mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-25 05:11:04 +00:00
371712c53a
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
211 lines
3.6 KiB
Text
211 lines
3.6 KiB
Text
|
|
// Entity Nest --------------------------------------------------------------
|
|
|
|
class EntityNest : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 84;
|
|
Height 47;
|
|
+SOLID
|
|
+NOTDMATCH
|
|
+FLOORCLIP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
NEST A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Entity Pod ---------------------------------------------------------------
|
|
|
|
class EntityPod : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 25;
|
|
Height 91;
|
|
+SOLID
|
|
+NOTDMATCH
|
|
SeeSound "misc/gibbed";
|
|
}
|
|
|
|
native void A_SpawnEntity ();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
PODD A 60 A_Look;
|
|
Loop;
|
|
See:
|
|
PODD A 360;
|
|
PODD B 9 A_NoBlocking;
|
|
PODD C 9;
|
|
PODD D 9 A_SpawnEntity;
|
|
PODD E -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|
|
// Entity Boss --------------------------------------------------------------
|
|
|
|
class EntityBoss : SpectralMonster
|
|
{
|
|
Default
|
|
{
|
|
Health 2500;
|
|
Painchance 255;
|
|
Speed 13;
|
|
Radius 130;
|
|
Height 200;
|
|
FloatSpeed 5;
|
|
Mass 1000;
|
|
Monster;
|
|
+SPECIAL
|
|
+NOGRAVITY
|
|
+FLOAT
|
|
+SHADOW
|
|
+NOTDMATCH
|
|
+DONTMORPH
|
|
+NOTARGET
|
|
+NOBLOCKMONST
|
|
+INCOMBAT
|
|
+LOOKALLAROUND
|
|
+SPECTRAL
|
|
+NOICEDEATH
|
|
MinMissileChance 150;
|
|
RenderStyle "Translucent";
|
|
Alpha 0.5;
|
|
SeeSound "entity/sight";
|
|
AttackSound "entity/melee";
|
|
PainSound "entity/pain";
|
|
DeathSound "entity/death";
|
|
ActiveSound "entity/active";
|
|
Obituary "$OB_ENTITY";
|
|
}
|
|
|
|
native void A_EntityAttack();
|
|
native void A_EntityDeath();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
MNAM A 100;
|
|
MNAM B 60 Bright;
|
|
MNAM CDEFGHIJKL 4 Bright;
|
|
MNAL A 4 Bright A_Look;
|
|
MNAL B 4 Bright A_SentinelBob;
|
|
Goto Spawn+12;
|
|
See:
|
|
MNAL AB 4 Bright A_Chase;
|
|
MNAL C 4 Bright A_SentinelBob;
|
|
MNAL DEF 4 Bright A_Chase;
|
|
MNAL G 4 Bright A_SentinelBob;
|
|
MNAL HIJ 4 Bright A_Chase;
|
|
MNAL K 4 Bright A_SentinelBob;
|
|
Loop;
|
|
Melee:
|
|
MNAL J 4 Bright A_FaceTarget;
|
|
MNAL I 4 Bright A_CustomMeleeAttack((random[SpectreMelee](0,255)&9)*5);
|
|
MNAL C 4 Bright;
|
|
Goto See+2;
|
|
Missile:
|
|
MNAL F 4 Bright A_FaceTarget;
|
|
MNAL I 4 Bright A_EntityAttack;
|
|
MNAL E 4 Bright;
|
|
Goto See+10;
|
|
Pain:
|
|
MNAL J 2 Bright A_Pain;
|
|
Goto See+6;
|
|
Death:
|
|
MNAL L 7 Bright A_SpectreChunkSmall;
|
|
MNAL M 7 Bright A_Scream;
|
|
MNAL NO 7 Bright A_SpectreChunkSmall;
|
|
MNAL P 7 Bright A_SpectreChunkLarge;
|
|
MNAL Q 64 Bright A_SpectreChunkSmall;
|
|
MNAL Q 6 Bright A_EntityDeath;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Second Entity Boss -------------------------------------------------------
|
|
|
|
class EntitySecond : SpectralMonster
|
|
{
|
|
Default
|
|
{
|
|
Health 990;
|
|
Painchance 255;
|
|
Speed 14;
|
|
Radius 130;
|
|
Height 200;
|
|
FloatSpeed 5;
|
|
Mass 1000;
|
|
Monster;
|
|
+SPECIAL
|
|
+NOGRAVITY
|
|
+FLOAT
|
|
+SHADOW
|
|
+NOTDMATCH
|
|
+DONTMORPH
|
|
+NOBLOCKMONST
|
|
+INCOMBAT
|
|
+LOOKALLAROUND
|
|
+SPECTRAL
|
|
+NOICEDEATH
|
|
MinMissileChance 150;
|
|
RenderStyle "Translucent";
|
|
Alpha 0.25;
|
|
SeeSound "alienspectre/sight";
|
|
AttackSound "alienspectre/blade";
|
|
PainSound "alienspectre/pain";
|
|
DeathSound "alienspectre/death";
|
|
ActiveSound "alienspectre/active";
|
|
Obituary "$OB_ENTITY";
|
|
}
|
|
|
|
native void A_SubEntityDeath ();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
MNAL R 10 Bright A_Look;
|
|
Loop;
|
|
See:
|
|
MNAL R 5 Bright A_SentinelBob;
|
|
MNAL ST 5 Bright A_Chase;
|
|
MNAL U 5 Bright A_SentinelBob;
|
|
MNAL V 5 Bright A_Chase;
|
|
MNAL W 5 Bright A_SentinelBob;
|
|
Loop;
|
|
Melee:
|
|
MNAL S 4 Bright A_FaceTarget;
|
|
MNAL R 4 Bright A_CustomMeleeAttack((random[SpectreMelee](0,255)&9)*5);
|
|
MNAL T 4 Bright A_SentinelBob;
|
|
Goto See+1;
|
|
Missile:
|
|
MNAL W 4 Bright A_FaceTarget;
|
|
MNAL U 4 Bright A_CustomMissile("SpectralLightningH3",32,0);
|
|
MNAL V 4 Bright A_SentinelBob;
|
|
Goto See+4;
|
|
Pain:
|
|
MNAL R 2 Bright A_Pain;
|
|
Goto See;
|
|
Death:
|
|
MDTH A 3 Bright A_Scream;
|
|
MDTH B 3 Bright A_TossGib;
|
|
MDTH C 3 Bright A_NoBlocking;
|
|
MDTH DEFGHIJKLMN 3 Bright A_TossGib;
|
|
MDTH O 3 Bright A_SubEntityDeath;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|