mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 09:11:17 +00:00
42ac64d964
- Fixed: Gravity application was not correct. For actors with no vertical momentum the initial pull is supposed to be twice as strong as when vertical movement already takes place. - added invquery CCMD like in Strife. Also removed all underscores from the tag strings so that they can be printed properly. - Fixed: Skill baby was missing 'autousehealth' for all games. - Added a new CVAR: sv_disableautohealth - Autouse of health items is no longer hardwired to the default item classes. There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small Raven health item, 2 a large Raven health item and 3 a Strife item. SVN r1452 (trunk)
45 lines
555 B
Text
45 lines
555 B
Text
skill baby
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{
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AutoUseHealth
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AmmoFactor = 2
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DamageFactor = 0.5
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EasyBossBrain
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SpawnFilter = Baby
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PicName = "M_JKILL"
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Key = "i"
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}
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skill easy
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{
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EasyBossBrain
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SpawnFilter = Easy
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PicName = "M_ROUGH"
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Key = "h"
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}
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skill normal
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{
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SpawnFilter = Normal
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PicName = "M_HURT"
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Key = "h"
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}
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skill hard
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{
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SpawnFilter = Hard
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PicName = "M_ULTRA"
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Key = "u"
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}
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skill nightmare
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{
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AmmoFactor = 2
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FastMonsters
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DisableCheats
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RespawnTime = 12
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SpawnFilter = Nightmare
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PicName = "M_NMARE"
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MustConfirm
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Key = "n"
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}
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