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a_action.cpp
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
a_action.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_armor.cpp
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
a_artifacts.cpp
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
a_artifacts.h
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- floatification of some alpha parameters.
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2016-03-22 13:35:16 +01:00 |
a_bridge.cpp
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
a_camera.cpp
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
a_debris.cpp
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- made AActor::radius a double.
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2016-03-20 15:04:13 +01:00 |
a_decals.cpp
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
a_fastprojectile.cpp
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- trimmed down the AActor Spawn interface and removed all non-float variants.
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2016-03-23 10:42:41 +01:00 |
a_flashfader.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_fountain.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_hatetarget.cpp
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- fixed some minor issues found during reviewing the code.
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2016-03-16 14:10:13 +01:00 |
a_keys.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_keys.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_lightning.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_lightning.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_mapmarker.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_morph.cpp
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
a_morph.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_movingcamera.cpp
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- floatified some stuff in g_shared.
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2016-03-23 00:53:09 +01:00 |
a_pickups.cpp
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- trimmed down the AActor Spawn interface and removed all non-float variants.
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2016-03-23 10:42:41 +01:00 |
a_pickups.h
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
a_puzzleitems.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_quake.cpp
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Merge branch 'master' into floatcvt
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2016-03-23 14:15:24 +01:00 |
a_randomspawner.cpp
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- floatified some stuff in g_shared.
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2016-03-23 00:53:09 +01:00 |
a_secrettrigger.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_sectoraction.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_setcolor.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_sharedglobal.h
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Merge branch 'master' into floatcvt
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2016-03-23 14:15:24 +01:00 |
a_skies.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_soundenvironment.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_soundsequence.cpp
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
a_spark.cpp
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
a_specialspot.cpp
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- conversion of floorz to double.
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2016-03-20 19:52:35 +01:00 |
a_specialspot.h
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- converted most of g_heretic to float.
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2016-03-20 16:51:42 +01:00 |
a_waterzone.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_weaponpiece.cpp
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- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
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2016-03-21 14:00:05 +01:00 |
a_weaponpiece.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_weapons.cpp
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- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
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2016-03-21 14:00:05 +01:00 |
hudmessages.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
sbar.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
sbar_mugshot.cpp
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- replaced AActor::vel and player_t::Vel with a floating point version.
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2016-03-20 00:54:18 +01:00 |
sbarinfo.cpp
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- made AActor::alpha a floating point value
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2016-03-21 12:18:46 +01:00 |
sbarinfo.h
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- made AActor::alpha a floating point value
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2016-03-21 12:18:46 +01:00 |
sbarinfo_commands.cpp
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
shared_hud.cpp
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
shared_sbar.cpp
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- made AActor::alpha a floating point value
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2016-03-21 12:18:46 +01:00 |