mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 01:02:03 +00:00
51461aa010
players are on teams. - Set TEAM_None back to 255. Since a player's team has already been accessible through ACS, needlessly redefining this is a bad thing to do, since it can break existing maps. 255 different teams should still be more than enough. - Fixed: At certain resolutions, there was a one pixel row between the status bar and the rest of the screen, thanks to rounding error. - Added automatic batching of quads to D3DFB. Screens with a lot of text are ever-so-slightly faster now, though still only about half the speed of sofware-only text. I suppose the only way to see a marked improvement is going to be by stuffing multiple glyphs in a single texture. - Fixed: Crosshairgrow's animation was not framerate-independent. SVN r668 (trunk)
88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
/*
|
|
** d_netinf.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef __D_NETINFO_H__
|
|
#define __D_NETINFO_H__
|
|
|
|
#include "c_cvars.h"
|
|
|
|
EXTERN_CVAR (Float, autoaim)
|
|
|
|
#define MAXPLAYERNAME 15
|
|
|
|
enum
|
|
{
|
|
GENDER_MALE,
|
|
GENDER_FEMALE,
|
|
GENDER_NEUTER
|
|
};
|
|
|
|
int D_GenderToInt (const char *gender);
|
|
extern const char *GenderNames[3];
|
|
|
|
int D_PlayerClassToInt (const char *classname);
|
|
|
|
struct userinfo_s
|
|
{
|
|
char netname[MAXPLAYERNAME+1];
|
|
BYTE team;
|
|
int aimdist;
|
|
int color;
|
|
int skin;
|
|
int gender;
|
|
bool neverswitch;
|
|
fixed_t MoveBob, StillBob;
|
|
int PlayerClass;
|
|
};
|
|
typedef struct userinfo_s userinfo_t;
|
|
|
|
FArchive &operator<< (FArchive &arc, userinfo_t &info);
|
|
|
|
void D_SetupUserInfo (void);
|
|
|
|
void D_UserInfoChanged (FBaseCVar *info);
|
|
|
|
void D_SendServerInfoChange (const FBaseCVar *cvar, UCVarValue value, ECVarType type);
|
|
void D_SendServerFlagChange (const FBaseCVar *cvar, int bitnum, bool set);
|
|
void D_DoServerInfoChange (BYTE **stream, bool singlebit);
|
|
|
|
void D_WriteUserInfoStrings (int player, BYTE **stream, bool compact=false);
|
|
void D_ReadUserInfoStrings (int player, BYTE **stream, bool update);
|
|
|
|
void D_GetPlayerColor (int player, float *h, float *s, float *v);
|
|
void D_PickRandomTeam (int player);
|
|
int D_PickRandomTeam ();
|
|
class player_s;
|
|
int D_GetFragCount (player_s *player);
|
|
|
|
#endif //__D_CLIENTINFO_H__
|