..
a_action.cpp
- Fixed: Corpse queue accounting went awry once things started being kicked out of it.
2012-11-03 02:21:55 +00:00
a_action.h
- Macro-fied all access to action functions.
2008-08-10 22:48:37 +00:00
a_armor.cpp
- Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs).
2014-11-24 22:22:29 -05:00
a_artifacts.cpp
- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
2015-02-10 23:40:53 +01:00
a_artifacts.h
- added a Buddha powerup
2014-10-25 09:53:23 +02:00
a_bridge.cpp
- fixed: Bridge needs to call Super::Destroy.
2013-09-15 23:11:55 +02:00
a_camera.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
a_debris.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_decals.cpp
- Added SpawnDecal ACS function:
2013-06-05 02:15:21 +00:00
a_fastprojectile.cpp
- added Gez's patch for proper splash checks with 3D-floors.
2011-09-21 19:39:12 +00:00
a_flashfader.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_fountain.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
a_hatetarget.cpp
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
2010-03-26 16:57:00 +00:00
a_keys.cpp
- allow locks to check for a key's species so that newly defined keys can open previously defined locks without the need to redefine them.
2014-05-29 17:30:01 +02:00
a_keys.h
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_lightning.cpp
- Restored savegame compatibility that was removed in r3427.
2012-03-13 02:43:24 +00:00
a_lightning.h
Fixed: Light levels outside the range [0,255] really do matter.
2011-06-11 23:58:33 +00:00
a_mapmarker.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_morph.cpp
- fixed: The A_BossDeath code in P_MorphedDeath was missing a NULL pointer check.
2014-12-27 19:19:15 +01:00
a_morph.h
- Added full sound definitions for Heretic's ChickenPlayer and Hexen's
2009-12-28 22:41:14 +00:00
a_movingcamera.cpp
Camera paths would hold indeterminate of the level
2015-02-05 22:44:51 +13:00
a_pickups.cpp
Removed debug output
2015-02-05 23:53:34 +13:00
a_pickups.h
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
a_puzzleitems.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_quake.cpp
Added A_QuakeEx(intensity x, y, z, duration, damrad, tremrad, sound, flags)
2015-02-14 15:58:39 -06:00
a_randomspawner.cpp
- fixed: The secret counter was not incremented for items that had the UDMF COUNTSECRET flag set.
2013-08-28 11:14:48 +02:00
a_secrettrigger.cpp
- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
2014-05-29 17:50:14 +02:00
a_sectoraction.cpp
- added option to ASectorAction to remove itself upon triggering by setting the STANDSTILL flag on the map thing.
2014-05-13 21:26:51 +02:00
a_setcolor.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_sharedglobal.h
Added A_QuakeEx(intensity x, y, z, duration, damrad, tremrad, sound, flags)
2015-02-14 15:58:39 -06:00
a_skies.cpp
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
2013-04-21 02:22:37 +00:00
a_soundenvironment.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_soundsequence.cpp
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
a_spark.cpp
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
2010-03-26 16:57:00 +00:00
a_specialspot.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_specialspot.h
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
2010-07-23 21:55:01 +00:00
a_waterzone.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp
- Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot
2012-07-08 02:45:46 +00:00
a_weaponpiece.h
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
2011-09-23 08:23:51 +00:00
a_weapons.cpp
Weap scroll could sometimes miss sameslot weapons
2014-06-01 18:13:47 +12:00
hudmessages.cpp
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
sbar.h
- Applied Tesseract's patch for drawimage extensions. (Extended icon support and maximum width/height.)
2013-09-21 12:46:19 -04:00
sbar_mugshot.cpp
- Added: BUDDHA and FOILBUDDHA.
2014-10-25 09:39:00 +02:00
sbarinfo.cpp
- Fixed: Regression with centered coordinates.
2015-01-26 15:00:36 -05:00
sbarinfo.h
- Fixed: hud_scale is supposed use strictly integral scaling factors.
2012-07-21 02:32:04 +00:00
sbarinfo_commands.cpp
- Added IfHealth based on Blue Shadow's patch.
2014-09-12 00:49:09 -04:00
shared_hud.cpp
Added customization of ammo display in alternative HUD
2015-02-08 11:08:02 +02:00
shared_sbar.cpp
Fixed weapon drawing rules to account for the death camera [backported from gzdoom], also fixed drawing rules for crosshair
2014-12-01 22:03:22 -06:00