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93 lines
3 KiB
Text
93 lines
3 KiB
Text
===============================================================================
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ZDoom Strife Dialog Format ZDoom v1.1 - 23.08.2010
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based on Universal Strife Dialog Format v2.0
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Copyright (c) 2010 Christoph Oelckers.
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.2
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or any later version published by the Free Software Foundation;
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with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
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===============================================================================
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=======================================
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I. Grammar / Syntax
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=======================================
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No changes.
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=======================================
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II. Implementation Semantics
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=======================================
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No changes.
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=======================================
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III. Changes to USDF spec
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=======================================
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ZDoom Strife Dialogue format implements the USDF base specification as described with one important change:
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To take advantage of named actor classes any field specifying an actor type
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by a conversationID takes a class name instead.
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The following fields are affected by this change:
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conversation
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{
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actor = <string>;
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page
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{
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drop = <string>;
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ifitem
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{
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item = <string>;
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}
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choice
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{
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cost
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{
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item = <string>;
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}
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giveitem = <string>;
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}
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}
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}
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It should be noted that this change creates an incompatibility with USDF
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so technically speaking the ZDoom format is no longer 'real' USDF.
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To accomodate what is needed here this is unavoidable, unfortunately.
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Any proper USDF implementation not supporting named actor classes should
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either refuse loading dialogues with the 'ZDoom' namespace or if it does not
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outright abort on incompatible namespaces fail with a type mismatch error on
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one of the specified propeties.
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In addition ZDoom defines one new field in the top level of a conversation block:
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id = <integer>; Assigns a conversation ID for use in Thing_SetConversation or in UDMF's 'conversation' actor property.
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ZDoom-format dialogues need to start with the line:
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namespace = "ZDoom";
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---------------------
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III.A : Conversations
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---------------------
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This block only lists the newly added fields. Currently ZDoom only adds one
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field to the specification:
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conversation // Starts a dialog.
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{
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id = <int>; // assigns an ID to a dialogue. IDs are used to dynamically assign
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// dialogues to actors. For 'Strife' namespace or binary dialogues
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// the standard conversation ID ('actor' property) is used instead
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// for this purpose but since 'ZDoom' namespace requires the actor
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// to be a class name it needs a separate field for this.
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}
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===============================================================================
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EOF
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===============================================================================
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