qzdoom-gpl/src/g_shared
Christoph Oelckers 633da6e5d8 - scriptified two of the Acolyte's functions.
- added a DActorIterator class.
- fixed: It was not possible to have functions of the same name in two different classes because the name they were searched for was not qualified by the class. Changed so that the class name is included now, but to avoid renaming several hundreds of functions all at once, if the search fails, it will repeat with 'Actor' as class name.

This commit contains preparations for scriptifying Hexen's Dragon, but that doesn't work yet so it's not included.
2016-11-16 01:36:21 +01:00
..
a_action.cpp - scriptified Hexen's Firedemon. 2016-11-12 19:16:47 +01:00
a_action.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_armor.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_artifacts.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_artifacts.h - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
a_bridge.cpp - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
a_camera.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_debris.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_decals.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_fastprojectile.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_flashfader.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_fountain.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_hatetarget.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_keys.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_keys.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_lightning.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_lightning.h - another batch. 2016-09-19 19:58:04 +02:00
a_mapmarker.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_morph.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_morph.h Added TRANSFERTRANSLATION morph flag 2016-07-24 00:56:57 +02:00
a_movingcamera.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_pickups.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_pickups.h - Added AStateProvider class which is used to define the special action function behavior of weapons and custom inventorys. The class itself does not do anything, but the compiler will use it to set up the action function prototypes differently which in turn will be used to do type checking during code generation. 2016-10-15 15:10:48 +02:00
a_puzzleitems.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_quake.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_randomspawner.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_secrettrigger.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_sectoraction.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_setcolor.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_sharedglobal.h - all thinker serializers done. 2016-09-20 00:41:22 +02:00
a_skies.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_soundenvironment.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_soundsequence.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_spark.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_specialspot.cpp - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
a_specialspot.h - another batch. 2016-09-19 19:58:04 +02:00
a_waterzone.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_weaponpiece.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_weaponpiece.h - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
a_weapons.cpp - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
hudmessages.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
sbar.h - all DObjects converted. 2016-09-20 10:27:53 +02:00
sbar_mugshot.cpp - fixed: The mugshot's angle was inverted. 2016-05-11 14:04:21 +02:00
sbarinfo.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
sbarinfo.h - floatification of g_shared. 2016-03-24 01:46:11 +01:00
sbarinfo_commands.cpp - Fixed: SBarInfo didn't support animated images in some places. 2016-11-06 17:07:44 -05:00
shared_hud.cpp - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
shared_sbar.cpp Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-11-12 09:46:09 +01:00