qzdoom-gpl/src/menu
2011-01-22 03:02:58 +00:00
..
colorpickermenu.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
joystickmenu.cpp - Fixed: FOptionMenuItemJoyMap::SetSelection() did not convert from menu selection number to joyaxis number. 2010-09-19 04:04:34 +00:00
listmenu.cpp - Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( ) 2010-09-22 06:52:48 +00:00
loadsavemenu.cpp - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
menu.cpp - Enable menu mouse navigation on SDL systems. 2011-01-22 03:02:58 +00:00
menu.h - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done. 2010-12-15 00:09:31 +00:00
menudef.cpp - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
menuinput.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
messagebox.cpp - fixed: The message for trying to quickload in netgames used the wrong display mode for the message menu. 2010-11-03 23:33:57 +00:00
optionmenu.cpp - fixed: DOptionMenu::FirstSelectable should not be called when the menu already has a valid selection. 2010-09-29 00:54:14 +00:00
optionmenuitems.h - Fixed: Pressing left or right on a video mode option line should play "menu/cursor", not "menu/change". 2010-11-03 02:33:22 +00:00
playerdisplay.cpp - fixed: The class selection menu crashed when no item in the menu was selected. 2010-09-15 20:11:32 +00:00
playermenu.cpp - fixed: The player setup menu set the playerlass CVAR to the actual class name, not the display name as expected. 2010-12-26 09:01:36 +00:00
readthis.cpp - fixed: The help screens were stretched on 16:9 displays 2011-01-14 09:22:09 +00:00
videomenu.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00