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https://github.com/ZDoom/qzdoom-gpl.git
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6c21616c85
of type MiscPatch with the same name. - Added UDMF line trigger types MonsterUse and MonsterPush. - Separated skill and class filter bits from FMapThing::flags so that UDMF can define up to 16 of each. Also separated easy/baby and hard/nightmare and changed default MAPINFO definitions. - Changed: Crosshair drawing uses the current player class's default health instead of 100 to calculate the color for the crosshair. - Added SECF_NOFALLINGDAMAGE flag plus Sector_ChangeFlags to set it. Also separated all user settable flags from MoreFlags into their own Flags variable. SVN r964 (trunk) |
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doom1.txt | ||
doom2.txt | ||
doomcommon.txt | ||
heretic.txt | ||
hexen.txt | ||
plutonia.txt | ||
strife.txt | ||
tnt.txt |