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https://github.com/ZDoom/qzdoom-gpl.git
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2cb5839c11
- use FScriptPosition's error counter throughout the compiler so that there is only one counter for everything, not two. Parts of the compiler use FScriptPosition, so this is easier to handle than having a separate counter in the compiler class. It also avoids having to pass the compiler object to any function where an error may be output. The TreeNodes contain sufficient data to be converted to an FScriptPosition and using that for error message formatting.
165 lines
3.4 KiB
C++
165 lines
3.4 KiB
C++
#ifndef __SC_MAN_H__
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#define __SC_MAN_H__
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class FScanner
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{
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public:
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struct SavedPos
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{
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const char *SavedScriptPtr;
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int SavedScriptLine;
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};
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// Methods ------------------------------------------------------
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FScanner();
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FScanner(const FScanner &other);
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FScanner(int lumpnum);
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~FScanner();
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FScanner &operator=(const FScanner &other);
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void Open(const char *lumpname);
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void OpenFile(const char *filename);
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void OpenMem(const char *name, const char *buffer, int size);
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void OpenString(const char *name, FString buffer);
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void OpenLumpNum(int lump);
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void Close();
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void SetCMode(bool cmode);
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void SetEscape(bool esc);
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void SetStateMode(bool stately);
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void DisableStateOptions();
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const SavedPos SavePos();
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void RestorePos(const SavedPos &pos);
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static FString TokenName(int token, const char *string=NULL);
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bool GetString();
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void MustGetString();
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void MustGetStringName(const char *name);
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bool CheckString(const char *name);
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bool GetToken();
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void MustGetAnyToken();
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void TokenMustBe(int token);
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void MustGetToken(int token);
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bool CheckToken(int token);
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bool CheckTokenId(ENamedName id);
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bool GetNumber();
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void MustGetNumber();
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bool CheckNumber();
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bool GetFloat();
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void MustGetFloat();
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bool CheckFloat();
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void UnGet();
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bool Compare(const char *text);
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int MatchString(const char * const *strings, size_t stride = sizeof(char*));
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int MustMatchString(const char * const *strings, size_t stride = sizeof(char*));
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int GetMessageLine();
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void ScriptError(const char *message, ...);
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void ScriptMessage(const char *message, ...);
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bool isText();
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// Members ------------------------------------------------------
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char *String;
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int StringLen;
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int TokenType;
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int Number;
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double Float;
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FName Name;
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int Line;
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bool End;
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bool Crossed;
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int LumpNum;
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FString ScriptName;
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protected:
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void PrepareScript();
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void CheckOpen();
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bool ScanString(bool tokens);
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// Strings longer than this minus one will be dynamically allocated.
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static const int MAX_STRING_SIZE = 128;
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bool ScriptOpen;
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FString ScriptBuffer;
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const char *ScriptPtr;
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const char *ScriptEndPtr;
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char StringBuffer[MAX_STRING_SIZE];
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FString BigStringBuffer;
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bool AlreadyGot;
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int AlreadyGotLine;
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bool LastGotToken;
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const char *LastGotPtr;
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int LastGotLine;
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bool CMode;
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BYTE StateMode;
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bool StateOptions;
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bool Escape;
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};
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enum
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{
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TK_SequenceStart = 256,
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#define xx(sym,str) sym,
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#include "sc_man_tokens.h"
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TK_LastToken
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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enum
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{
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MSG_WARNING,
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MSG_FATAL,
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MSG_ERROR,
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MSG_OPTERROR,
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MSG_DEBUG,
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MSG_LOG,
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MSG_DEBUGLOG,
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MSG_MESSAGE
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};
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//==========================================================================
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//
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// a class that remembers a parser position
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//
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//==========================================================================
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struct FScriptPosition
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{
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static int WarnCounter;
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static int ErrorCounter;
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static bool StrictErrors;
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FString FileName;
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int ScriptLine;
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FScriptPosition()
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{
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ScriptLine=0;
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}
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FScriptPosition(const FScriptPosition &other);
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FScriptPosition(FString fname, int line);
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FScriptPosition(FScanner &sc);
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FScriptPosition &operator=(const FScriptPosition &other);
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void Message(int severity, const char *message,...) const;
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static void ResetErrorCounter()
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{
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WarnCounter = 0;
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ErrorCounter = 0;
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}
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};
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#endif //__SC_MAN_H__
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