.. |
a_action.cpp
|
- Fixed: SNDINFO must be loaded before the textures. However, this required
|
2008-09-21 18:02:38 +00:00 |
a_action.h
|
- Macro-fied all access to action functions.
|
2008-08-10 22:48:37 +00:00 |
a_armor.cpp
|
- fixed a typo in armor damage calculation code.
|
2008-12-06 13:48:31 +00:00 |
a_artifacts.cpp
|
- shouldn't have committed without testing...
|
2008-10-07 21:03:21 +00:00 |
a_artifacts.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
a_bridge.cpp
|
- Macro-fied access to action function parameters.
|
2008-08-13 22:54:24 +00:00 |
a_camera.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_debris.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
a_decals.cpp
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
a_fastprojectile.cpp
|
- Changed pickup sounds of local player to unpaused to resolve problems with
|
2009-01-01 15:09:49 +00:00 |
a_flashfader.cpp
|
- Fixed: With hardware 2D, the console and menu need not reimplement palette
|
2008-05-21 01:47:34 +00:00 |
a_fountain.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
a_hatetarget.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
a_keys.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
a_keys.h
|
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
|
2008-08-09 11:35:42 +00:00 |
a_lightning.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
a_lightning.h
|
- Added more options to Light_ForceLightning: Setting the first arg to 0
|
2008-03-22 12:41:36 +00:00 |
a_mapmarker.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_morph.cpp
|
- Fixed: SDL builds did not shutdown the sound system at exit.
|
2008-10-14 01:24:27 +00:00 |
a_morph.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
a_movingcamera.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
a_pickups.cpp
|
- Changed pickup sounds of local player to unpaused to resolve problems with
|
2009-01-01 15:09:49 +00:00 |
a_pickups.h
|
- Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it
|
2008-12-06 10:22:37 +00:00 |
a_puzzleitems.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
a_quake.cpp
|
- Replaced the naive area sound implementation with one that takes into
|
2008-06-15 02:25:09 +00:00 |
a_randomspawner.cpp
|
- Fixed: SNDINFO must be loaded before the textures. However, this required
|
2008-09-21 18:02:38 +00:00 |
a_secrettrigger.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
a_sectoraction.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_setcolor.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_sharedglobal.h
|
- moved common code of Raven's fast projectiles into a base class
|
2008-11-15 09:57:18 +00:00 |
a_skies.cpp
|
- Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned
|
2008-12-14 19:12:41 +00:00 |
a_soundenvironment.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_soundsequence.cpp
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
a_spark.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_specialspot.cpp
|
- Fixed: The Boss Brain could crash when it tried to shoot a cube but having no spawn spots placed.
|
2008-12-26 08:53:12 +00:00 |
a_specialspot.h
|
- Converted the mace and all related actors to DECORATE and generalized
|
2008-08-03 19:10:48 +00:00 |
a_waterzone.cpp
|
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
|
2008-08-08 22:52:04 +00:00 |
a_weaponpiece.cpp
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
a_weaponpiece.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
a_weapons.cpp
|
- Fixed: The correct player class was not remembered when the menu had both
|
2008-12-27 20:18:31 +00:00 |
hudmessages.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
sbar.h
|
- Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it
|
2008-12-06 10:22:37 +00:00 |
sbar_mugshot.cpp
|
- Added a constant name for Skulltag's 128 flag for A_SpawnItemEx. For
|
2008-12-31 12:02:08 +00:00 |
sbarinfo.h
|
- Changed pickup sounds of local player to unpaused to resolve problems with
|
2009-01-01 15:09:49 +00:00 |
sbarinfo_display.cpp
|
- Fixed: SBARINFO used GetSpecies instead of GetClass to check weapon types.
|
2009-01-01 16:46:05 +00:00 |
sbarinfo_parser.cpp
|
- Changed pickup sounds of local player to unpaused to resolve problems with
|
2009-01-01 15:09:49 +00:00 |
shared_hud.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
shared_sbar.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |