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gl_bsp.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_clipper.cpp
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- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
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2016-07-23 10:23:34 +02:00 |
gl_clipper.h
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- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
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2016-07-23 10:23:34 +02:00 |
gl_decal.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_drawinfo.cpp
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- added a workaround to avoid sprite splitting when it may cause glitches for sprites that get rotated in the draw pass.
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2016-09-18 17:45:02 +02:00 |
gl_drawinfo.h
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- removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.)
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2016-09-01 11:52:52 +02:00 |
gl_fakeflat.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_flats.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_portal.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_portal.h
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- create vertex buffer data for horizon portals in the constructor instead of in the draw function.
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2016-08-26 18:18:50 +02:00 |
gl_renderhacks.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_scene.cpp
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- made adjustments for new savegame code.
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2016-09-24 01:47:44 +02:00 |
gl_sky.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_skydome.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_sprite.cpp
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Added check for angle visibility for GZDoom.
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2016-09-24 09:29:00 +02:00 |
gl_spritelight.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_vertex.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_wall.h
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- separated the coordinate calculation from GLSprite::Draw.
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2016-09-06 12:22:00 +02:00 |
gl_walls.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_walls_draw.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_weapon.cpp
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Move call to Stereo3DMode.AdjustPlayerSprites into FGLRenderer.DrawPlayerSprites()
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2016-09-22 09:25:48 +02:00 |