qzdoom-gpl/wadsrc/static/sbarinfo/hexen.txt
Braden Obrzut d7686d0c26 - Added optional offset parameters to the drawshadow flag.
- Added character alignment parameter to font monospacing.
- Fixed: character shadows were not scaled.
- Heretic keys now have an icon associated with them so that they can be drawn through drawkeybar.
- Replaced the built in Heretic and Hexen status bars with SBarInfo equivalents.

SVN r2353 (trunk)
2010-06-02 20:26:27 +00:00

259 lines
6.7 KiB
Text
Executable file

/*******************************************************************************
* DEFAULT HEXEN STATUS BAR
*******************************************************************************
* If you wish to include this file into a custom status bar please use the
* following command:
*
* base Hexen;
*
* Using #include "sbarinfo/hexen.txt" will not be supported.
******************************************************************************/
height 38;
monospacefonts true, "0", center;
statusbar fullscreen, fullscreenoffsets
{
//health
drawnumber 2147483647, BIGFONT, untranslated, health, drawshadow, interpolate(8), 40, -20, 1;
//frags
gamemode deathmatch
drawnumber 2147483647, HUDFONT_RAVEN, untranslated, frags, drawshadow(1, 1), 70, -15, 1;
inventorybarnotvisible
{
drawselectedinventory alternateonempty, artiflash, INDEXFONT_RAVEN, -82, -31, -52, -8, untranslated
{
}
else
{
alpha 0.6
drawimage "ARTIBOX", -80, -30;
}
}
// Mana
weaponammo Mana1 && Mana2
{
weaponammo Mana1
drawimage "MANABRT1", -17, -30;
else
drawimage "MANADIM1", -17, -30;
weaponammo Mana2
drawimage "MANABRT2", -17, -15;
else
drawimage "MANADIM2", -17, -15;
drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo Mana1, drawshadow(1, 1), -21, -30, 1;
drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo Mana2, drawshadow(1, 1), -21, -15, 1;
}
}
statusbar Normal
{
drawimage "H2BAR", 0, 135;
drawimage "STATBAR", 38, 162;
drawselectedinventory artiflash, INDEXFONT_RAVEN, 143, 163, 174, 184, untranslated;
gamemode deathmatch, teamgame
{
drawimage "KILLS", 38, 163;
drawnumber 3, HUDFONT_RAVEN, untranslated, frags, 58, 163, 1;
}
else
{
drawimage "ARMCLS", 41, 178;
drawnumber 3, HUDFONT_RAVEN, untranslated, health, interpolate(6), 65, 176, 1, red, 25;
}
//mana bars
weaponammo Mana1 && Mana2
{
weaponammo Mana1
{
drawimage "MANABRT1", 77, 164;
drawbar "MANAVL1", "nullimage", ammo Mana1, vertical, 94, 164, 1;
}
else
{
drawimage "MANADIM1", 77, 164;
drawbar "MANAVL1D", "nullimage", ammo Mana1, vertical, 94, 164, 1;
}
weaponammo Mana2
{
drawimage "MANABRT2", 110, 164;
drawbar "MANAVL2", "nullimage", ammo Mana2, vertical, 102, 164, 1;
}
else
{
drawimage "MANADIM2", 110, 164;
drawbar "MANAVL2D", "nullimage", ammo Mana2, vertical, 102, 164, 1;
}
drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo Mana1, 91, 181;
drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo Mana2, 123, 181;
}
else //Weapon doesn't use ammo draw an alternative
{
drawimage "HAMOBACK", 77, 164;
usessecondaryammo
{
drawimage ammoicon1, 89, 172, center;
drawimage ammoicon2, 113, 172, center;
drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, 98, 182;
drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo2, 122, 182;
}
else
{
drawimage ammoicon1, 100, 172, center;
drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, 109, 182;
}
}
//armor
drawimage "ARMCLS", 255, 178;
drawnumber 2, HUDFONT_RAVEN, untranslated, armorclass, 275, 176, 1;
playerclass Fighter
{
drawimage "WPSLOT0", 190, 162;
hasweaponpiece FWeapQuietus, 1
{
drawimage "WPIECEF1", 190, 162;
}
hasweaponpiece FWeapQuietus, 2
{
drawimage "WPIECEF2", 225, 162;
}
hasweaponpiece FWeapQuietus, 3
{
drawimage "WPIECEF3", 234, 162;
}
hasweaponpiece FWeapQuietus, 1
{
hasweaponpiece FWeapQuietus, 2
{
hasweaponpiece FWeapQuietus, 3
{
drawimage "WPFULL0", 190, 162;
}
}
}
gamemode singleplayer
drawgem interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
else
drawgem translatable, interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
}
else playerclass Cleric
{
drawimage "WPSLOT1", 190, 162;
hasweaponpiece CWeapWraithverge, 1
{
drawimage "WPIECEC1", 190, 162;
}
hasweaponpiece CWeapWraithverge, 2
{
drawimage "WPIECEC2", 212, 162;
}
hasweaponpiece CWeapWraithverge, 3
{
drawimage "WPIECEC3", 225, 162;
}
hasweaponpiece CWeapWraithverge, 1
{
hasweaponpiece CWeapWraithverge, 2
{
hasweaponpiece CWeapWraithverge, 3
{
drawimage "WPFULL1", 190, 162;
}
}
}
gamemode singleplayer
drawgem interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
else
drawgem translatable, interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
}
else playerclass Mage
{
drawimage "WPSLOT2", 190, 162;
hasweaponpiece MWeapBloodscourge, 1
{
drawimage "WPIECEM1", 190, 162;
}
hasweaponpiece MWeapBloodscourge, 2
{
drawimage "WPIECEM2", 205, 162;
}
hasweaponpiece MWeapBloodscourge, 3
{
drawimage "WPIECEM3", 224, 162;
}
hasweaponpiece MWeapBloodscourge, 1
{
hasweaponpiece MWeapBloodscourge, 2
{
hasweaponpiece MWeapBloodscourge, 3
{
drawimage "WPFULL2", 190, 162;
}
}
}
gamemode singleplayer
drawgem interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
else
drawgem translatable, interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
}
drawimage "LFEDGE", 0, 193;
drawimage "RTEDGE", 277, 193;
}
statusbar Automap
{
drawimage "H2BAR", 0, 135;
drawimage "KEYBAR", 38, 162;
drawkeybar 5, horizontal, 20, 46, 164;
drawimage hexenarmor armor, "ARMSLOT1", 150, 164;
drawimage hexenarmor shield, "ARMSLOT2", 181, 164;
drawimage hexenarmor helm, "ARMSLOT3", 212, 164;
drawimage hexenarmor amulet, "ARMSLOT4", 243, 164;
// Also draw the life gem here
playerclass Fighter
{
gamemode singleplayer
drawgem interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
else
drawgem translatable, interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
}
else playerclass Cleric
{
gamemode singleplayer
drawgem interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
else
drawgem translatable, interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
}
else playerclass Mage
{
gamemode singleplayer
drawgem interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
else
drawgem translatable, interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
}
drawimage "LFEDGE", 0, 193;
drawimage "RTEDGE", 277, 193;
}
statusbar inventory
{
drawimage "INVBAR", 38, 162;
drawinventorybar HexenStrict, noartibox, 7, INDEXFONT_RAVEN, 52, 164, 80, 185, untranslated;
}
statusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay.
{
drawinventorybar HexenStrict, translucent, 7, INDEXFONT_RAVEN, -106+center, -31, -78+center, -10, untranslated;
}