qzdoom-gpl/wadsrc/static/zscript/hexen/pig.txt
Christoph Oelckers a2f4cd7cda - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
With the stricter type checks of the self pointer that were now implemented these all produced errors.
2016-11-13 14:20:30 +01:00

170 lines
2.4 KiB
Text

// Snout puff ---------------------------------------------------------------
class SnoutPuff : Actor
{
Default
{
+NOBLOCKMAP
+NOGRAVITY
Renderstyle "Translucent";
Alpha 0.6;
}
States
{
Spawn:
FHFX STUVW 4;
Stop;
}
}
// Snout --------------------------------------------------------------------
class Snout : Weapon
{
Default
{
Weapon.SelectionOrder 10000;
+WEAPON.DONTBOB
+WEAPON.MELEEWEAPON
Weapon.Kickback 150;
Weapon.YAdjust 10;
}
action native void A_SnoutAttack ();
States
{
Ready:
WPIG A 1 A_WeaponReady;
Loop;
Deselect:
WPIG A 1 A_Lower;
Loop;
Select:
WPIG A 1 A_Raise;
Fire:
WPIG A 4 A_SnoutAttack;
WPIG B 8 A_SnoutAttack;
Goto Ready;
Grunt:
WPIG B 8;
Goto Ready;
}
}
// Pig player ---------------------------------------------------------------
class PigPlayer : PlayerPawn native
{
Default
{
Health 30;
ReactionTime 0;
PainChance 255;
Radius 16;
Height 24;
Speed 1;
+WINDTHRUST
+NOSKIN
-PICKUP
PainSound "PigPain";
DeathSound "PigDeath";
Player.JumpZ 6;
Player.Viewheight 28;
Player.ForwardMove 0.96, 0.98;
Player.SideMove 0.95833333, 0.975;
Player.SpawnClass "Pig";
Player.SoundClass "Pig";
Player.DisplayName "Pig";
Player.MorphWeapon "Snout";
}
States
{
Spawn:
PIGY A -1;
Stop;
See:
PIGY ABCD 3;
Loop;
Pain:
PIGY D 4 A_PigPain;
Goto Spawn;
Melee:
Missile:
PIGY A 12;
Goto Spawn;
Death:
PIGY E 4 A_Scream;
PIGY F 3 A_NoBlocking;
PIGY G 4;
PIGY H 3;
PIGY IJK 4;
PIGY L -1;
Stop;
Ice:
PIGY M 5 A_FreezeDeath;
PIGY M 1 A_FreezeDeathChunks;
Wait;
}
}
// Pig (non-player) ---------------------------------------------------------
class Pig : MorphedMonster
{
Default
{
Health 25;
Painchance 128;
Speed 10;
Radius 12;
Height 22;
Mass 60;
Monster;
-COUNTKILL
+WINDTHRUST
+DONTMORPH
SeeSound "PigActive1";
PainSound "PigPain";
DeathSound "PigDeath";
ActiveSound "PigActive1";
}
States
{
Spawn:
PIGY B 10 A_Look;
Loop;
See:
PIGY ABCD 3 A_Chase;
Loop;
Pain:
PIGY D 4 A_PigPain;
Goto See;
Melee:
PIGY A 5 A_FaceTarget;
PIGY A 10 A_CustomMeleeAttack(random[PigAttack](2,3), "PigAttack");
Goto See;
Death:
PIGY E 4 A_Scream;
PIGY F 3 A_NoBlocking;
PIGY G 4 A_QueueCorpse;
PIGY H 3;
PIGY IJK 4;
PIGY L -1;
Stop;
Ice:
PIGY M 5 A_FreezeDeath;
PIGY M 1 A_FreezeDeathChunks;
Wait;
}
}