..
a_action.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_action.h
Normalize line endings
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a_armor.cpp
Normalize line endings
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a_artifacts.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_artifacts.h
Normalize line endings
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a_bridge.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_camera.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_debris.cpp
- made AActor::velx/y/z and player_t::velx/y fixedvec's.
2016-03-12 14:11:43 +01:00
a_decals.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_fastprojectile.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_flashfader.cpp
Normalize line endings
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a_fountain.cpp
Normalize line endings
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a_hatetarget.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_keys.cpp
Normalize line endings
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a_keys.h
Normalize line endings
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a_lightning.cpp
Normalize line endings
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a_lightning.h
Normalize line endings
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a_mapmarker.cpp
Normalize line endings
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a_morph.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_morph.h
Normalize line endings
2016-03-01 09:47:10 -06:00
a_movingcamera.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_pickups.cpp
Normalize line endings
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a_pickups.h
Normalize line endings
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a_puzzleitems.cpp
Normalize line endings
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a_quake.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_randomspawner.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_secrettrigger.cpp
Normalize line endings
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a_sectoraction.cpp
Normalize line endings
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a_setcolor.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_sharedglobal.h
- made adjustments to P_LineAttack and P_RailAttack to deal with altered angles by passing through a non-parallel portal.
2016-03-06 21:58:36 +01:00
a_skies.cpp
Normalize line endings
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a_soundenvironment.cpp
Normalize line endings
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a_soundsequence.cpp
Normalize line endings
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a_spark.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
a_specialspot.cpp
Normalize line endings
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a_specialspot.h
Normalize line endings
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a_waterzone.cpp
Normalize line endings
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a_weaponpiece.cpp
Normalize line endings
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a_weaponpiece.h
Normalize line endings
2016-03-01 09:47:10 -06:00
a_weapons.cpp
- fixed bad loop handling in FWeaponSlots::SetFromGameInfo().
2016-03-04 16:25:23 +01:00
hudmessages.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
sbar.h
Normalize line endings
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sbar_mugshot.cpp
- first stage of converting actor angles to float complete
2016-03-16 12:41:26 +01:00
sbarinfo.cpp
Normalize line endings
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sbarinfo.h
Normalize line endings
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sbarinfo_commands.cpp
Normalize line endings
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shared_hud.cpp
Normalize line endings
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shared_sbar.cpp
21:9 aspect ratio support
2016-03-03 17:31:12 -06:00