qzdoom-gpl/src/gl/scene
Christoph Oelckers 4af859094c - fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent.
- cleaned up the 'if' condition in PerformSpriteClipAdjustment,
- enabled weapon bobbing interpolation.
2016-04-07 14:09:07 +02:00
..
gl_bsp.cpp - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_clipper.cpp - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_clipper.h - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_decal.cpp - adjustments to GL renderer for decal and alpha changes. 2016-03-22 23:19:21 +01:00
gl_drawinfo.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_drawinfo.h - fixed: the translucency flag for the flags renderer was inconsistent between the light pass and the render pass on GL 3.x hardware, resulting in bad buffer indices being sent to the shader. 2014-11-09 12:10:33 +01:00
gl_fakeflat.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_flats.cpp - fixed some uninitialized stuff in particle rendering. 2016-04-06 14:03:21 +02:00
gl_portal.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_portal.h - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_renderhacks.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_scene.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_sky.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_skydome.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_sprite.cpp - fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent. 2016-04-07 14:09:07 +02:00
gl_spritelight.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_vertex.cpp - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_wall.h - fixed some uninitialized stuff in particle rendering. 2016-04-06 14:03:21 +02:00
gl_walls.cpp - compile bug in gl_sprite and some optimization in gl_walls.cpp 2016-04-03 22:13:38 +02:00
gl_walls_draw.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_weapon.cpp - fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent. 2016-04-07 14:09:07 +02:00