..
a_acolyte.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_alienspectres.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_coin.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_crusader.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_entityboss.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_inquisitor.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_loremaster.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
a_oracle.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_programmer.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_reaver.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_rebels.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_sentinel.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_spectral.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_stalker.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_strifeglobal.h
Normalize line endings
2016-03-01 09:47:10 -06:00
a_strifeitems.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_strifestuff.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_strifeweapons.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_templar.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_thingstoblowup.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
strife_sbar.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00