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- Added a segment of code that now makes the intermission wait for all players before advancing, instead of continuing on any player. A "ready icon" shows to reflect this. - The Deathmatch intermisson couldn't show the ready icon (because it just used the ingame scoreboard), so a proper intermission was added, which reflects the same design as the coop scoreboard. - The colour column wasted more space then it should have needed, so it was replaced with player colour backgrounds. - Slight y offset adjustments to make everything fit in 320x200 properly.
259 B
8x10px
259 B
8x10px
![](/zdoom/qzdoom-gpl/raw/commit/5d19901cb7f296690bf79d3636e43ce2aa0f65d1/wadsrc/static/graphics/readyico.png)