qzdoom-gpl/src/gl/dynlights
Christoph Oelckers 8b01a88b76 - removed gl_lights_size and gl_lights_intensity.
Both of these were inherited from ZDoomGL and in terms of light design in maps it makes absolutely no sense to have them user configurable. They should have been removed 11 years ago.
2016-09-04 12:45:09 +02:00
..
a_dynlight.cpp - removed gl_lights_size and gl_lights_intensity. 2016-09-04 12:45:09 +02:00
gl_dynlight.cpp - removed gl_lights_size and gl_lights_intensity. 2016-09-04 12:45:09 +02:00
gl_dynlight.h - removed unused forceadditive parameter from gl_GetLight. 2016-09-04 12:35:26 +02:00
gl_dynlight1.cpp - removed gl_lights_size and gl_lights_intensity. 2016-09-04 12:45:09 +02:00
gl_glow.cpp - partial adjustments. 2016-03-31 21:42:27 +02:00
gl_glow.h - partial adjustments. 2016-03-31 21:42:27 +02:00
gl_lightbuffer.cpp - fixed: The dynamic light buffer's behavior needs to obey the gl.lightmethod variable, and not depend on presence of persistently mapped buffers. 2016-08-04 12:55:21 +02:00
gl_lightbuffer.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00