qzdoom-gpl/src/gl/shaders
Christoph Oelckers fd3128a164 - fixed: When changing enhanced nightvision mode the shaders need to have their fixed colormap state reset to ensure that the new settings get used.
- fixed: The shader code for handling special fixed colormaps did not use the color vertex attribute which was most evident with the 'shadow' render style on the spectre.
2014-10-05 09:40:36 +02:00
..
gl_shader.cpp Only require OpenGL 3.0 compatibility profile. 2014-09-14 14:43:42 -05:00
gl_shader.h - fixed: When changing enhanced nightvision mode the shaders need to have their fixed colormap state reset to ensure that the new settings get used. 2014-10-05 09:40:36 +02:00
gl_texshader.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_texshader.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00