mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-30 15:41:47 +00:00
433bf46010
- fixed uninitialized counter variable in DECORATE parser. - allow dottable_id of xxx.color so that the property parser can parse 'powerup.color'. - fixed crash with actor replacement in script compiler. - add the lump number to tree nodes because parts of the property parser need that to make decisions. - removed test stuff. - converted inventory.txt, player.txt and specialspot.txt to ZSCRIPT. These were the minimal files required to allow actor.txt to parse successfully. - removed the converted files from the DECORATE include list so that these are entirely handled by ZSCRIPT now. |
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.. | ||
action.txt | ||
blood.txt | ||
botstuff.txt | ||
bridge.txt | ||
camera.txt | ||
damagetypes.txt | ||
debris.txt | ||
decal.txt | ||
dog.txt | ||
fountain.txt | ||
hatetarget.txt | ||
mapmarker.txt | ||
morph.txt | ||
movingcamera.txt | ||
pickups.txt | ||
secrettrigger.txt | ||
sectoraction.txt | ||
setcolor.txt | ||
sharedmisc.txt | ||
skies.txt | ||
soundenvironment.txt | ||
soundsequence.txt | ||
spark.txt | ||
splashes.txt | ||
teleport.txt | ||
waterzone.txt |