qzdoom-gpl/wadsrc/static/actors/strife/strifekeys.txt

516 lines
8.6 KiB
Text

ACTOR StrifeKey : Key
{
Radius 20
Height 16
+NOTDMATCH
+FLOORCLIP
}
// Base Key -----------------------------------------------------------------
ACTOR BaseKey : StrifeKey 230
{
Game Strife
ConversationID 133, 129, 132
Inventory.Icon "I_FUSL"
Tag "$TAG_BASEKEY"
Inventory.PickupMessage "$TXT_BASEKEY"
States
{
Spawn:
FUSL A -1
Stop
}
}
// Govs Key -----------------------------------------------------------------
ACTOR GovsKey : StrifeKey
{
Game Strife
ConversationID 134, 130, 133
Inventory.Icon "I_REBL"
Tag "$TAG_GOVSKEY"
Inventory.PickupMessage "$TXT_GOVSKEY"
States
{
Spawn:
REBL A -1
Stop
}
}
// Passcard -----------------------------------------------------------------
ACTOR Passcard : StrifeKey 185
{
Game Strife
ConversationID 135, 131, 134
Inventory.Icon "I_TPAS"
Tag "$TAG_PASSCARD"
Inventory.PickupMessage "$TXT_PASSCARD"
States
{
Spawn:
TPAS A -1
Stop
}
}
// ID Badge -----------------------------------------------------------------
ACTOR IDBadge : StrifeKey 184
{
Game Strife
ConversationID 136, 132, 135
Inventory.Icon "I_CRD1"
Tag "$TAG_IDBADGE"
Inventory.PickupMessage "$TXT_IDBADGE"
States
{
Spawn:
CRD1 A -1
Stop
}
}
// Prison Key ---------------------------------------------------------------
ACTOR PrisonKey : StrifeKey
{
Game Strife
ConversationID 137, 133, 136
Inventory.Icon "I_PRIS"
Tag "$TAG_PRISONKEY"
Inventory.GiveQuest 11
Inventory.PickupMessage "$TXT_PRISONKEY"
States
{
Spawn:
PRIS A -1
Stop
}
}
// Severed Hand -------------------------------------------------------------
ACTOR SeveredHand : StrifeKey 91
{
Game Strife
ConversationID 138, 134, 137
Inventory.Icon "I_HAND"
Tag "$TAG_SEVEREDHAND"
Inventory.GiveQuest 12
Inventory.PickupMessage "$TXT_SEVEREDHAND"
States
{
Spawn:
HAND A -1
Stop
}
}
// Power1 Key ---------------------------------------------------------------
ACTOR Power1Key : StrifeKey
{
Game Strife
ConversationID 139, 135, 138
Inventory.Icon "I_PWR1"
Tag "$TAG_POWER1KEY"
Inventory.PickupMessage "$TXT_POWER1KEY"
States
{
Spawn:
PWR1 A -1
Stop
}
}
// Power2 Key ---------------------------------------------------------------
ACTOR Power2Key : StrifeKey
{
Game Strife
ConversationID 140, 136, 139
Inventory.Icon "I_PWR2"
Tag "$TAG_POWER2KEY"
Inventory.PickupMessage "$TXT_POWER2KEY"
States
{
Spawn:
PWR2 A -1
Stop
}
}
// Power3 Key ---------------------------------------------------------------
ACTOR Power3Key : StrifeKey
{
Game Strife
ConversationID 141, 137, 140
Inventory.Icon "I_PWR3"
Tag "$TAG_POWER3KEY"
Inventory.PickupMessage "$TXT_POWER3KEY"
States
{
Spawn:
PWR3 A -1
Stop
}
}
// Gold Key -----------------------------------------------------------------
ACTOR GoldKey : StrifeKey 40
{
Game Strife
ConversationID 142, 138, 141
Inventory.Icon "I_KY1G"
Tag "$TAG_GOLDKEY"
Inventory.PickupMessage "$TXT_GOLDKEY"
States
{
Spawn:
KY1G A -1
Stop
}
}
// ID Card ------------------------------------------------------------------
ACTOR IDCard : StrifeKey 13
{
Game Strife
ConversationID 143, 139, 142
Inventory.Icon "I_CRD2"
Tag "$TAG_IDCARD"
Inventory.PickupMessage "$TXT_IDCARD"
States
{
Spawn:
CRD2 A -1
Stop
}
}
// Silver Key ---------------------------------------------------------------
ACTOR SilverKey : StrifeKey 38
{
Game Strife
ConversationID 144, 140, 143
Inventory.Icon "I_KY2S"
Tag "$TAG_SILVERKEY"
Inventory.PickupMessage "$TXT_SILVERKEY"
States
{
Spawn:
KY2S A -1
Stop
}
}
// Oracle Key ---------------------------------------------------------------
ACTOR OracleKey : StrifeKey 61
{
Game Strife
ConversationID 145, 141, 144
Inventory.Icon "I_ORAC"
Tag "$TAG_ORACLEKEY"
Inventory.PickupMessage "$TXT_ORACLEKEY"
States
{
Spawn:
ORAC A -1
Stop
}
}
// Military ID --------------------------------------------------------------
ACTOR MilitaryID : StrifeKey
{
Game Strife
ConversationID 146, 142, 145
Inventory.Icon "I_GYID"
Tag "$TAG_MILITARYID"
Inventory.PickupMessage "$TXT_MILITARYID"
States
{
Spawn:
GYID A -1
Stop
}
}
// Order Key ----------------------------------------------------------------
ACTOR OrderKey : StrifeKey 86
{
Game Strife
ConversationID 147, 143, 146
Inventory.Icon "I_FUBR"
Tag "$TAG_ORDERKEY"
Inventory.PickupMessage "$TXT_ORDERKEY"
States
{
Spawn:
FUBR A -1
Stop
}
}
// Warehouse Key ------------------------------------------------------------
ACTOR WarehouseKey : StrifeKey 166
{
Game Strife
ConversationID 148, 144, 147
Inventory.Icon "I_WARE"
Tag "$TAG_WAREHOUSEKEY"
Inventory.PickupMessage "$TXT_WAREHOUSEKEY"
States
{
Spawn:
WARE A -1
Stop
}
}
// Brass Key ----------------------------------------------------------------
ACTOR BrassKey : StrifeKey 39
{
Game Strife
ConversationID 149, 145, 148
Inventory.Icon "I_KY3B"
Tag "$TAG_BRASSKEY"
Inventory.PickupMessage "$TXT_BRASSKEY"
States
{
Spawn:
KY3B A -1
Stop
}
}
// Red Crystal Key ----------------------------------------------------------
ACTOR RedCrystalKey : StrifeKey 192
{
Game Strife
ConversationID 150, 146, 149
Inventory.Icon "I_RCRY"
Tag "$TAG_REDCRYSTALKEY"
Inventory.PickupMessage "$TXT_REDCRYSTAL"
States
{
Spawn:
RCRY A -1 Bright
Stop
}
}
// Blue Crystal Key ---------------------------------------------------------
ACTOR BlueCrystalKey : StrifeKey 193
{
Game Strife
ConversationID 151, 147, 150
Inventory.Icon "I_BCRY"
Tag "$TAG_BLUECRYSTALKEY"
Inventory.PickupMessage "$TXT_BLUECRYSTAL"
States
{
Spawn:
BCRY A -1 Bright
Stop
}
}
// Chapel Key ---------------------------------------------------------------
ACTOR ChapelKey : StrifeKey 195
{
Game Strife
ConversationID 152, 148, 151
Inventory.Icon "I_CHAP"
Tag "$TAG_CHAPELKEY"
Inventory.PickupMessage "$TXT_CHAPELKEY"
States
{
Spawn:
CHAP A -1
Stop
}
}
// Catacomb Key -------------------------------------------------------------
ACTOR CatacombKey : StrifeKey
{
Game Strife
ConversationID 153, 149, 152
Inventory.Icon "I_TUNL"
Tag "$TAG_CATACOMBKEY"
Inventory.GiveQuest 28
Inventory.PickupMessage "$TXT_CATACOMBKEY"
States
{
Spawn:
TUNL A -1
Stop
}
}
// Security Key -------------------------------------------------------------
ACTOR SecurityKey : StrifeKey
{
Game Strife
ConversationID 154, 150, 153
Inventory.Icon "I_SECK"
Tag "$TAG_SECURITYKEY"
Inventory.PickupMessage "$TXT_SECURITYKEY"
States
{
Spawn:
SECK A -1
Stop
}
}
// Core Key -----------------------------------------------------------------
ACTOR CoreKey : StrifeKey 236
{
Game Strife
ConversationID 155, 151, 154
Inventory.Icon "I_GOID"
Tag "$TAG_COREKEY"
Inventory.PickupMessage "$TXT_COREKEY"
States
{
Spawn:
GOID A -1
Stop
}
}
// Mauler Key ---------------------------------------------------------------
ACTOR MaulerKey : StrifeKey 233
{
Game Strife
ConversationID 156, 152, 155
Inventory.Icon "I_BLTK"
Tag "$TAG_MAULERKEY"
Inventory.PickupMessage "$TXT_MAULERKEY"
States
{
Spawn:
BLTK A -1
Stop
}
}
// Factory Key --------------------------------------------------------------
ACTOR FactoryKey : StrifeKey 234
{
Game Strife
ConversationID 157, 153, 156
Inventory.Icon "I_PROC"
Tag "$TAG_FACTORYKEY"
Inventory.PickupMessage "$TXT_FACTORYKEY"
States
{
Spawn:
PROC A -1
Stop
}
}
// Mine Key -----------------------------------------------------------------
ACTOR MineKey : StrifeKey 235
{
Game Strife
ConversationID 158, 154, 157
Inventory.Icon "I_MINE"
Tag "$TAG_MINEKEY"
Inventory.PickupMessage "$TXT_MINEKEY"
States
{
Spawn:
MINE A -1
Stop
}
}
// New Key5 -----------------------------------------------------------------
ACTOR NewKey5 : StrifeKey
{
Game Strife
ConversationID 159, 155, 158
Inventory.Icon "I_BLTK"
Tag "$TAG_NEWKEY5"
Inventory.PickupMessage "$TXT_NEWKEY5"
States
{
Spawn:
BLTK A -1
Stop
}
}
// Oracle Pass --------------------------------------------------------------
ACTOR OraclePass : Inventory
{
Game Strife
ConversationID 311, 292, 309
+INVENTORY.INVBAR
Inventory.Icon "I_OTOK"
Inventory.GiveQuest 18
Inventory.PickupMessage "$TXT_ORACLEPASS"
Tag "$TAG_ORACLEPASS"
States
{
Spawn:
OTOK A -1
Stop
}
}