qzdoom-gpl/src/gl/scene
2016-03-04 10:39:10 +01:00
..
gl_bsp.cpp - missing #includes in GL code. 2016-02-16 22:06:26 +01:00
gl_clipper.cpp
gl_clipper.h - removed duplicate function definition. 2016-02-06 00:50:43 +01:00
gl_decal.cpp - fixed wall clipping with 3D lights. 2016-02-04 01:12:18 +01:00
gl_drawinfo.cpp don't leave any gaps in the used clip planes. 2016-01-27 12:32:39 +01:00
gl_drawinfo.h - fixed: the translucency flag for the flags renderer was inconsistent between the light pass and the render pass on GL 3.x hardware, resulting in bad buffer indices being sent to the shader. 2014-11-09 12:10:33 +01:00
gl_fakeflat.cpp - copied over some stuff from the abandoned portals branch. 2016-02-15 13:11:31 +01:00
gl_flats.cpp - fixed: Visplane merging should not be done for linedef based portals. 2016-02-28 10:10:01 +01:00
gl_portal.cpp - fixed compilation. 2016-03-04 10:39:10 +01:00
gl_portal.h - fixed: r_showviewer must always be true when rendering a mirror portal. 2016-02-26 12:09:59 +01:00
gl_renderhacks.cpp - fixed: The CollectSectorStack functions had a local sector_t variable used by gl_FakeFlat which caused a stack overflow. Using the global one defined at the top of the file is ok here. 2015-05-29 12:03:50 +02:00
gl_scene.cpp - removed the camera adjustment in FGLRenderer::SetViewArea because this had already been done by R_SetupFrame. 2016-02-20 02:20:55 +01:00
gl_sky.cpp - missing #includes in GL code. 2016-02-16 22:06:26 +01:00
gl_skydome.cpp - fixed positioning for sky textures that are less than 128 pixels tall. 2015-03-15 12:10:22 +01:00
gl_sprite.cpp - check r_showviewer when deciding whether to render the player sprite. This is necessary when camera and player end up on different sides of a portal. 2016-02-24 01:14:24 +01:00
gl_spritelight.cpp - made necessary adjustments for the coordinate refactoring in ZDoom. 2016-01-21 12:36:37 +01:00
gl_vertex.cpp - use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code. 2014-06-15 01:14:41 +02:00
gl_wall.h - copied line portal code from portal branch and made some adjustments to make it compile. Portal rendering is not yet working. 2016-02-06 05:17:47 +01:00
gl_walls.cpp - missing #includes in GL code. 2016-02-16 22:06:26 +01:00
gl_walls_draw.cpp - fixed: fake contrast was not applied. 2016-02-19 17:40:08 +01:00
gl_weapon.cpp - made necessary adjustments for the coordinate refactoring in ZDoom. 2016-01-21 12:36:37 +01:00