qzdoom-gpl/wadsrc/static/actors/hexen/iceguy.txt
Christoph Oelckers 5ea4b37373 - Added an Active and Inactive state for monsters.
- Made the speed a parameter to A_RaiseMobj and A_SinkMobj and deleted
  GetRaiseSpeed and GetSinkSpeed.
- Added some remaining DECORATE conversions for Hexen by Karate Chris.


SVN r1144 (trunk)
2008-08-10 11:29:19 +00:00

169 lines
2.6 KiB
Text

// Ice Guy ------------------------------------------------------------------
ACTOR IceGuy 8020
{
Game Hexen
SpawnID 20
Health 120
PainChance 144
Speed 14
Radius 22
Height 75
Mass 150
DamageType "Ice"
Monster
+NOBLOOD
+TELESTOMP
+NOICEDEATH
SeeSound "IceGuySight"
AttackSound "IceGuyAttack"
ActiveSound "IceGuyActive"
Obituary "$OB_ICEGUY"
action native A_IceGuyLook();
action native A_IceGuyChase();
action native A_IceGuyAttack();
States
{
Spawn:
ICEY A 10 A_IceGuyLook
Loop
See:
ICEY A 4 A_Chase
ICEY B 4 A_IceGuyChase
ICEY CD 4 A_Chase
Loop
Pain:
ICEY A 1 A_Pain
Goto See
Missile:
ICEY EF 3 A_FaceTarget
ICEY G 8 Bright A_IceGuyAttack
ICEY F 4 A_FaceTarget
Goto See
Death:
ICEY A 1 A_IceGuyDie
Stop
Inactive:
ICEY A -1
Goto See
}
}
// Ice Guy Projectile -------------------------------------------------------
ACTOR IceGuyFX
{
Speed 14
Radius 8
Height 10
Damage 1
DamageType "Ice"
Projectile
-ACTIVATEIMPACT -ACTIVATEPCROSS
DeathSound "IceGuyMissileExplode"
action native A_IceGuyMissileExplode();
States
{
Spawn:
ICPR ABC 3 Bright A_SpawnItemEx("IceFXPuff", 0,0,2)
Loop
Death:
ICPR D 4 Bright
ICPR E 4 Bright A_IceGuyMissileExplode
ICPR FG 4 Bright
ICPR H 3 Bright
Stop
}
}
// Ice Guy Projectile's Puff ------------------------------------------------
ACTOR IceFXPuff
{
Radius 1
Height 1
+NOBLOCKMAP +NOGRAVITY +DROPOFF +SHADOW
+NOTELEPORT
RenderStyle Translucent
Alpha 0.4
States
{
Spawn:
ICPR IJK 3
ICPR LM 2
Stop
}
}
// Secondary Ice Guy Projectile (ejected by the primary projectile) ---------
ACTOR IceGuyFX2
{
Speed 10
Radius 4
Height 4
Damage 1
DamageType "Ice"
Gravity 0.125
+NOBLOCKMAP +DROPOFF +MISSILE
+NOTELEPORT
+STRIFEDAMAGE
States
{
Spawn:
ICPR NOP 3 Bright
Loop
}
}
// Ice Guy Bit --------------------------------------------------------------
ACTOR IceGuyBit
{
Radius 1
Height 1
Gravity 0.125
+NOBLOCKMAP +DROPOFF
+NOTELEPORT
States
{
Spawn:
ICPR Q 50 Bright
Stop
ICPR R 50 Bright
Stop
}
}
// Ice Guy Wisp 1 -----------------------------------------------------------
ACTOR IceGuyWisp1
{
+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
+NOTELEPORT
RenderStyle Translucent
Alpha 0.4
States
{
Spawn:
ICWS ABCDEFGHI 2
Stop
}
}
// Ice Guy Wisp 2 -----------------------------------------------------------
ACTOR IceGuyWisp2 : IceGuyWisp1
{
States
{
Spawn:
ICWS JKLMNOPQR 2
Stop
}
}