qzdoom-gpl/wadsrc/static/mapinfo
2016-01-10 10:31:00 +01:00
..
chex.txt - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
chex3.txt - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
common.txt Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-04 11:55:07 +01:00
conversationids.txt - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
doom1.txt - fixed: The subsector serializing code accessed the subsector array before validating the index. 2010-09-18 12:37:22 +00:00
doom2.txt - fixed: The ending flat for No Rest For The Living was wrong. 2015-05-26 09:03:53 +02:00
doom2bfg.txt - use DMENUPIC as titlepic in doom2bfg. 2016-01-05 14:06:07 +01:00
doomcommon.txt - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
doomitems.txt - handle all special mapthing items (player starts, polyobj spots) via the new MAPINFO method instead of hard coding them in the spawn function. 2015-04-03 21:17:10 +02:00
eternity.txt - more work on EDF handling. Vaporware demo is now loading. 2016-01-10 10:05:06 +01:00
hacxharm.txt - changed Hacx and Harmony configs to use the arrow cursor as default instead of Doom's bunny. 2012-04-01 10:49:40 +00:00
heretic.txt - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
hereticsw.txt - Fixed: Shareware games couldn't bother with the actor has no frames errors since we don't load mods. 2014-01-18 15:09:12 -05:00
hexdd.txt - merged finale branch back into trunk. 2010-10-06 10:44:03 +00:00
hexen.txt - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
mindefaults.txt - fixed: The 'mindefaults' game configuration must define the player starts 5-8. 2015-12-14 09:06:13 +01:00
plutonia.txt - Final Doom needs its finale flats changed, too. 2010-03-06 04:01:32 +00:00
strife.txt - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
tnt.txt - Final Doom needs its finale flats changed, too. 2010-03-06 04:01:32 +00:00
ultdoom.txt - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
urbanbrawl.txt - added a default cursor for Chex Quest. 2010-09-26 07:46:34 +00:00