qzdoom-gpl/wadsrc/static/actors/strife/crusader.txt
Christoph Oelckers 909656c7c5 - DECORATE fixes.
SVN r1172 (trunk)
2008-08-15 23:11:04 +00:00

129 lines
2.5 KiB
Text

// Crusader -----------------------------------------------------------------
ACTOR Crusader 3005
{
Game Strife
ConversationID 63,-1,-1
Speed 8
Radius 40
Height 56
Mass 400
Health 400
Painchance 128
Monster
+FLOORCLIP
+DONTMORPH
+MISSILEMORE
+INCOMBAT
+NOICEDEATH
+NOBLOOD
MinMissileChance 120
MaxDropoffHeight 32
DropItem "EnergyPod", 256, 20
SeeSound "crusader/sight"
PainSound "crusader/pain"
DeathSound "crusader/death"
ActiveSound "crusader/active"
Obituary "$OB_CRUSADER"
action native A_CrusaderChoose ();
action native A_CrusaderSweepLeft ();
action native A_CrusaderSweepRight ();
action native A_CrusaderRefire ();
action native A_CrusaderDeath ();
States
{
Spawn:
ROB2 Q 10 A_Look
Loop
See:
ROB2 AABBCCDD 3 A_Chase
Loop
Missile:
ROB2 E 3 A_FaceTarget
ROB2 F 2 Bright A_CrusaderChoose
ROB2 E 2 Bright A_CrusaderSweepLeft
ROB2 F 3 Bright A_CrusaderSweepLeft
ROB2 E 2 Bright A_CrusaderSweepLeft
ROB2 F 2 Bright A_CrusaderSweepLeft
ROB2 E 2 Bright A_CrusaderSweepRight
ROB2 F 2 Bright A_CrusaderSweepRight
ROB2 E 2 Bright A_CrusaderSweepRight
ROB2 F 2 A_CrusaderRefire
Loop
Pain:
ROB2 D 1 A_Pain
Goto See
Death:
ROB2 G 3 A_Scream
ROB2 H 5 A_TossGib
ROB2 I 4 Bright A_TossGib
ROB2 J 4 Bright A_Explode(64,64,1,1)
ROB2 K 4 Bright A_Fall
ROB2 L 4 A_Explode(64,64,1,1)
ROB2 MN 4 A_TossGib
ROB2 O 4 A_Explode(64,64,1,1)
ROB2 P -1 A_CrusaderDeath
Stop
}
}
// Fast Flame Projectile (used by Crusader) ---------------------------------
ACTOR FastFlameMissile : FlameMissile
{
Mass 50
Damage 1
Speed 35
}
// Crusader Missile ---------------------------------------------------------
// This is just like the mini missile the player shoots, except it doesn't
// explode when it dies, and it does slightly less damage for a direct hit.
ACTOR CrusaderMissile
{
Speed 20
Radius 10
Height 14
Damage 7
Projectile
+STRIFEDAMAGE
MaxStepHeight 4
SeeSound "crusader/misl"
DeathSound "crusader/mislx"
States
{
Spawn:
MICR A 6 Bright A_RocketInFlight
Loop
Death:
SMIS A 0 Bright A_SetTranslucent(1,1)
SMIS A 5 Bright A_StopSoundEx("Voice")
SMIS B 5 Bright
SMIS C 4 Bright
SMIS DEFG 2 Bright
Stop
}
}
// Dead Crusader ------------------------------------------------------------
ACTOR DeadCrusader 22
{
Game Strife
ConversationID 230
States
{
Spawn:
ROB2 N 4
ROB2 O 4
ROB2 P -1
Stop
}
}