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zdoom
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qzdoom-gpl
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85a84b5e94
qzdoom-gpl
/
wadsrc
/
static
History
Christoph Oelckers
85a84b5e94
- scriptified FastProjectile.
2017-01-13 00:35:56 +01:00
..
filter
Fixed loading of Hexen and Strife
2016-12-08 12:07:12 +02:00
glstuff
graphics
maparrows
mapinfo
- made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set.
2016-12-07 23:17:18 +01:00
sbarinfo
shaders
Merge remote-tracking branch 'gzdoom/master' into ssao
2016-11-27 09:59:57 +01:00
sounds
sprites
textures
xlat
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
zscript
- scriptified FastProjectile.
2017-01-13 00:35:56 +01:00
althudcf.txt
animdefs.txt
compatibility.txt
Merge branch 'master' of
https://github.com/rheit/zdoom
2016-12-22 11:29:44 +01:00
confont.lmp
dbigfont.lmp
decaldef.txt
defbinds.txt
dehsupp.txt
- moved the 'brainexplode' state to the rocket, which is the actor which actually uses it.
2016-11-14 15:02:44 +01:00
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt
- Made WadSmoosh detection a lot stricter.
2017-01-04 20:48:52 +01:00
language.eng
Merge branch 'master' of
https://github.com/rheit/zdoom
2016-08-21 08:42:06 +02:00
language.enu
- removed r_columnmethod 1 because the code was broken and already gone from QZDoom.
2017-01-10 22:28:15 +01:00
language.fr
language.ita
language.ptb
lockdefs.txt
menudef.txt
- removed r_columnmethod 1 because the code was broken and already gone from QZDoom.
2017-01-10 22:28:15 +01:00
menudef.zz
Merge branch 'ssao' of
https://github.com/dpjudas/dpDoom
2016-12-22 12:40:57 +01:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt
zscript.txt
some groundwork for the implementation of dynamic arrays
2017-01-11 00:57:31 +01:00