qzdoom-gpl/src/g_shared
Edward Richardson 542b8a7171 Added network load balancing
- Guests can now attempt to match latency with the arbitrator.
(net_loadbalance)
- Added althud feature to show arbitrator and local latency.
(hud_showlag 1 is on for netgames, 2 is always on)
2014-09-26 15:48:42 +12:00
..
a_action.cpp
a_action.h
a_armor.cpp - BlueShadow's submission for keeping the max save amount of BasicArmorPickups around when picking up armor bonuses. 2014-08-11 10:08:49 +02:00
a_artifacts.cpp - added new renderstyles AddStencil and AddShaded. 2014-05-13 21:16:06 +02:00
a_artifacts.h - Properly transfer powerups between morphed and unmorphed actors by calling EndEffect() on the 2013-02-23 03:25:33 +00:00
a_bridge.cpp - fixed: Bridge needs to call Super::Destroy. 2013-09-15 23:11:55 +02:00
a_camera.cpp
a_debris.cpp
a_decals.cpp - Added SpawnDecal ACS function: 2013-06-05 02:15:21 +00:00
a_fastprojectile.cpp
a_flashfader.cpp
a_fountain.cpp
a_hatetarget.cpp
a_keys.cpp - allow locks to check for a key's species so that newly defined keys can open previously defined locks without the need to redefine them. 2014-05-29 17:30:01 +02:00
a_keys.h
a_lightning.cpp
a_lightning.h
a_mapmarker.cpp
a_morph.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
a_morph.h
a_movingcamera.cpp
a_pickups.cpp - added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags. 2014-07-26 10:15:07 +02:00
a_pickups.h - BlueShadow's submission for keeping the max save amount of BasicArmorPickups around when picking up armor bonuses. 2014-08-11 10:08:49 +02:00
a_puzzleitems.cpp
a_quake.cpp
a_randomspawner.cpp - fixed: The secret counter was not incremented for items that had the UDMF COUNTSECRET flag set. 2013-08-28 11:14:48 +02:00
a_secrettrigger.cpp - moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now. 2014-05-29 17:50:14 +02:00
a_sectoraction.cpp - added option to ASectorAction to remove itself upon triggering by setting the STANDSTILL flag on the map thing. 2014-05-13 21:26:51 +02:00
a_setcolor.cpp
a_sharedglobal.h - Added SpawnDecal ACS function: 2013-06-05 02:15:21 +00:00
a_skies.cpp - Instead of setting the default skybox in every sector without an explicit skybox set, set it 2013-04-21 02:22:37 +00:00
a_soundenvironment.cpp
a_soundsequence.cpp
a_spark.cpp
a_specialspot.cpp
a_specialspot.h
a_waterzone.cpp
a_weaponpiece.cpp
a_weaponpiece.h
a_weapons.cpp Weap scroll could sometimes miss sameslot weapons 2014-06-01 18:13:47 +12:00
hudmessages.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
sbar.h - Applied Tesseract's patch for drawimage extensions. (Extended icon support and maximum width/height.) 2013-09-21 12:46:19 -04:00
sbar_mugshot.cpp - So we did end up restoring the variable that the last commit was compensating for. 2014-01-04 00:37:15 -05:00
sbarinfo.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
sbarinfo.h
sbarinfo_commands.cpp - Added IfHealth based on Blue Shadow's patch. 2014-09-12 00:49:09 -04:00
shared_hud.cpp Added network load balancing 2014-09-26 15:48:42 +12:00
shared_sbar.cpp - fixed: The crosshair setting code checked for existence of lumps, not textures and missed anything defined in a TEXTURES lump. 2014-09-13 09:51:49 +02:00