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# Conflicts: # wadsrc/static/language.eng
112 lines
4.2 KiB
Text
112 lines
4.2 KiB
Text
/* British, Canadian, Australian, New Zealand, Hiberno, South African, Jamaican,
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Caribbean, Belizean, Trinidadian, and Zimbabwean English */
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[eng enc ena enz eni ens enj enb enl ent enw]
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GOTARMOR = "Picked up the armour.";
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GOTMEGA = "Picked up the MegaArmour!";
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GOTARMBONUS = "Picked up an armour bonus.";
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C2TEXT =
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"YOU HAVE WON! YOUR VICTORY HAS ENABLED\n"
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"HUMANKIND TO EVACUATE EARTH AND ESCAPE\n"
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"THE NIGHTMARE. NOW YOU ARE THE ONLY\n"
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"HUMAN LEFT ON THE FACE OF THE PLANET.\n"
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"CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n"
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"AND EVIL SPIRITS ARE YOUR ONLY NEIGHBOURS.\n"
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"YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"
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"THAT YOU HAVE SAVED YOUR SPECIES.\n"
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"\n"
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"BUT THEN, EARTH CONTROL BEAMS DOWN A\n"
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"MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"
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"THE SOURCE OF THE ALIEN INVASION. IF YOU\n"
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"GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"
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"ENTRY. THE ALIEN BASE IS IN THE HEART OF\n"
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"YOUR OWN HOME CITY, NOT FAR FROM THE\n"
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"STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"
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"UP AND RETURN TO THE FRAY.";
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NERVETEXT =
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"TROUBLE WAS BREWING AGAIN IN YOUR FAVOURITE\n"
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"VACATION SPOT... HELL. SOME CYBERDEMON\n"
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"PUNK THOUGHT HE COULD TURN HELL INTO A\n"
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"PERSONAL AMUSEMENT PARK, AND MAKE EARTH\n"
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"THE TICKET BOOTH.\n"
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"\n"
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"WELL THAT HALF-ROBOT FREAK SHOW DIDN'T\n"
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"KNOW WHO WAS COMING TO THE FAIR. THERE'S\n"
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"NOTHING LIKE A SHOOTING GALLERY FULL OF\n"
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"HELLSPAWN TO GET THE BLOOD PUMPING...\n"
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"\n"
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"NOW THE WALLS OF THE DEMON'S LABYRINTH\n"
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"ECHO WITH THE SOUND OF HIS METALLIC LIMBS\n"
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"HITTING THE FLOOR. HIS DEATH MOAN GURGLES\n"
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"OUT THROUGH THE MESS YOU LEFT OF HIS FACE.\n"
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"\n"
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"THIS RIDE IS CLOSED.\n";
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OB_TURRET = "%o triggered the automatic defences.";
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SCORE_COLOR = "COLOUR";
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TAG_SHADOWARMOR = "Shadow Armour";
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TAG_METALARMOR = "Metal Armour";
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TAG_LEATHER = "Leather Armour";
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TAG_ARMORER = "Armourer";
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TXT_ARMOR1 = "MESH ARMOUR";
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TXT_METALARMOR = "You picked up the Metal Armour.";
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TXT_LEATHERARMOR = "You picked up the Leather Armour.";
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TXT_SHADOWARMOR = "You picked up the Shadow armour.";
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TXT_RANDOM_PGUARD_10 = "If there is any honour inside that pathetic shell of a body, you'll enter into the arms of the order.";
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GOTCHEXARMOR = "Picked up the Chex(R) Armour.";
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GOTSUPERCHEXARMOR = "Picked up the Super Chex(R) Armour!";
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OB_BIPEDICUS2 = "%o was slimed by an armoured bipedicus.";
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MNU_COLORPICKER = "SELECT COLOUR";
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CNTRLMNU_CENTERVIEW = "Centre view";
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PLYRMNU_PLAYERCOLOR = "Colour";
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DSPLYMNU_DIMCOLOR = "Dim colour";
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HUDMNU_CROSSHAIRCOLOR = "Crosshair colour";
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HUDMNU_NAMETAGCOLOR = "Nametag colour";
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ALTHUDMNU_TIMECOLOR = "Time colour";
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ALTHUDMNU_ARMORRED = "Red armour display below";
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ALTHUDMNU_ARMORYELLOW = "Yellow armour display below";
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ALTHUDMNU_ARMORGREEN = "Green armour display below";
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ALTHUDMNU_TITLECOLOR = "Map title colour";
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ALTHUDMNU_MAPTIMECOLOR = "Map time colour";
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ALTHUDMNU_HUBTIMECOLOR = "Hub time colour";
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ALTHUDMNU_TOTALTIMECOLOR = "Total time colour";
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ALTHUDMNU_COORDINATECOLOR = "Coordinate colour";
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ALTHUDMNU_STATSNAMECOLOR = "Statistics name colour";
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ALTHUDMNU_STATSCOLOR = "Statistics colour";
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AUTOMAPMNU_COLORSET = "Map colour set";
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AUTOMAPMNU_CUSTOMCOLORS = "Allow map defined colours";
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AUTOMAPMNU_SETCUSTOMCOLORS = "Set custom colours";
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MAPCOLORMNU_TITLE = "CUSTOMIZE MAP COLOURS";
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MAPCOLORMNU_DEFAULTMAPCOLORS = "Restore default custom colours";
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MAPCOLORMNU_XHAIRCOLOR = "Centre point";
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MSGMNU_CENTERMESSAGES = "Centre messages";
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MSGMNU_MESSAGECOLORS = "Message Colours";
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MSGMNU_CENTEREDMESSAGES = "Centred Messages";
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SCRBRDMNU_HEADERCOLOR = "Header Colour";
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SCRBRDMNU_YOURCOLOR = "Your Player Colour";
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SCRBRDMNU_OTHERPLAYERCOLOR = "Other Players' Colour";
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GMPLYMNU_ALLOWARMOR = "Allow armour";
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GMPLYMNU_KEEPARMOR = "Keep armour";
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CMPTMNU_ACTORBEHAVIOR = "Actor Behaviour";
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CMPTMNU_DEHACKEDBEHAVIOR = "DehackEd Behaviour";
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CMPTMNU_MAPACTIONBEHAVIOR = "Map/Action Behaviour";
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CMPTMNU_LIGHT = "Find neighbouring light like Doom";
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CMPTMNU_FLOORMOVE = "Use Doom's floor motion behaviour";
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CMPTMNU_PHYSICSBEHAVIOR = "Physics Behaviour";
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CMPTMNU_RENDERINGBEHAVIOR = "Rendering Behaviour";
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CMPTMNU_SOUNDBEHAVIOR = "Sound Behaviour";
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CMPTMNU_SECTORSOUNDS = "Sector sounds use centre as source";
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OPTVAL_MAPDEFINEDCOLORSONLY = "Map defined colours only";
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C_GRAY = "\ccgrey";
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C_DARKGRAY = "\cudark grey";
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OPTVAL_ANYFIXEDCOLORMAP = "Any fixed colourmap";
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