mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 09:11:17 +00:00
42ac64d964
- Fixed: Gravity application was not correct. For actors with no vertical momentum the initial pull is supposed to be twice as strong as when vertical movement already takes place. - added invquery CCMD like in Strife. Also removed all underscores from the tag strings so that they can be printed properly. - Fixed: Skill baby was missing 'autousehealth' for all games. - Added a new CVAR: sv_disableautohealth - Autouse of health items is no longer hardwired to the default item classes. There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small Raven health item, 2 a large Raven health item and 3 a Strife item. SVN r1452 (trunk)
151 lines
2.1 KiB
Text
151 lines
2.1 KiB
Text
// MAPINFO for Chex Quest
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skill baby
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{
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AutoUseHealth
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AmmoFactor = 2
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DamageFactor = 0.5
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EasyBossBrain
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SpawnFilter = Baby
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PicName = "M_JKILL"
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Key = "i"
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}
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skill easy
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{
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EasyBossBrain
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SpawnFilter = Easy
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PicName = "M_ROUGH"
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Key = "h"
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}
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skill normal
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{
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SpawnFilter = Normal
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PicName = "M_HURT"
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Key = "h"
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}
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skill hard
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{
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SpawnFilter = Hard
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PicName = "M_ULTRA"
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Key = "u"
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}
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skill nightmare
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{
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AmmoFactor = 2
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FastMonsters
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DisableCheats
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RespawnTime = 12
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SpawnFilter = Nightmare
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PicName = "M_NMARE"
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MustConfirm = "$CNIGHTMARE"
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Key = "n"
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}
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clearepisodes
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episode e1m1
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{
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picname = "M_EPI1"
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key = "k"
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}
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map E1M1 lookup "CHUSTR_E1M1"
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{
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levelnum = 1
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titlepatch = "WILV00"
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next = "E1M2"
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secretnext = "E1M9"
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sky1 = "SKY1", 0
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cluster = 1
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par = 30
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sucktime = 1
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music = "$MUSIC_E1M1"
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}
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map E1M2 lookup "CHUSTR_E1M2"
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{
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levelnum = 2
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titlepatch = "WILV01"
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next = "E1M3"
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secretnext = "E1M9"
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sky1 = "SKY1", 0
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cluster = 1
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par = 75
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sucktime = 1
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music = "$MUSIC_E1M2"
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}
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map E1M3 lookup "CHUSTR_E1M3"
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{
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levelnum = 3
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titlepatch = "WILV02"
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next = "E1M4"
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secretnext = "E1M9"
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sky1 = "SKY1", 0
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cluster = 1
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par = 120
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sucktime = 1
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music = "$MUSIC_E1M3"
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}
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map E1M4 lookup "CHUSTR_E1M4"
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{
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levelnum = 4
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titlepatch = "WILV03"
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next = "E1M5"
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secretnext = "E1M9"
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sky1 = "SKY1", 0
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cluster = 1
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par = 90
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sucktime = 1
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music = "$MUSIC_E1M4"
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}
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map E1M5 lookup "CHUSTR_E1M5"
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{
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levelnum = 5
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titlepatch = "WILV04"
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next = "EndGame1"
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secretnext = "E1M9"
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sky1 = "SKY1", 0
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cluster = 1
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par = 165
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sucktime = 1
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music = "$MUSIC_E1M5"
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}
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// Clusters (correspond with same-numbered episode)
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cluster 1
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{
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flat = "FLOOR4_8"
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music = "$MUSIC_VICTOR"
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exittext = lookup, "CE1TEXT"
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}
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cluster 2
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{
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flat = "SFLR6_1"
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music = "$MUSIC_VICTOR"
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exittext = lookup, "CE2TEXT"
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}
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cluster 3
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{
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flat = "MFLR8_4"
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music = "$MUSIC_VICTOR"
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exittext = lookup, "CE3TEXT"
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}
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cluster 4
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{
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flat = "MFLR8_3"
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music = "$MUSIC_VICTOR"
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exittext = lookup, "CE4TEXT"
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}
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