mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2025-02-05 12:50:56 +00:00
also decided to compile some other shaders slightly differently, too.) - Fixed: The InGameColormap had been designed without taking alpha into consideration. As the least likely parameter to be used, desaturation has been moved into a constant register to make room for the alpha parameter to live in the vertex's color value. SVN r3208 (trunk)
300 B
300 B