mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 01:02:03 +00:00
e5bce37755
- Made Hexenarmor factors configurable by DECORATE. - Added support for selecting the invulnerability mode per item as well. - Made Invulnerability and Healing radius behavior selectable by player class instead of hard coding the special behavior to the Hexen classes. SVN r379 (trunk)
70 lines
1.2 KiB
Text
70 lines
1.2 KiB
Text
//===========================================================================
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//
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// Player
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//
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//===========================================================================
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ACTOR DoomPlayer : PlayerPawn
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{
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Speed 1
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Health 100
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Radius 16
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Height 56
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Mass 100
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PainChance 255
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Player.ColorRange 112, 127
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Player.DisplayName "Marine"
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Player.CrouchSprite "PLYC"
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Player.StartItem "Pistol"
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Player.StartItem "Fist"
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Player.StartItem "Clip", 50
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States
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{
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Spawn:
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PLAY A -1
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Loop
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See:
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PLAY ABCD 4
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Loop
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Missile:
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PLAY E 12
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Goto Spawn
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Melee:
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PLAY F 6 BRIGHT
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Goto Missile
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Pain:
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PLAY G 4
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PLAY G 4 A_Pain
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Goto Spawn
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Death:
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PLAY H 10 A_PlayerSkinCheck(AltSkinDeath)
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PLAY I 10 A_PlayerScream
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PLAY J 10 A_NoBlocking
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PLAY KLM 10
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PLAY N -1
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Stop
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XDeath:
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PLAY O 5 A_PlayerSkinCheck(AltSkinXDeath)
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PLAY P 5 A_XScream
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PLAY Q 5 A_NoBlocking
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PLAY RSTUV 5
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PLAY W -1
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Stop
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AltSkinDeath:
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PLAY H 6
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PLAY I 6 A_PlayerScream
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PLAY JK 6
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PLAY L 6 A_NoBlocking
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PLAY MNO 6
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PLAY P -1
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Stop
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AltSkinXDeath:
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PLAY Q 5 A_PlayerScream
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PLAY R 0 A_NoBlocking
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PLAY R 5 A_SkullPop
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PLAY STUVWX 5
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PLAY Y -1
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Stop
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}
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}
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