..
a_action.cpp
- Fixed: Starting a game without skill menu always started the first episode.
2006-07-30 08:31:26 +00:00
a_action.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_artifacts.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_artifacts.h
- Finally implemented code to keep some or all of your inventory intact when
2006-06-18 04:10:47 +00:00
a_bridge.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_camera.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_debris.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_decals.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
a_flashfader.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_fountain.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_hatetarget.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_keys.cpp
- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
2006-05-16 04:19:20 +00:00
a_keys.h
- Merged a lot of these static destructor-only structs into regular
2006-05-12 03:14:40 +00:00
a_lightning.cpp
- Fixed: M_NotifyNewSave() needlessly created a copy of the filename.
2006-05-18 04:25:26 +00:00
a_lightning.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
a_morph.cpp
SVN r314 (trunk)
2006-08-31 00:16:12 +00:00
a_movingcamera.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_pickups.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
a_pickups.h
- Added custom fail messages to the puzzle items.
2006-08-18 22:22:39 +00:00
a_quake.cpp
- Fixed: Starting a game without skill menu always started the first episode.
2006-07-30 08:31:26 +00:00
a_secrettrigger.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_sectoraction.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_sharedglobal.h
SVN r314 (trunk)
2006-08-31 00:16:12 +00:00
a_sharedmisc.cpp
- Changed: The decision whether blood splatter sprites are spawned is no
2006-05-13 12:41:15 +00:00
a_skies.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_soundenvironment.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_soundsequence.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_spark.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_waterzone.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp
SVN r258 (trunk)
2006-07-16 09:10:45 +00:00
a_weaponpiece.h
- Backported the classnames-are-names changes from the FP code.
2006-05-10 02:40:43 +00:00
a_weapons.cpp
- Fixed: Weapons did not give you double ammo at baby and nightmare skills.
2006-09-09 01:14:13 +00:00
hudmessages.cpp
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
sbar.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
shared_sbar.cpp
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00