qzdoom-gpl/src/gl
2016-09-24 09:37:18 +02:00
..
compatibility - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
data - fixed the last commit: 2016-09-16 08:10:19 +02:00
dynlights - made adjustments for new savegame code. 2016-09-24 01:47:44 +02:00
hqnx
hqnx_asm
models - fixed winding of voxel polygons. 2016-09-22 10:28:14 +02:00
renderer Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
scene - made adjustments for new savegame code. 2016-09-24 01:47:44 +02:00
shaders Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00
stereo3d Implement vr_swap_eyes CVAR, now that side-by-side mode is mostly working. 2016-09-22 09:25:49 +02:00
system - made adjustments for new savegame code. 2016-09-24 01:47:44 +02:00
textures - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
unused
utility - made adjustments for new savegame code. 2016-09-24 01:47:44 +02:00
xbr
gl_functions.h