qzdoom-gpl/src/g_shared
Christoph Oelckers 671291227e - first stage of converting actor angles to float complete
Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
2016-03-16 12:41:26 +01:00
..
a_action.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_action.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_armor.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_artifacts.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_artifacts.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_bridge.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_camera.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_debris.cpp - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
a_decals.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_fastprojectile.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_flashfader.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_fountain.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_hatetarget.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_keys.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_keys.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_lightning.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_lightning.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_mapmarker.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_morph.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_morph.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_movingcamera.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_pickups.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_pickups.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_puzzleitems.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_quake.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_randomspawner.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_secrettrigger.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_sectoraction.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_setcolor.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_sharedglobal.h - made adjustments to P_LineAttack and P_RailAttack to deal with altered angles by passing through a non-parallel portal. 2016-03-06 21:58:36 +01:00
a_skies.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_soundenvironment.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_soundsequence.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_spark.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_specialspot.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_specialspot.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_waterzone.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_weaponpiece.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_weaponpiece.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_weapons.cpp - fixed bad loop handling in FWeaponSlots::SetFromGameInfo(). 2016-03-04 16:25:23 +01:00
hudmessages.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
sbar.h Normalize line endings 2016-03-01 09:47:10 -06:00
sbar_mugshot.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
sbarinfo.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
sbarinfo.h Normalize line endings 2016-03-01 09:47:10 -06:00
sbarinfo_commands.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
shared_hud.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
shared_sbar.cpp 21:9 aspect ratio support 2016-03-03 17:31:12 -06:00