qzdoom-gpl/src/win32
2010-03-27 21:12:08 +00:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
cursor1.cur
deadguy.bmp
eaxedit.cpp
fb_d3d9.cpp - For windowed and pixel doubled modes, use a chain of two TempRenderTextures and 2009-12-02 05:49:45 +00:00
fb_d3d9_wipe.cpp - For windowed and pixel doubled modes, use a chain of two TempRenderTextures and 2009-12-02 05:49:45 +00:00
fb_ddraw.cpp
hardware.cpp
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp - Add the game log to the crash report. I don't know why I didn't think to do this sooner. 2010-03-04 02:17:34 +00:00
i_dijoy.cpp
i_input.cpp - Consolidated all conversation reply handling into a single function executed on all 2010-01-22 05:17:57 +00:00
i_input.h
i_keyboard.cpp
i_main.cpp - Add the game log to the crash report. I don't know why I didn't think to do this sooner. 2010-03-04 02:17:34 +00:00
i_mouse.cpp
i_movie.cpp
i_rawps2.cpp
i_system.cpp - The console separator bars now get converted to something printable in Unicode for the log. 2010-03-04 04:45:48 +00:00
i_system.h - Fixed: The FPS meter cannot use I_MSTime(), because if the game is started 2009-11-29 02:57:09 +00:00
i_xinput.cpp
icon1.ico
rawinput.h
resource.h
st_start.cpp - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
win32iface.h - For windowed and pixel doubled modes, use a chain of two TempRenderTextures and 2009-12-02 05:49:45 +00:00
win32video.cpp
winres.h
wrappers.asm
zdoom.exe.manifest
zdoom.rc
zdoom.RES