qzdoom-gpl/src/dthinker.h
Christoph Oelckers fa452ffd41 - My ActorMover fix from earlier today was causing problems with moving sectors
because it exposed a design flaw in the thinker system:
  Having every single actor default to the highest available statnum means that 
  nothing can be placed in a slot where it is guaranteed to be run after all actors 
  have ticked. But this is required for any thinker that moves an actor 
  (i.e. AActorMover and DSectorEffect.) With DSectorEffect it just went unnoticed 
  because they were added at the end of the list so almost nothing they moved was
  behind them in a thinker list. However, when an actor was spawned on a moving 
  floor it did not move smoothly. The default statnum is now 100 so that there's 
  sufficient slots above where such thinkers can be placed.


SVN r2060 (trunk)
2009-12-30 18:53:14 +00:00

148 lines
4.6 KiB
C++

/*
** dthinker.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __DTHINKER_H__
#define __DTHINKER_H__
#include <stdlib.h>
#include "dobject.h"
#include "statnums.h"
class AActor;
class player_t;
struct pspdef_s;
struct FState;
class FThinkerIterator;
enum { MAX_STATNUM = 127 };
// Doubly linked ring list of thinkers
struct FThinkerList
{
FThinkerList() : Sentinel(0) {}
void AddTail(DThinker *thinker);
DThinker *GetHead() const;
DThinker *GetTail() const;
bool IsEmpty() const;
DThinker *Sentinel;
};
class DThinker : public DObject
{
DECLARE_CLASS (DThinker, DObject)
public:
DThinker (int statnum = STAT_DEFAULT) throw();
void Destroy ();
virtual ~DThinker ();
virtual void Tick ();
virtual void PostBeginPlay (); // Called just before the first tick
size_t PropagateMark();
void ChangeStatNum (int statnum);
static void RunThinkers ();
static void RunThinkers (int statnum);
static void DestroyAllThinkers ();
static void DestroyMostThinkers ();
static void SerializeAll (FArchive &arc, bool keepPlayers);
static void MarkRoots();
static DThinker *FirstThinker (int statnum);
private:
enum no_link_type { NO_LINK };
DThinker(no_link_type) throw();
static void DestroyThinkersInList (FThinkerList &list);
static void DestroyMostThinkersInList (FThinkerList &list, int stat);
static int TickThinkers (FThinkerList *list, FThinkerList *dest); // Returns: # of thinkers ticked
static void SaveList(FArchive &arc, DThinker *node);
void Remove();
static FThinkerList Thinkers[MAX_STATNUM+2]; // Current thinkers
static FThinkerList FreshThinkers[MAX_STATNUM+1]; // Newly created thinkers
static bool bSerialOverride;
friend struct FThinkerList;
friend class FThinkerIterator;
friend class DObject;
DThinker *NextThinker, *PrevThinker;
};
class FThinkerIterator
{
protected:
const PClass *m_ParentType;
private:
DThinker *m_CurrThinker;
BYTE m_Stat;
bool m_SearchStats;
bool m_SearchingFresh;
public:
FThinkerIterator (const PClass *type, int statnum=MAX_STATNUM+1);
FThinkerIterator (const PClass *type, int statnum, DThinker *prev);
DThinker *Next ();
void Reinit ();
};
template <class T> class TThinkerIterator : public FThinkerIterator
{
public:
TThinkerIterator (int statnum=MAX_STATNUM+1) : FThinkerIterator (RUNTIME_CLASS(T), statnum)
{
}
TThinkerIterator (int statnum, DThinker *prev) : FThinkerIterator (RUNTIME_CLASS(T), statnum, prev)
{
}
TThinkerIterator (const PClass *subclass, int statnum=MAX_STATNUM+1) : FThinkerIterator(subclass, statnum)
{
}
TThinkerIterator (FName subclass, int statnum=MAX_STATNUM+1) : FThinkerIterator(PClass::FindClass(subclass), statnum)
{
}
TThinkerIterator (ENamedName subclass, int statnum=MAX_STATNUM+1) : FThinkerIterator(PClass::FindClass(subclass), statnum)
{
}
TThinkerIterator (const char *subclass, int statnum=MAX_STATNUM+1) : FThinkerIterator(PClass::FindClass(subclass), statnum)
{
}
T *Next ()
{
return static_cast<T *>(FThinkerIterator::Next ());
}
};
#endif //__DTHINKER_H__