qzdoom-gpl/src/r_draw_rgba.cpp

1206 lines
36 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// True color span/column drawing functions.
//
//-----------------------------------------------------------------------------
#include <stddef.h>
#include "templates.h"
#include "doomdef.h"
#include "i_system.h"
#include "w_wad.h"
#include "r_local.h"
#include "v_video.h"
#include "doomstat.h"
#include "st_stuff.h"
#include "g_game.h"
#include "g_level.h"
#include "r_data/r_translate.h"
#include "v_palette.h"
#include "r_data/colormaps.h"
#include "r_plane.h"
#include "r_draw_rgba.h"
#include "r_drawers.h"
#include "gl/data/gl_matrix.h"
#include "gi.h"
#include "stats.h"
#include "x86.h"
#include <vector>
// Use linear filtering when scaling up
CVAR(Bool, r_magfilter, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
// Use linear filtering when scaling down
CVAR(Bool, r_minfilter, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
// Use mipmapped textures
CVAR(Bool, r_mipmap, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
// Level of detail texture bias
CVAR(Float, r_lod_bias, -1.5, 0); // To do: add CVAR_ARCHIVE | CVAR_GLOBALCONFIG when a good default has been decided
namespace swrenderer
{
extern "C" short spanend[MAXHEIGHT];
extern float rw_light;
extern float rw_lightstep;
extern int wallshade;
/////////////////////////////////////////////////////////////////////////////
DrawSpanLLVMCommand::DrawSpanLLVMCommand()
{
using namespace drawerargs;
args.xfrac = ds_xfrac;
args.yfrac = ds_yfrac;
args.xstep = ds_xstep;
args.ystep = ds_ystep;
args.x1 = ds_x1;
args.x2 = ds_x2;
args.y = ds_y;
args.xbits = ds_xbits;
args.ybits = ds_ybits;
args.destorg = (uint32_t*)dc_destorg;
args.destpitch = dc_pitch;
args.source = (const uint32_t*)ds_source;
args.light = LightBgra::calc_light_multiplier(ds_light);
args.light_red = ds_shade_constants.light_red;
args.light_green = ds_shade_constants.light_green;
args.light_blue = ds_shade_constants.light_blue;
args.light_alpha = ds_shade_constants.light_alpha;
args.fade_red = ds_shade_constants.fade_red;
args.fade_green = ds_shade_constants.fade_green;
args.fade_blue = ds_shade_constants.fade_blue;
args.fade_alpha = ds_shade_constants.fade_alpha;
args.desaturate = ds_shade_constants.desaturate;
args.srcalpha = dc_srcalpha >> (FRACBITS - 8);
args.destalpha = dc_destalpha >> (FRACBITS - 8);
args.flags = 0;
if (ds_shade_constants.simple_shade)
args.flags |= DrawSpanArgs::simple_shade;
if (!sampler_setup(args.source, args.xbits, args.ybits, ds_source_mipmapped))
args.flags |= DrawSpanArgs::nearest_filter;
args.viewpos_x = dc_viewpos.X;
args.step_viewpos_x = dc_viewpos_step.X;
args.dynlights = dc_lights;
args.num_dynlights = dc_num_lights;
}
void DrawSpanLLVMCommand::Execute(DrawerThread *thread)
{
if (thread->skipped_by_thread(args.y))
return;
Drawers::Instance()->DrawSpan(&args);
}
FString DrawSpanLLVMCommand::DebugInfo()
{
return "DrawSpan\n" + args.ToString();
}
bool DrawSpanLLVMCommand::sampler_setup(const uint32_t * &source, int &xbits, int &ybits, bool mipmapped)
{
using namespace drawerargs;
bool magnifying = ds_lod < 0.0f;
if (r_mipmap && mipmapped)
{
int level = (int)ds_lod;
while (level > 0)
{
if (xbits <= 2 || ybits <= 2)
break;
source += (1 << (xbits)) * (1 << (ybits));
xbits -= 1;
ybits -= 1;
level--;
}
}
return (magnifying && r_magfilter) || (!magnifying && r_minfilter);
}
/////////////////////////////////////////////////////////////////////////////
void DrawSpanMaskedLLVMCommand::Execute(DrawerThread *thread)
{
if (thread->skipped_by_thread(args.y))
return;
Drawers::Instance()->DrawSpanMasked(&args);
}
void DrawSpanTranslucentLLVMCommand::Execute(DrawerThread *thread)
{
if (thread->skipped_by_thread(args.y))
return;
Drawers::Instance()->DrawSpanTranslucent(&args);
}
void DrawSpanMaskedTranslucentLLVMCommand::Execute(DrawerThread *thread)
{
if (thread->skipped_by_thread(args.y))
return;
Drawers::Instance()->DrawSpanMaskedTranslucent(&args);
}
void DrawSpanAddClampLLVMCommand::Execute(DrawerThread *thread)
{
if (thread->skipped_by_thread(args.y))
return;
Drawers::Instance()->DrawSpanAddClamp(&args);
}
void DrawSpanMaskedAddClampLLVMCommand::Execute(DrawerThread *thread)
{
if (thread->skipped_by_thread(args.y))
return;
Drawers::Instance()->DrawSpanMaskedAddClamp(&args);
}
/////////////////////////////////////////////////////////////////////////////
WorkerThreadData DrawWall4LLVMCommand::ThreadData(DrawerThread *thread)
{
WorkerThreadData d;
d.core = thread->core;
d.num_cores = thread->num_cores;
d.pass_start_y = thread->pass_start_y;
d.pass_end_y = thread->pass_end_y;
return d;
}
DrawWall4LLVMCommand::DrawWall4LLVMCommand()
{
using namespace drawerargs;
args.dest = (uint32_t*)dc_dest;
args.dest_y = _dest_y;
args.count = dc_count;
args.pitch = dc_pitch;
args.light_red = dc_shade_constants.light_red;
args.light_green = dc_shade_constants.light_green;
args.light_blue = dc_shade_constants.light_blue;
args.light_alpha = dc_shade_constants.light_alpha;
args.fade_red = dc_shade_constants.fade_red;
args.fade_green = dc_shade_constants.fade_green;
args.fade_blue = dc_shade_constants.fade_blue;
args.fade_alpha = dc_shade_constants.fade_alpha;
args.desaturate = dc_shade_constants.desaturate;
for (int i = 0; i < 4; i++)
{
args.texturefrac[i] = dc_wall_texturefrac[i];
args.iscale[i] = dc_wall_iscale[i];
args.texturefracx[i] = dc_wall_texturefracx[i];
args.textureheight[i] = dc_wall_sourceheight[i];
args.source[i] = (const uint32_t *)dc_wall_source[i];
args.source2[i] = (const uint32_t *)dc_wall_source2[i];
args.light[i] = LightBgra::calc_light_multiplier(dc_wall_light[i]);
}
args.srcalpha = dc_srcalpha >> (FRACBITS - 8);
args.destalpha = dc_destalpha >> (FRACBITS - 8);
args.flags = 0;
if (dc_shade_constants.simple_shade)
args.flags |= DrawWallArgs::simple_shade;
if (args.source2[0] == nullptr)
args.flags |= DrawWallArgs::nearest_filter;
args.z = 0.0f;
args.step_z = 0.0f;
args.dynlights = nullptr;
args.num_dynlights = 0;
DetectRangeError(args.dest, args.dest_y, args.count);
}
void DrawWall4LLVMCommand::Execute(DrawerThread *thread)
{
WorkerThreadData d = ThreadData(thread);
Drawers::Instance()->vlinec4(&args, &d);
}
FString DrawWall4LLVMCommand::DebugInfo()
{
return "DrawWall4\n" + args.ToString();
}
/////////////////////////////////////////////////////////////////////////////
WorkerThreadData DrawWall1LLVMCommand::ThreadData(DrawerThread *thread)
{
WorkerThreadData d;
d.core = thread->core;
d.num_cores = thread->num_cores;
d.pass_start_y = thread->pass_start_y;
d.pass_end_y = thread->pass_end_y;
return d;
}
DrawWall1LLVMCommand::DrawWall1LLVMCommand()
{
using namespace drawerargs;
args.dest = (uint32_t*)dc_dest;
args.dest_y = _dest_y;
args.pitch = dc_pitch;
args.count = dc_count;
args.texturefrac[0] = dc_texturefrac;
args.texturefracx[0] = dc_texturefracx;
args.iscale[0] = dc_iscale;
args.textureheight[0] = dc_textureheight;
args.source[0] = (const uint32 *)dc_source;
args.source2[0] = (const uint32 *)dc_source2;
args.light[0] = LightBgra::calc_light_multiplier(dc_light);
args.light_red = dc_shade_constants.light_red;
args.light_green = dc_shade_constants.light_green;
args.light_blue = dc_shade_constants.light_blue;
args.light_alpha = dc_shade_constants.light_alpha;
args.fade_red = dc_shade_constants.fade_red;
args.fade_green = dc_shade_constants.fade_green;
args.fade_blue = dc_shade_constants.fade_blue;
args.fade_alpha = dc_shade_constants.fade_alpha;
args.desaturate = dc_shade_constants.desaturate;
args.srcalpha = dc_srcalpha >> (FRACBITS - 8);
args.destalpha = dc_destalpha >> (FRACBITS - 8);
args.flags = 0;
if (dc_shade_constants.simple_shade)
args.flags |= DrawWallArgs::simple_shade;
if (args.source2[0] == nullptr)
args.flags |= DrawWallArgs::nearest_filter;
args.z = dc_viewpos.Z;
args.step_z = dc_viewpos_step.Z;
args.dynlights = dc_lights;
args.num_dynlights = dc_num_lights;
DetectRangeError(args.dest, args.dest_y, args.count);
}
void DrawWall1LLVMCommand::Execute(DrawerThread *thread)
{
WorkerThreadData d = ThreadData(thread);
Drawers::Instance()->vlinec1(&args, &d);
}
FString DrawWall1LLVMCommand::DebugInfo()
{
return "DrawWall1\n" + args.ToString();
}
/////////////////////////////////////////////////////////////////////////////
WorkerThreadData DrawColumnLLVMCommand::ThreadData(DrawerThread *thread)
{
WorkerThreadData d;
d.core = thread->core;
d.num_cores = thread->num_cores;
d.pass_start_y = thread->pass_start_y;
d.pass_end_y = thread->pass_end_y;
return d;
}
FString DrawColumnLLVMCommand::DebugInfo()
{
return "DrawColumn\n" + args.ToString();
}
DrawColumnLLVMCommand::DrawColumnLLVMCommand()
{
using namespace drawerargs;
args.dest = (uint32_t*)dc_dest;
args.source = dc_source;
args.source2 = dc_source2;
args.colormap = dc_colormap;
args.translation = dc_translation;
args.basecolors = (const uint32_t *)GPalette.BaseColors;
args.pitch = dc_pitch;
args.count = dc_count;
args.dest_y = _dest_y;
args.iscale = dc_iscale;
args.texturefracx = dc_texturefracx;
args.textureheight = dc_textureheight;
args.texturefrac = dc_texturefrac;
args.light = LightBgra::calc_light_multiplier(dc_light);
args.color = LightBgra::shade_pal_index_simple(dc_color, args.light);
args.srccolor = dc_srccolor_bgra;
args.srcalpha = dc_srcalpha >> (FRACBITS - 8);
args.destalpha = dc_destalpha >> (FRACBITS - 8);
args.light_red = dc_shade_constants.light_red;
args.light_green = dc_shade_constants.light_green;
args.light_blue = dc_shade_constants.light_blue;
args.light_alpha = dc_shade_constants.light_alpha;
args.fade_red = dc_shade_constants.fade_red;
args.fade_green = dc_shade_constants.fade_green;
args.fade_blue = dc_shade_constants.fade_blue;
args.fade_alpha = dc_shade_constants.fade_alpha;
args.desaturate = dc_shade_constants.desaturate;
args.flags = 0;
if (dc_shade_constants.simple_shade)
args.flags |= DrawColumnArgs::simple_shade;
if (args.source2 == nullptr)
args.flags |= DrawColumnArgs::nearest_filter;
DetectRangeError(args.dest, args.dest_y, args.count);
}
void DrawColumnLLVMCommand::Execute(DrawerThread *thread)
{
WorkerThreadData d = ThreadData(thread);
Drawers::Instance()->DrawColumn(&args, &d);
}
/////////////////////////////////////////////////////////////////////////////
WorkerThreadData DrawSkyLLVMCommand::ThreadData(DrawerThread *thread)
{
WorkerThreadData d;
d.core = thread->core;
d.num_cores = thread->num_cores;
d.pass_start_y = thread->pass_start_y;
d.pass_end_y = thread->pass_end_y;
return d;
}
DrawSkyLLVMCommand::DrawSkyLLVMCommand(uint32_t solid_top, uint32_t solid_bottom)
{
using namespace drawerargs;
args.dest = (uint32_t*)dc_dest;
args.dest_y = _dest_y;
args.count = dc_count;
args.pitch = dc_pitch;
for (int i = 0; i < 4; i++)
{
args.texturefrac[i] = dc_wall_texturefrac[i];
args.iscale[i] = dc_wall_iscale[i];
args.source0[i] = (const uint32_t *)dc_wall_source[i];
args.source1[i] = (const uint32_t *)dc_wall_source2[i];
}
args.textureheight0 = dc_wall_sourceheight[0];
args.textureheight1 = dc_wall_sourceheight[1];
args.top_color = solid_top;
args.bottom_color = solid_bottom;
DetectRangeError(args.dest, args.dest_y, args.count);
}
FString DrawSkyLLVMCommand::DebugInfo()
{
return "DrawSky\n" + args.ToString();
}
/////////////////////////////////////////////////////////////////////////////
DrawFuzzColumnRGBACommand::DrawFuzzColumnRGBACommand()
{
using namespace drawerargs;
_x = dc_x;
_yl = dc_yl;
_yh = dc_yh;
_destorg = dc_destorg;
_pitch = dc_pitch;
_fuzzpos = fuzzpos;
_fuzzviewheight = fuzzviewheight;
}
void DrawFuzzColumnRGBACommand::Execute(DrawerThread *thread)
{
int yl = MAX(_yl, 1);
int yh = MIN(_yh, _fuzzviewheight);
int count = thread->count_for_thread(yl, yh - yl + 1);
// Zero length.
if (count <= 0)
return;
uint32_t *dest = thread->dest_for_thread(yl, _pitch, ylookup[yl] + _x + (uint32_t*)_destorg);
int pitch = _pitch * thread->num_cores;
int fuzzstep = thread->num_cores;
int fuzz = (_fuzzpos + thread->skipped_by_thread(yl)) % FUZZTABLE;
yl += thread->skipped_by_thread(yl);
// Handle the case where we would go out of bounds at the top:
if (yl < fuzzstep)
{
uint32_t *srcdest = dest + fuzzoffset[fuzz] * fuzzstep + pitch;
//assert(static_cast<int>((srcdest - (uint32_t*)dc_destorg) / (_pitch)) < viewheight);
uint32_t bg = *srcdest;
uint32_t red = RPART(bg) * 3 / 4;
uint32_t green = GPART(bg) * 3 / 4;
uint32_t blue = BPART(bg) * 3 / 4;
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
dest += pitch;
fuzz += fuzzstep;
fuzz %= FUZZTABLE;
count--;
if (count == 0)
return;
}
bool lowerbounds = (yl + (count + fuzzstep - 1) * fuzzstep > _fuzzviewheight);
if (lowerbounds)
count--;
// Fuzz where fuzzoffset stays within bounds
while (count > 0)
{
int available = (FUZZTABLE - fuzz);
int next_wrap = available / fuzzstep;
if (available % fuzzstep != 0)
next_wrap++;
int cnt = MIN(count, next_wrap);
count -= cnt;
do
{
uint32_t *srcdest = dest + fuzzoffset[fuzz] * fuzzstep;
//assert(static_cast<int>((srcdest - (uint32_t*)dc_destorg) / (_pitch)) < viewheight);
uint32_t bg = *srcdest;
uint32_t red = RPART(bg) * 3 / 4;
uint32_t green = GPART(bg) * 3 / 4;
uint32_t blue = BPART(bg) * 3 / 4;
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
dest += pitch;
fuzz += fuzzstep;
} while (--cnt);
fuzz %= FUZZTABLE;
}
// Handle the case where we would go out of bounds at the bottom
if (lowerbounds)
{
uint32_t *srcdest = dest + fuzzoffset[fuzz] * fuzzstep - pitch;
//assert(static_cast<int>((srcdest - (uint32_t*)dc_destorg) / (_pitch)) < viewheight);
uint32_t bg = *srcdest;
uint32_t red = RPART(bg) * 3 / 4;
uint32_t green = GPART(bg) * 3 / 4;
uint32_t blue = BPART(bg) * 3 / 4;
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
}
}
FString DrawFuzzColumnRGBACommand::DebugInfo()
{
return "DrawFuzzColumn";
}
/////////////////////////////////////////////////////////////////////////////
FillSpanRGBACommand::FillSpanRGBACommand()
{
using namespace drawerargs;
_x1 = ds_x1;
_x2 = ds_x2;
_y = ds_y;
_destorg = dc_destorg;
_light = ds_light;
_color = ds_color;
}
void FillSpanRGBACommand::Execute(DrawerThread *thread)
{
if (thread->line_skipped_by_thread(_y))
return;
uint32_t *dest = ylookup[_y] + _x1 + (uint32_t*)_destorg;
int count = (_x2 - _x1 + 1);
uint32_t light = LightBgra::calc_light_multiplier(_light);
uint32_t color = LightBgra::shade_pal_index_simple(_color, light);
for (int i = 0; i < count; i++)
dest[i] = color;
}
FString FillSpanRGBACommand::DebugInfo()
{
return "FillSpan";
}
/////////////////////////////////////////////////////////////////////////////
DrawSlabRGBACommand::DrawSlabRGBACommand(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p, ShadeConstants shade_constants, const uint8_t *colormap, fixed_t light)
{
using namespace drawerargs;
_dx = dx;
_v = v;
_dy = dy;
_vi = vi;
_voxelptr = vptr;
_p = (uint32_t *)p;
_shade_constants = shade_constants;
_colormap = colormap;
_light = light;
_pitch = dc_pitch;
_start_y = static_cast<int>((p - dc_destorg) / (dc_pitch * 4));
assert(dx > 0);
}
void DrawSlabRGBACommand::Execute(DrawerThread *thread)
{
int dx = _dx;
fixed_t v = _v;
int dy = _dy;
fixed_t vi = _vi;
const uint8_t *vptr = _voxelptr;
uint32_t *p = _p;
ShadeConstants shade_constants = _shade_constants;
const uint8_t *colormap = _colormap;
uint32_t light = LightBgra::calc_light_multiplier(_light);
int pitch = _pitch;
int x;
dy = thread->count_for_thread(_start_y, dy);
p = thread->dest_for_thread(_start_y, pitch, p);
v += vi * thread->skipped_by_thread(_start_y);
vi *= thread->num_cores;
pitch *= thread->num_cores;
if (dx == 1)
{
while (dy > 0)
{
*p = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
p += pitch;
v += vi;
dy--;
}
}
else if (dx == 2)
{
while (dy > 0)
{
uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
p[0] = color;
p[1] = color;
p += pitch;
v += vi;
dy--;
}
}
else if (dx == 3)
{
while (dy > 0)
{
uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
p[0] = color;
p[1] = color;
p[2] = color;
p += pitch;
v += vi;
dy--;
}
}
else if (dx == 4)
{
while (dy > 0)
{
uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
p[0] = color;
p[1] = color;
p[2] = color;
p[3] = color;
p += pitch;
v += vi;
dy--;
}
}
else while (dy > 0)
{
uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
// The optimizer will probably turn this into a memset call.
// Since dx is not likely to be large, I'm not sure that's a good thing,
// hence the alternatives above.
for (x = 0; x < dx; x++)
{
p[x] = color;
}
p += pitch;
v += vi;
dy--;
}
}
FString DrawSlabRGBACommand::DebugInfo()
{
return "DrawSlab";
}
/////////////////////////////////////////////////////////////////////////////
DrawFogBoundaryLineRGBACommand::DrawFogBoundaryLineRGBACommand(int y, int x, int x2)
{
using namespace drawerargs;
_y = y;
_x = x;
_x2 = x2;
_destorg = dc_destorg;
_light = dc_light;
_shade_constants = dc_shade_constants;
}
void DrawFogBoundaryLineRGBACommand::Execute(DrawerThread *thread)
{
if (thread->line_skipped_by_thread(_y))
return;
int y = _y;
int x = _x;
int x2 = _x2;
uint32_t *dest = ylookup[y] + (uint32_t*)_destorg;
uint32_t light = LightBgra::calc_light_multiplier(_light);
ShadeConstants constants = _shade_constants;
do
{
uint32_t red = (dest[x] >> 16) & 0xff;
uint32_t green = (dest[x] >> 8) & 0xff;
uint32_t blue = dest[x] & 0xff;
if (constants.simple_shade)
{
red = red * light / 256;
green = green * light / 256;
blue = blue * light / 256;
}
else
{
uint32_t inv_light = 256 - light;
uint32_t inv_desaturate = 256 - constants.desaturate;
uint32_t intensity = ((red * 77 + green * 143 + blue * 37) >> 8) * constants.desaturate;
red = (red * inv_desaturate + intensity) / 256;
green = (green * inv_desaturate + intensity) / 256;
blue = (blue * inv_desaturate + intensity) / 256;
red = (constants.fade_red * inv_light + red * light) / 256;
green = (constants.fade_green * inv_light + green * light) / 256;
blue = (constants.fade_blue * inv_light + blue * light) / 256;
red = (red * constants.light_red) / 256;
green = (green * constants.light_green) / 256;
blue = (blue * constants.light_blue) / 256;
}
dest[x] = 0xff000000 | (red << 16) | (green << 8) | blue;
} while (++x <= x2);
}
FString DrawFogBoundaryLineRGBACommand::DebugInfo()
{
return "DrawFogBoundaryLine";
}
/////////////////////////////////////////////////////////////////////////////
DrawTiltedSpanRGBACommand::DrawTiltedSpanRGBACommand(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy)
{
using namespace drawerargs;
_x1 = x1;
_x2 = x2;
_y = y;
_destorg = dc_destorg;
_light = ds_light;
_shade_constants = ds_shade_constants;
_plane_sz = plane_sz;
_plane_su = plane_su;
_plane_sv = plane_sv;
_plane_shade = plane_shade;
_planeshade = planeshade;
_planelightfloat = planelightfloat;
_pviewx = pviewx;
_pviewy = pviewy;
_source = (const uint32_t*)ds_source;
_xbits = ds_xbits;
_ybits = ds_ybits;
}
void DrawTiltedSpanRGBACommand::Execute(DrawerThread *thread)
{
if (thread->line_skipped_by_thread(_y))
return;
//#define SPANSIZE 32
//#define INVSPAN 0.03125f
//#define SPANSIZE 8
//#define INVSPAN 0.125f
#define SPANSIZE 16
#define INVSPAN 0.0625f
int source_width = 1 << _xbits;
int source_height = 1 << _ybits;
uint32_t *dest = ylookup[_y] + _x1 + (uint32_t*)_destorg;
int count = _x2 - _x1 + 1;
// Depth (Z) change across the span
double iz = _plane_sz[2] + _plane_sz[1] * (centery - _y) + _plane_sz[0] * (_x1 - centerx);
// Light change across the span
fixed_t lightstart = _light;
fixed_t lightend = lightstart;
if (_plane_shade)
{
double vis_start = iz * _planelightfloat;
double vis_end = (iz + _plane_sz[0] * count) * _planelightfloat;
lightstart = LIGHTSCALE(vis_start, _planeshade);
lightend = LIGHTSCALE(vis_end, _planeshade);
}
fixed_t light = lightstart;
fixed_t steplight = (lightend - lightstart) / count;
// Texture coordinates
double uz = _plane_su[2] + _plane_su[1] * (centery - _y) + _plane_su[0] * (_x1 - centerx);
double vz = _plane_sv[2] + _plane_sv[1] * (centery - _y) + _plane_sv[0] * (_x1 - centerx);
double startz = 1.f / iz;
double startu = uz*startz;
double startv = vz*startz;
double izstep = _plane_sz[0] * SPANSIZE;
double uzstep = _plane_su[0] * SPANSIZE;
double vzstep = _plane_sv[0] * SPANSIZE;
// Linear interpolate in sizes of SPANSIZE to increase speed
while (count >= SPANSIZE)
{
iz += izstep;
uz += uzstep;
vz += vzstep;
double endz = 1.f / iz;
double endu = uz*endz;
double endv = vz*endz;
uint32_t stepu = (uint32_t)(SQWORD((endu - startu) * INVSPAN));
uint32_t stepv = (uint32_t)(SQWORD((endv - startv) * INVSPAN));
uint32_t u = (uint32_t)(SQWORD(startu) + _pviewx);
uint32_t v = (uint32_t)(SQWORD(startv) + _pviewy);
for (int i = 0; i < SPANSIZE; i++)
{
uint32_t sx = ((u >> 16) * source_width) >> 16;
uint32_t sy = ((v >> 16) * source_height) >> 16;
uint32_t fg = _source[sy + sx * source_height];
if (_shade_constants.simple_shade)
*(dest++) = LightBgra::shade_bgra_simple(fg, LightBgra::calc_light_multiplier(light));
else
*(dest++) = LightBgra::shade_bgra(fg, LightBgra::calc_light_multiplier(light), _shade_constants);
u += stepu;
v += stepv;
light += steplight;
}
startu = endu;
startv = endv;
count -= SPANSIZE;
}
// The last few pixels at the end
while (count > 0)
{
double endz = 1.f / iz;
startu = uz*endz;
startv = vz*endz;
uint32_t u = (uint32_t)(SQWORD(startu) + _pviewx);
uint32_t v = (uint32_t)(SQWORD(startv) + _pviewy);
uint32_t sx = ((u >> 16) * source_width) >> 16;
uint32_t sy = ((v >> 16) * source_height) >> 16;
uint32_t fg = _source[sy + sx * source_height];
if (_shade_constants.simple_shade)
*(dest++) = LightBgra::shade_bgra_simple(fg, LightBgra::calc_light_multiplier(light));
else
*(dest++) = LightBgra::shade_bgra(fg, LightBgra::calc_light_multiplier(light), _shade_constants);
iz += _plane_sz[0];
uz += _plane_su[0];
vz += _plane_sv[0];
light += steplight;
count--;
}
}
FString DrawTiltedSpanRGBACommand::DebugInfo()
{
return "DrawTiltedSpan";
}
/////////////////////////////////////////////////////////////////////////////
DrawColoredSpanRGBACommand::DrawColoredSpanRGBACommand(int y, int x1, int x2)
{
using namespace drawerargs;
_y = y;
_x1 = x1;
_x2 = x2;
_destorg = dc_destorg;
_light = ds_light;
_color = ds_color;
}
void DrawColoredSpanRGBACommand::Execute(DrawerThread *thread)
{
if (thread->line_skipped_by_thread(_y))
return;
int y = _y;
int x1 = _x1;
int x2 = _x2;
uint32_t *dest = ylookup[y] + x1 + (uint32_t*)_destorg;
int count = (x2 - x1 + 1);
uint32_t light = LightBgra::calc_light_multiplier(_light);
uint32_t color = LightBgra::shade_pal_index_simple(_color, light);
for (int i = 0; i < count; i++)
dest[i] = color;
}
FString DrawColoredSpanRGBACommand::DebugInfo()
{
return "DrawColoredSpan";
}
/////////////////////////////////////////////////////////////////////////////
FillTransColumnRGBACommand::FillTransColumnRGBACommand(int x, int y1, int y2, int color, int a)
{
using namespace drawerargs;
_x = x;
_y1 = y1;
_y2 = y2;
_color = color;
_a = a;
_destorg = dc_destorg;
_pitch = dc_pitch;
}
void FillTransColumnRGBACommand::Execute(DrawerThread *thread)
{
int x = _x;
int y1 = _y1;
int y2 = _y2;
int color = _color;
int a = _a;
int ycount = thread->count_for_thread(y1, y2 - y1 + 1);
if (ycount <= 0)
return;
uint32_t fg = GPalette.BaseColors[color].d;
uint32_t fg_red = (fg >> 16) & 0xff;
uint32_t fg_green = (fg >> 8) & 0xff;
uint32_t fg_blue = fg & 0xff;
uint32_t alpha = a + 1;
uint32_t inv_alpha = 256 - alpha;
fg_red *= alpha;
fg_green *= alpha;
fg_blue *= alpha;
int spacing = _pitch * thread->num_cores;
uint32_t *dest = thread->dest_for_thread(y1, _pitch, ylookup[y1] + x + (uint32_t*)_destorg);
for (int y = 0; y < ycount; y++)
{
uint32_t bg_red = (*dest >> 16) & 0xff;
uint32_t bg_green = (*dest >> 8) & 0xff;
uint32_t bg_blue = (*dest) & 0xff;
uint32_t red = (fg_red + bg_red * inv_alpha) / 256;
uint32_t green = (fg_green + bg_green * inv_alpha) / 256;
uint32_t blue = (fg_blue + bg_blue * inv_alpha) / 256;
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
dest += spacing;
}
}
FString FillTransColumnRGBACommand::DebugInfo()
{
return "FillTransColumn";
}
/////////////////////////////////////////////////////////////////////////////
ApplySpecialColormapRGBACommand::ApplySpecialColormapRGBACommand(FSpecialColormap *colormap, DFrameBuffer *screen)
{
buffer = screen->GetBuffer();
pitch = screen->GetPitch();
width = screen->GetWidth();
height = screen->GetHeight();
start_red = (int)(colormap->ColorizeStart[0] * 255);
start_green = (int)(colormap->ColorizeStart[1] * 255);
start_blue = (int)(colormap->ColorizeStart[2] * 255);
end_red = (int)(colormap->ColorizeEnd[0] * 255);
end_green = (int)(colormap->ColorizeEnd[1] * 255);
end_blue = (int)(colormap->ColorizeEnd[2] * 255);
}
#ifdef NO_SSE
void ApplySpecialColormapRGBACommand::Execute(DrawerThread *thread)
{
int y = thread->skipped_by_thread(0);
int count = thread->count_for_thread(0, height);
while (count > 0)
{
uint8_t *pixels = buffer + y * pitch * 4;
for (int x = 0; x < width; x++)
{
int fg_red = pixels[2];
int fg_green = pixels[1];
int fg_blue = pixels[0];
int gray = (fg_red * 77 + fg_green * 143 + fg_blue * 37) >> 8;
gray += (gray >> 7); // gray*=256/255
int inv_gray = 256 - gray;
int red = clamp((start_red * inv_gray + end_red * gray) >> 8, 0, 255);
int green = clamp((start_green * inv_gray + end_green * gray) >> 8, 0, 255);
int blue = clamp((start_blue * inv_gray + end_blue * gray) >> 8, 0, 255);
pixels[0] = (uint8_t)blue;
pixels[1] = (uint8_t)green;
pixels[2] = (uint8_t)red;
pixels[3] = 0xff;
pixels += 4;
}
y += thread->num_cores;
count--;
}
}
#else
void ApplySpecialColormapRGBACommand::Execute(DrawerThread *thread)
{
int y = thread->skipped_by_thread(0);
int count = thread->count_for_thread(0, height);
__m128i gray_weight = _mm_set_epi16(256, 77, 143, 37, 256, 77, 143, 37);
__m128i start_end = _mm_set_epi16(255, start_red, start_green, start_blue, 255, end_red, end_green, end_blue);
while (count > 0)
{
uint8_t *pixels = buffer + y * pitch * 4;
int sse_length = width / 4;
for (int x = 0; x < sse_length; x++)
{
// Unpack to integers:
__m128i p = _mm_loadu_si128((const __m128i*)pixels);
__m128i p16_0 = _mm_unpacklo_epi8(p, _mm_setzero_si128());
__m128i p16_1 = _mm_unpackhi_epi8(p, _mm_setzero_si128());
// Add gray weighting to colors
__m128i mullo0 = _mm_mullo_epi16(p16_0, gray_weight);
__m128i mullo1 = _mm_mullo_epi16(p16_1, gray_weight);
__m128i p32_0 = _mm_unpacklo_epi16(mullo0, _mm_setzero_si128());
__m128i p32_1 = _mm_unpackhi_epi16(mullo0, _mm_setzero_si128());
__m128i p32_2 = _mm_unpacklo_epi16(mullo1, _mm_setzero_si128());
__m128i p32_3 = _mm_unpackhi_epi16(mullo1, _mm_setzero_si128());
// Transpose to get color components in individual vectors:
__m128 tmpx = _mm_castsi128_ps(p32_0);
__m128 tmpy = _mm_castsi128_ps(p32_1);
__m128 tmpz = _mm_castsi128_ps(p32_2);
__m128 tmpw = _mm_castsi128_ps(p32_3);
_MM_TRANSPOSE4_PS(tmpx, tmpy, tmpz, tmpw);
__m128i blue = _mm_castps_si128(tmpx);
__m128i green = _mm_castps_si128(tmpy);
__m128i red = _mm_castps_si128(tmpz);
__m128i alpha = _mm_castps_si128(tmpw);
// Calculate gray and 256-gray values:
__m128i gray = _mm_srli_epi32(_mm_add_epi32(_mm_add_epi32(red, green), blue), 8);
__m128i inv_gray = _mm_sub_epi32(_mm_set1_epi32(256), gray);
// p32 = start * inv_gray + end * gray:
__m128i gray0 = _mm_shuffle_epi32(gray, _MM_SHUFFLE(0, 0, 0, 0));
__m128i gray1 = _mm_shuffle_epi32(gray, _MM_SHUFFLE(1, 1, 1, 1));
__m128i gray2 = _mm_shuffle_epi32(gray, _MM_SHUFFLE(2, 2, 2, 2));
__m128i gray3 = _mm_shuffle_epi32(gray, _MM_SHUFFLE(3, 3, 3, 3));
__m128i inv_gray0 = _mm_shuffle_epi32(inv_gray, _MM_SHUFFLE(0, 0, 0, 0));
__m128i inv_gray1 = _mm_shuffle_epi32(inv_gray, _MM_SHUFFLE(1, 1, 1, 1));
__m128i inv_gray2 = _mm_shuffle_epi32(inv_gray, _MM_SHUFFLE(2, 2, 2, 2));
__m128i inv_gray3 = _mm_shuffle_epi32(inv_gray, _MM_SHUFFLE(3, 3, 3, 3));
__m128i gray16_0 = _mm_packs_epi32(gray0, inv_gray0);
__m128i gray16_1 = _mm_packs_epi32(gray1, inv_gray1);
__m128i gray16_2 = _mm_packs_epi32(gray2, inv_gray2);
__m128i gray16_3 = _mm_packs_epi32(gray3, inv_gray3);
__m128i gray16_0_mullo = _mm_mullo_epi16(gray16_0, start_end);
__m128i gray16_1_mullo = _mm_mullo_epi16(gray16_1, start_end);
__m128i gray16_2_mullo = _mm_mullo_epi16(gray16_2, start_end);
__m128i gray16_3_mullo = _mm_mullo_epi16(gray16_3, start_end);
__m128i gray16_0_mulhi = _mm_mulhi_epi16(gray16_0, start_end);
__m128i gray16_1_mulhi = _mm_mulhi_epi16(gray16_1, start_end);
__m128i gray16_2_mulhi = _mm_mulhi_epi16(gray16_2, start_end);
__m128i gray16_3_mulhi = _mm_mulhi_epi16(gray16_3, start_end);
p32_0 = _mm_srli_epi32(_mm_add_epi32(_mm_unpacklo_epi16(gray16_0_mullo, gray16_0_mulhi), _mm_unpackhi_epi16(gray16_0_mullo, gray16_0_mulhi)), 8);
p32_1 = _mm_srli_epi32(_mm_add_epi32(_mm_unpacklo_epi16(gray16_1_mullo, gray16_1_mulhi), _mm_unpackhi_epi16(gray16_1_mullo, gray16_1_mulhi)), 8);
p32_2 = _mm_srli_epi32(_mm_add_epi32(_mm_unpacklo_epi16(gray16_2_mullo, gray16_2_mulhi), _mm_unpackhi_epi16(gray16_2_mullo, gray16_2_mulhi)), 8);
p32_3 = _mm_srli_epi32(_mm_add_epi32(_mm_unpacklo_epi16(gray16_3_mullo, gray16_3_mulhi), _mm_unpackhi_epi16(gray16_3_mullo, gray16_3_mulhi)), 8);
p16_0 = _mm_packs_epi32(p32_0, p32_1);
p16_1 = _mm_packs_epi32(p32_2, p32_3);
p = _mm_packus_epi16(p16_0, p16_1);
_mm_storeu_si128((__m128i*)pixels, p);
pixels += 16;
}
for (int x = sse_length * 4; x < width; x++)
{
int fg_red = pixels[2];
int fg_green = pixels[1];
int fg_blue = pixels[0];
int gray = (fg_red * 77 + fg_green * 143 + fg_blue * 37) >> 8;
gray += (gray >> 7); // gray*=256/255
int inv_gray = 256 - gray;
int red = clamp((start_red * inv_gray + end_red * gray) >> 8, 0, 255);
int green = clamp((start_green * inv_gray + end_green * gray) >> 8, 0, 255);
int blue = clamp((start_blue * inv_gray + end_blue * gray) >> 8, 0, 255);
pixels[0] = (uint8_t)blue;
pixels[1] = (uint8_t)green;
pixels[2] = (uint8_t)red;
pixels[3] = 0xff;
pixels += 4;
}
y += thread->num_cores;
count--;
}
}
#endif
/////////////////////////////////////////////////////////////////////////////
namespace
{
static uint32_t particle_texture[16 * 16] =
{
1 * 1, 2 * 1, 3 * 1, 4 * 1, 5 * 1, 6 * 1, 7 * 1, 8 * 1, 8 * 1, 7 * 1, 6 * 1, 5 * 1, 4 * 1, 3 * 1, 2 * 1, 1 * 1,
1 * 2, 2 * 2, 3 * 2, 4 * 2, 5 * 2, 6 * 2, 7 * 2, 8 * 2, 8 * 2, 7 * 2, 6 * 2, 5 * 2, 4 * 2, 3 * 2, 2 * 2, 1 * 2,
1 * 3, 2 * 3, 3 * 3, 4 * 3, 5 * 3, 6 * 3, 7 * 3, 8 * 3, 8 * 3, 7 * 3, 6 * 3, 5 * 3, 4 * 3, 3 * 3, 2 * 3, 1 * 3,
1 * 4, 2 * 4, 3 * 4, 4 * 4, 5 * 4, 6 * 4, 7 * 4, 8 * 4, 8 * 4, 7 * 4, 6 * 4, 5 * 4, 4 * 4, 3 * 4, 2 * 4, 1 * 4,
1 * 5, 2 * 5, 3 * 5, 4 * 5, 5 * 5, 6 * 5, 7 * 5, 8 * 5, 8 * 5, 7 * 5, 6 * 5, 5 * 5, 4 * 5, 3 * 5, 2 * 5, 1 * 5,
1 * 6, 2 * 6, 3 * 6, 4 * 6, 5 * 6, 6 * 6, 7 * 6, 8 * 6, 8 * 6, 7 * 6, 6 * 6, 5 * 6, 4 * 6, 3 * 6, 2 * 6, 1 * 6,
1 * 7, 2 * 7, 3 * 7, 4 * 7, 5 * 7, 6 * 7, 7 * 7, 8 * 7, 8 * 7, 7 * 7, 6 * 7, 5 * 7, 4 * 7, 3 * 7, 2 * 7, 1 * 7,
1 * 8, 2 * 8, 3 * 8, 4 * 8, 5 * 8, 6 * 8, 7 * 8, 8 * 8, 8 * 8, 7 * 8, 6 * 8, 5 * 8, 4 * 8, 3 * 8, 2 * 8, 1 * 8,
1 * 8, 2 * 8, 3 * 8, 4 * 8, 5 * 8, 6 * 8, 7 * 8, 8 * 8, 8 * 8, 7 * 8, 6 * 8, 5 * 8, 4 * 8, 3 * 8, 2 * 8, 1 * 8,
1 * 7, 2 * 7, 3 * 7, 4 * 7, 5 * 7, 6 * 7, 7 * 7, 8 * 7, 8 * 7, 7 * 7, 6 * 7, 5 * 7, 4 * 7, 3 * 7, 2 * 7, 1 * 7,
1 * 6, 2 * 6, 3 * 6, 4 * 6, 5 * 6, 6 * 6, 7 * 6, 8 * 6, 8 * 6, 7 * 6, 6 * 6, 5 * 6, 4 * 6, 3 * 6, 2 * 6, 1 * 6,
1 * 5, 2 * 5, 3 * 5, 4 * 5, 5 * 5, 6 * 5, 7 * 5, 8 * 5, 8 * 5, 7 * 5, 6 * 5, 5 * 5, 4 * 5, 3 * 5, 2 * 5, 1 * 5,
1 * 4, 2 * 4, 3 * 4, 4 * 4, 5 * 4, 6 * 4, 7 * 4, 8 * 4, 8 * 4, 7 * 4, 6 * 4, 5 * 4, 4 * 4, 3 * 4, 2 * 4, 1 * 4,
1 * 3, 2 * 3, 3 * 3, 4 * 3, 5 * 3, 6 * 3, 7 * 3, 8 * 3, 8 * 3, 7 * 3, 6 * 3, 5 * 3, 4 * 3, 3 * 3, 2 * 3, 1 * 3,
1 * 2, 2 * 2, 3 * 2, 4 * 2, 5 * 2, 6 * 2, 7 * 2, 8 * 2, 8 * 2, 7 * 2, 6 * 2, 5 * 2, 4 * 2, 3 * 2, 2 * 2, 1 * 2,
1 * 1, 2 * 1, 3 * 1, 4 * 1, 5 * 1, 6 * 1, 7 * 1, 8 * 1, 8 * 1, 7 * 1, 6 * 1, 5 * 1, 4 * 1, 3 * 1, 2 * 1, 1 * 1
};
}
DrawParticleColumnRGBACommand::DrawParticleColumnRGBACommand(uint32_t *dest, int dest_y, int pitch, int count, uint32_t fg, uint32_t alpha, uint32_t fracposx)
{
_dest = dest;
_pitch = pitch;
_count = count;
_fg = fg;
_alpha = alpha;
_fracposx = fracposx;
_dest_y = dest_y;
}
void DrawParticleColumnRGBACommand::Execute(DrawerThread *thread)
{
int count = thread->count_for_thread(_dest_y, _count);
if (count <= 0)
return;
uint32_t *dest = thread->dest_for_thread(_dest_y, _pitch, _dest);
int pitch = _pitch * thread->num_cores;
const uint32_t *source = &particle_texture[(_fracposx >> FRACBITS) * 16];
uint32_t particle_alpha = _alpha;
uint32_t fracstep = 16 * FRACUNIT / _count;
uint32_t fracpos = fracstep * thread->skipped_by_thread(_dest_y) + fracstep / 2;
fracstep *= thread->num_cores;
uint32_t fg_red = (_fg >> 16) & 0xff;
uint32_t fg_green = (_fg >> 8) & 0xff;
uint32_t fg_blue = _fg & 0xff;
for (int y = 0; y < count; y++)
{
uint32_t alpha = (source[fracpos >> FRACBITS] * particle_alpha) >> 6;
uint32_t inv_alpha = 256 - alpha;
uint32_t bg_red = (*dest >> 16) & 0xff;
uint32_t bg_green = (*dest >> 8) & 0xff;
uint32_t bg_blue = (*dest) & 0xff;
uint32_t red = (fg_red * alpha + bg_red * inv_alpha) / 256;
uint32_t green = (fg_green * alpha + bg_green * inv_alpha) / 256;
uint32_t blue = (fg_blue * alpha + bg_blue * inv_alpha) / 256;
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
dest += pitch;
fracpos += fracstep;
}
}
FString DrawParticleColumnRGBACommand::DebugInfo()
{
return "DrawParticle";
}
}