qzdoom-gpl/src/textures
Randy Heit 111853e623 - Added a framework for drawing the 2D screen elements with Direct3D textures.
They are not actually drawn with it yet, nor is it complete, but it's
  something to start with.
- Split up DCanvas::DrawTexture() into more pieces to make it easier to
  virtualize.
- Removed support for non-32-bit palette textures from D3DFB. What kind of
  card supports pixel shaders but not 32-bit textures?


SVN r605 (trunk)
2007-12-20 04:36:43 +00:00
..
automaptexture.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
buildtexture.cpp - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
canvastexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
ddstexture.cpp - Added a framework for drawing the 2D screen elements with Direct3D textures. 2007-12-20 04:36:43 +00:00
flattexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
imgztexture.cpp - Fixed: If you called the FString assignment operator that accepts a 2007-01-25 04:02:06 +00:00
jpegtexture.cpp - Added a framework for drawing the 2D screen elements with Direct3D textures. 2007-12-20 04:36:43 +00:00
multipatchtexture.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00
patchtexture.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
pcxtexture.cpp - Fixed: If you called the FString assignment operator that accepts a 2007-01-25 04:02:06 +00:00
pngtexture.cpp - Added a framework for drawing the 2D screen elements with Direct3D textures. 2007-12-20 04:36:43 +00:00
rawpagetexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
texture.cpp - Added a framework for drawing the 2D screen elements with Direct3D textures. 2007-12-20 04:36:43 +00:00
tgatexture.cpp - Added a framework for drawing the 2D screen elements with Direct3D textures. 2007-12-20 04:36:43 +00:00
warptexture.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00