qzdoom-gpl/wadsrc/decorate/doom/demon.txt
Christoph Oelckers 063c85b157 - Fixed: The global WeaponSection string was never freed. It has been replaced
with an FString now.
- Fixed: The music strings in the default level info were never freed and
  caused memory leaks when used repeatedly.
- Fixed: The intermusic string in the level info was never freed.
- Fixed: The default fire obituary should only be printed if the damage
  came from the environment. If it comes from a monster the monster specific
  obituary should be used instead.
- Added custom damage types from the floating point test release.
- Changed Pain Elemental's massacre check. Now A_PainDie checks for the damage 
  type and doesn't spawn anything if it is NAME_Massacre. A_PainDie can also 
  be used by other actors so a more generalized approach is needed than hard
  coding it into the Pain Elemental.
- Converted a few of Doom's monsters to DECORATE because I couldn't test the
  first version of the custom state code with the corpses inheriting from them.
- Added custom states from last year's floating point test release and fixed
  some bugs I found in that code. Unfortunately it wasn't all salvageable
  and it was easier to recreate some parts from scratch.



SVN r368 (trunk)
2006-10-31 14:53:21 +00:00

74 lines
1.3 KiB
Text

//===========================================================================
//
// Pink Demon
//
//===========================================================================
ACTOR Demon 3002
{
Game Doom
SpawnID 8
Health 150
PainChance 180
Speed 10
Radius 30
Height 56
Mass 400
Monster
+FLOORCLIP +FASTER +FASTMELEE
SeeSound "demon/sight"
AttackSound "demon/melee"
PainSound "demon/pain"
DeathSound "demon/death"
ActiveSound "demon/active"
Obituary "$OB_DEMONHIT"
States
{
Spawn:
SARG AB 10 A_Look
Loop
See:
SARG AABBCCDD 2 A_Chase
Loop
Melee:
SARG EF 8 A_FaceTarget
SARG G 8 A_SargAttack
Goto See
Pain:
SARG H 2
SARG H 2 A_Pain
Goto See
Death:
SARG I 8
SARG J 8 A_Scream
SARG K 4
SARG L 4 A_Fall
SARG M 4
SARG N -1
Stop
Raise:
SARG N 5
SARG MLKJI 5
Goto See
}
}
//===========================================================================
//
// Spectre
//
//===========================================================================
ACTOR Spectre : Demon 58
{
SpawnID 9
+SHADOW
RenderStyle OptFuzzy
Alpha 0.5
SeeSound "spectre/sight"
AttackSound "spectre/melee"
PainSound "spectre/pain"
DeathSound "spectre/death"
ActiveSound "spectre/active"
HitObituary "$OB_SPECTREHIT"
}