A_SpawnItem and which also should make most of the A_CustomMissile abuse unnecessary. - Added A_QueueCorpse to the list of DECORATE code pointers. - Made the size of Hexen's corpse queue configurable by CVAR (sv_corpsequeuesize.) Setting this CVAR to -1 will disable corpse queuing completely so that even in Hexen all corpses will stay forever. SVN r392 (trunk) |
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.. | ||
crashcatcher.c | ||
dikeys.h | ||
hardware.cpp | ||
hardware.h | ||
i_cd.cpp | ||
i_input.cpp | ||
i_input.h | ||
i_main.cpp | ||
i_movie.cpp | ||
i_system.cpp | ||
i_system.h | ||
i_video.h | ||
sdlvideo.cpp | ||
sdlvideo.h |