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afxres.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing1.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing2.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing3.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing4.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing5.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing6.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing7.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing8.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
critsec.h
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- Added the FCriticalSection class in critsec.h to make it easier to
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2008-04-09 04:17:13 +00:00 |
cursor1.cur
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
deadguy.bmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
eaxedit.cpp
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- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |
fb_d3d9.cpp
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- Fixed clipping in D3DFB::DrawTextureV() for good by using a scissor test.
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2009-02-01 03:39:00 +00:00 |
fb_d3d9_shaders.h
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- Updated lempar.c to v1.31.
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2008-01-25 23:57:44 +00:00 |
fb_d3d9_wipe.cpp
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- Removed most checks on vid_hw2d/test2d. This now gets checked only once per
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2008-02-14 04:58:45 +00:00 |
fb_ddraw.cpp
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- GCC warning removal.
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2008-10-14 03:21:53 +00:00 |
hardware.cpp
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More header cleanup.
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2008-09-15 00:47:31 +00:00 |
hardware.h
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- Moved the code that renders the view from D_Display into a virtual function
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2008-01-11 21:04:22 +00:00 |
helperthread.cpp
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- Various fixes for compiling working 64-bit binaries with Visual C++. The
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2008-04-29 02:43:42 +00:00 |
helperthread.h
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
i_cd.cpp
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- Various fixes for compiling working 64-bit binaries with Visual C++. The
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2008-04-29 02:43:42 +00:00 |
i_crash.cpp
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- Added support for zip/pk3 files with LZMA and bzip2 compression to ZDoom.
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2009-03-10 23:07:37 +00:00 |
i_dijoy.cpp
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- Added joystick axis -> button mapping.
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2009-06-27 00:35:41 +00:00 |
i_input.cpp
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- Joystick axes can be configured in the menu again. TODO: Config saving
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2009-06-26 02:45:05 +00:00 |
i_input.h
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- Joystick axes can be configured in the menu again. TODO: Config saving
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2009-06-26 02:45:05 +00:00 |
i_keyboard.cpp
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- Moved Raw Input processing into a seperate method of FInputDevice so that
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2009-06-11 03:41:24 +00:00 |
i_main.cpp
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- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |
i_mouse.cpp
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- Moved Raw Input processing into a seperate method of FInputDevice so that
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2009-06-11 03:41:24 +00:00 |
i_movie.cpp
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- Adjusted the noise debug table so that fractional volume levels do not
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2008-07-01 01:28:22 +00:00 |
i_system.cpp
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- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |
i_system.h
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- Changed random seed initialization so that it uses the system's
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2009-03-27 04:49:17 +00:00 |
icon1.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
rawinput.h
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- SetCursorState() now calls ShowCursor() again, because capturing the mouse
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2009-05-24 03:15:04 +00:00 |
resource.h
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- Added simulation of Hexen's startup screen (currently minus net notches).
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2007-01-05 04:21:14 +00:00 |
st_start.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
win32iface.h
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- The reorganized DirectInput game controller code finally compiles. (Ugh! It
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2009-06-20 03:16:08 +00:00 |
win32video.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
winres.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
wrappers.asm
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- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
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2008-08-09 03:13:43 +00:00 |
zdoom.exe.manifest
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- Fixed: The new sound pausing on menu open interrupted Strife conversations.
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2006-05-23 04:25:49 +00:00 |
zdoom.rc
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- Added Win64 support to the crash report generator.
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2008-08-24 04:51:15 +00:00 |
zdoom.RES
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |