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217601f338
2D calls are accumulated and then executed all at once at the end of the frame, but this one needs to be interleaved with the 3D rendering. It now uses the quad drawer to fill the portal with blackness. |
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.. | ||
gl_bsp.cpp | ||
gl_clipper.cpp | ||
gl_clipper.h | ||
gl_decal.cpp | ||
gl_drawinfo.cpp | ||
gl_drawinfo.h | ||
gl_fakeflat.cpp | ||
gl_flats.cpp | ||
gl_portal.cpp | ||
gl_portal.h | ||
gl_renderhacks.cpp | ||
gl_scene.cpp | ||
gl_sky.cpp | ||
gl_skydome.cpp | ||
gl_sprite.cpp | ||
gl_spritelight.cpp | ||
gl_vertex.cpp | ||
gl_wall.h | ||
gl_walls.cpp | ||
gl_walls_draw.cpp | ||
gl_weapon.cpp |