qzdoom-gpl/wadsrc/static/zscript
Christoph Oelckers 8277299135 - Turned DropItem into a plain struct again like it was before the scripting branch got merged.
Making this an object had little to no advantage, except being able to remove the deleter code. Now, with some of the class data already being allocated in a memory arena so that freeing it is easier, this can also be used for the drop item lists which makes it unnecessary to subject them to the GC. This also merges the memory arenas for VM functions and flat pointers because both get deleted at the same time so they can share the same one.
2017-02-08 20:37:22 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - fixed error in vertical velocity calculation for A_SkullAttack. 2017-01-21 19:56:54 +01:00
heretic - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
hexen - fixed calculations in AdjusrPlayerAngle. 2017-02-04 16:44:43 +01:00
inventory - moved the scalar class properties of PClassInventory into AInventory. 2017-02-08 16:57:48 +01:00
menu - some work on the base classes for menus. None of this is being used yet. 2017-02-04 00:19:25 +01:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared - turned many of PClassPlayerPawn's strings into names and moved all scalar properties into APlayerPawn. 2017-02-08 16:42:13 +01:00
strife - streamlined font handling for scripts a bit. 2017-02-05 13:14:22 +01:00
actor.txt - Fixed: SetCamera didn't have the 'action' identifier, nor did it use the actual 'cam' actor provided, rendering it nonfunctional. 2017-02-08 18:17:09 +01:00
actor_checks.txt - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
base.txt - Turned DropItem into a plain struct again like it was before the scripting branch got merged. 2017-02-08 20:37:22 +01:00
compatibility.txt - streamlined font handling for scripts a bit. 2017-02-05 13:14:22 +01:00
constants.txt more inventory scriptification 2017-01-19 23:42:12 +01:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
mapdata.txt - skriptified the skybox actors. 2017-01-14 18:04:49 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00