qzdoom-gpl/src/gl
Christoph Oelckers 581cd27818 - floatified the translucency values in particle_t to elimintate the gross inaccuracies with fadeout time.
- widened ttl variable in particle_t to short to allow longer living particles than 6 seconds.
- reordered fields in particle_t to reduce struct size a bit.
2017-01-07 15:44:39 +01:00
..
compatibility - added explicit fog density as a sector property, accessible through UDMF and ACS. 2016-12-29 01:12:17 +01:00
data Fixed signed/unsigned mismatch in comparisons 2017-01-06 10:40:51 +01:00
dynlights - got rid of uint32(-1) casts. 2017-01-06 11:43:27 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - fixed winding of voxel polygons. 2016-10-11 09:08:31 +02:00
renderer Fixed harmless uninitialized variables warnings 2017-01-06 10:40:51 +01:00
scene - floatified the translucency values in particle_t to elimintate the gross inaccuracies with fadeout time. 2017-01-07 15:44:39 +01:00
shaders Added virtual destructor to FPresentShaderBase class 2017-01-06 10:40:51 +01:00
stereo3d Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
system Fixed signed/unsigned mismatch in comparisons 2017-01-06 10:40:51 +01:00
textures Fixed signed/unsigned mismatch in comparisons 2017-01-06 10:40:51 +01:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - fixed: The cycler for a pulse light needs to be reinitialized when new light properties get applied. 2016-12-23 15:25:39 +01:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00