mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-03 00:42:36 +00:00
1206 lines
36 KiB
C++
1206 lines
36 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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// True color span/column drawing functions.
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//
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//-----------------------------------------------------------------------------
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#include <stddef.h>
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#include "templates.h"
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#include "doomdef.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "r_local.h"
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#include "v_video.h"
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#include "doomstat.h"
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#include "st_stuff.h"
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#include "g_game.h"
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#include "g_level.h"
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#include "r_data/r_translate.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "r_plane.h"
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#include "r_draw_rgba.h"
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#include "r_drawers.h"
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#include "gl/data/gl_matrix.h"
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#include "gi.h"
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#include "stats.h"
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#include "x86.h"
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#include <vector>
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// Use linear filtering when scaling up
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CVAR(Bool, r_magfilter, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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// Use linear filtering when scaling down
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CVAR(Bool, r_minfilter, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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// Use mipmapped textures
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CVAR(Bool, r_mipmap, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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// Level of detail texture bias
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CVAR(Float, r_lod_bias, -1.5, 0); // To do: add CVAR_ARCHIVE | CVAR_GLOBALCONFIG when a good default has been decided
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namespace swrenderer
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{
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extern "C" short spanend[MAXHEIGHT];
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extern float rw_light;
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extern float rw_lightstep;
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extern int wallshade;
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/////////////////////////////////////////////////////////////////////////////
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DrawSpanLLVMCommand::DrawSpanLLVMCommand()
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{
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using namespace drawerargs;
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args.xfrac = ds_xfrac;
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args.yfrac = ds_yfrac;
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args.xstep = ds_xstep;
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args.ystep = ds_ystep;
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args.x1 = ds_x1;
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args.x2 = ds_x2;
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args.y = ds_y;
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args.xbits = ds_xbits;
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args.ybits = ds_ybits;
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args.destorg = (uint32_t*)dc_destorg;
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args.destpitch = dc_pitch;
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args.source = (const uint32_t*)ds_source;
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args.light = LightBgra::calc_light_multiplier(ds_light);
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args.light_red = ds_shade_constants.light_red;
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args.light_green = ds_shade_constants.light_green;
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args.light_blue = ds_shade_constants.light_blue;
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args.light_alpha = ds_shade_constants.light_alpha;
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args.fade_red = ds_shade_constants.fade_red;
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args.fade_green = ds_shade_constants.fade_green;
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args.fade_blue = ds_shade_constants.fade_blue;
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args.fade_alpha = ds_shade_constants.fade_alpha;
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args.desaturate = ds_shade_constants.desaturate;
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args.srcalpha = dc_srcalpha >> (FRACBITS - 8);
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args.destalpha = dc_destalpha >> (FRACBITS - 8);
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args.flags = 0;
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if (ds_shade_constants.simple_shade)
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args.flags |= DrawSpanArgs::simple_shade;
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if (!sampler_setup(args.source, args.xbits, args.ybits, ds_source_mipmapped))
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args.flags |= DrawSpanArgs::nearest_filter;
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args.viewpos_x = dc_viewpos.X;
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args.step_viewpos_x = dc_viewpos_step.X;
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args.dynlights = dc_lights;
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args.num_dynlights = dc_num_lights;
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}
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void DrawSpanLLVMCommand::Execute(DrawerThread *thread)
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{
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if (thread->skipped_by_thread(args.y))
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return;
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Drawers::Instance()->DrawSpan(&args);
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}
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FString DrawSpanLLVMCommand::DebugInfo()
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{
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return "DrawSpan\n" + args.ToString();
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}
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bool DrawSpanLLVMCommand::sampler_setup(const uint32_t * &source, int &xbits, int &ybits, bool mipmapped)
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{
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using namespace drawerargs;
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bool magnifying = ds_lod < 0.0f;
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if (r_mipmap && mipmapped)
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{
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int level = (int)ds_lod;
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while (level > 0)
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{
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if (xbits <= 2 || ybits <= 2)
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break;
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source += (1 << (xbits)) * (1 << (ybits));
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xbits -= 1;
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ybits -= 1;
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level--;
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}
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}
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return (magnifying && r_magfilter) || (!magnifying && r_minfilter);
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}
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/////////////////////////////////////////////////////////////////////////////
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void DrawSpanMaskedLLVMCommand::Execute(DrawerThread *thread)
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{
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if (thread->skipped_by_thread(args.y))
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return;
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Drawers::Instance()->DrawSpanMasked(&args);
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}
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void DrawSpanTranslucentLLVMCommand::Execute(DrawerThread *thread)
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{
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if (thread->skipped_by_thread(args.y))
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return;
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Drawers::Instance()->DrawSpanTranslucent(&args);
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}
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void DrawSpanMaskedTranslucentLLVMCommand::Execute(DrawerThread *thread)
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{
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if (thread->skipped_by_thread(args.y))
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return;
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Drawers::Instance()->DrawSpanMaskedTranslucent(&args);
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}
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void DrawSpanAddClampLLVMCommand::Execute(DrawerThread *thread)
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{
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if (thread->skipped_by_thread(args.y))
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return;
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Drawers::Instance()->DrawSpanAddClamp(&args);
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}
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void DrawSpanMaskedAddClampLLVMCommand::Execute(DrawerThread *thread)
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{
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if (thread->skipped_by_thread(args.y))
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return;
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Drawers::Instance()->DrawSpanMaskedAddClamp(&args);
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}
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/////////////////////////////////////////////////////////////////////////////
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WorkerThreadData DrawWall4LLVMCommand::ThreadData(DrawerThread *thread)
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{
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WorkerThreadData d;
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d.core = thread->core;
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d.num_cores = thread->num_cores;
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d.pass_start_y = thread->pass_start_y;
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d.pass_end_y = thread->pass_end_y;
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return d;
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}
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DrawWall4LLVMCommand::DrawWall4LLVMCommand()
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{
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using namespace drawerargs;
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args.dest = (uint32_t*)dc_dest;
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args.dest_y = _dest_y;
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args.count = dc_count;
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args.pitch = dc_pitch;
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args.light_red = dc_shade_constants.light_red;
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args.light_green = dc_shade_constants.light_green;
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args.light_blue = dc_shade_constants.light_blue;
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args.light_alpha = dc_shade_constants.light_alpha;
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args.fade_red = dc_shade_constants.fade_red;
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args.fade_green = dc_shade_constants.fade_green;
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args.fade_blue = dc_shade_constants.fade_blue;
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args.fade_alpha = dc_shade_constants.fade_alpha;
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args.desaturate = dc_shade_constants.desaturate;
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for (int i = 0; i < 4; i++)
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{
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args.texturefrac[i] = dc_wall_texturefrac[i];
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args.iscale[i] = dc_wall_iscale[i];
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args.texturefracx[i] = dc_wall_texturefracx[i];
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args.textureheight[i] = dc_wall_sourceheight[i];
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args.source[i] = (const uint32_t *)dc_wall_source[i];
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args.source2[i] = (const uint32_t *)dc_wall_source2[i];
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args.light[i] = LightBgra::calc_light_multiplier(dc_wall_light[i]);
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}
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args.srcalpha = dc_srcalpha >> (FRACBITS - 8);
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args.destalpha = dc_destalpha >> (FRACBITS - 8);
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args.flags = 0;
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if (dc_shade_constants.simple_shade)
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args.flags |= DrawWallArgs::simple_shade;
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if (args.source2[0] == nullptr)
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args.flags |= DrawWallArgs::nearest_filter;
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args.z = 0.0f;
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args.step_z = 0.0f;
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args.dynlights = nullptr;
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args.num_dynlights = 0;
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DetectRangeError(args.dest, args.dest_y, args.count);
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}
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void DrawWall4LLVMCommand::Execute(DrawerThread *thread)
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{
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WorkerThreadData d = ThreadData(thread);
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Drawers::Instance()->vlinec4(&args, &d);
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}
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FString DrawWall4LLVMCommand::DebugInfo()
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{
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return "DrawWall4\n" + args.ToString();
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}
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/////////////////////////////////////////////////////////////////////////////
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WorkerThreadData DrawWall1LLVMCommand::ThreadData(DrawerThread *thread)
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{
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WorkerThreadData d;
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d.core = thread->core;
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d.num_cores = thread->num_cores;
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d.pass_start_y = thread->pass_start_y;
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d.pass_end_y = thread->pass_end_y;
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return d;
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}
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DrawWall1LLVMCommand::DrawWall1LLVMCommand()
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{
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using namespace drawerargs;
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args.dest = (uint32_t*)dc_dest;
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args.dest_y = _dest_y;
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args.pitch = dc_pitch;
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args.count = dc_count;
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args.texturefrac[0] = dc_texturefrac;
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args.texturefracx[0] = dc_texturefracx;
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args.iscale[0] = dc_iscale;
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args.textureheight[0] = dc_textureheight;
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args.source[0] = (const uint32 *)dc_source;
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args.source2[0] = (const uint32 *)dc_source2;
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args.light[0] = LightBgra::calc_light_multiplier(dc_light);
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args.light_red = dc_shade_constants.light_red;
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args.light_green = dc_shade_constants.light_green;
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args.light_blue = dc_shade_constants.light_blue;
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args.light_alpha = dc_shade_constants.light_alpha;
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args.fade_red = dc_shade_constants.fade_red;
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args.fade_green = dc_shade_constants.fade_green;
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args.fade_blue = dc_shade_constants.fade_blue;
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args.fade_alpha = dc_shade_constants.fade_alpha;
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args.desaturate = dc_shade_constants.desaturate;
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args.srcalpha = dc_srcalpha >> (FRACBITS - 8);
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args.destalpha = dc_destalpha >> (FRACBITS - 8);
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args.flags = 0;
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if (dc_shade_constants.simple_shade)
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args.flags |= DrawWallArgs::simple_shade;
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if (args.source2[0] == nullptr)
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args.flags |= DrawWallArgs::nearest_filter;
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args.z = dc_viewpos.Z;
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args.step_z = dc_viewpos_step.Z;
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args.dynlights = dc_lights;
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args.num_dynlights = dc_num_lights;
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DetectRangeError(args.dest, args.dest_y, args.count);
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}
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void DrawWall1LLVMCommand::Execute(DrawerThread *thread)
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{
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WorkerThreadData d = ThreadData(thread);
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Drawers::Instance()->vlinec1(&args, &d);
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}
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FString DrawWall1LLVMCommand::DebugInfo()
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{
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return "DrawWall1\n" + args.ToString();
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}
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/////////////////////////////////////////////////////////////////////////////
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WorkerThreadData DrawColumnLLVMCommand::ThreadData(DrawerThread *thread)
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{
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WorkerThreadData d;
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d.core = thread->core;
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d.num_cores = thread->num_cores;
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d.pass_start_y = thread->pass_start_y;
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d.pass_end_y = thread->pass_end_y;
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return d;
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}
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FString DrawColumnLLVMCommand::DebugInfo()
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{
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return "DrawColumn\n" + args.ToString();
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}
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DrawColumnLLVMCommand::DrawColumnLLVMCommand()
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{
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using namespace drawerargs;
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args.dest = (uint32_t*)dc_dest;
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args.source = dc_source;
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args.source2 = dc_source2;
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args.colormap = dc_colormap;
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args.translation = dc_translation;
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args.basecolors = (const uint32_t *)GPalette.BaseColors;
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args.pitch = dc_pitch;
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args.count = dc_count;
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args.dest_y = _dest_y;
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args.iscale = dc_iscale;
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args.texturefracx = dc_texturefracx;
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args.textureheight = dc_textureheight;
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args.texturefrac = dc_texturefrac;
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args.light = LightBgra::calc_light_multiplier(dc_light);
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args.color = LightBgra::shade_pal_index_simple(dc_color, args.light);
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args.srccolor = dc_srccolor_bgra;
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args.srcalpha = dc_srcalpha >> (FRACBITS - 8);
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args.destalpha = dc_destalpha >> (FRACBITS - 8);
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args.light_red = dc_shade_constants.light_red;
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args.light_green = dc_shade_constants.light_green;
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args.light_blue = dc_shade_constants.light_blue;
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args.light_alpha = dc_shade_constants.light_alpha;
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args.fade_red = dc_shade_constants.fade_red;
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args.fade_green = dc_shade_constants.fade_green;
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args.fade_blue = dc_shade_constants.fade_blue;
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args.fade_alpha = dc_shade_constants.fade_alpha;
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args.desaturate = dc_shade_constants.desaturate;
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args.flags = 0;
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if (dc_shade_constants.simple_shade)
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args.flags |= DrawColumnArgs::simple_shade;
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if (args.source2 == nullptr)
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args.flags |= DrawColumnArgs::nearest_filter;
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DetectRangeError(args.dest, args.dest_y, args.count);
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}
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void DrawColumnLLVMCommand::Execute(DrawerThread *thread)
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{
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WorkerThreadData d = ThreadData(thread);
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Drawers::Instance()->DrawColumn(&args, &d);
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}
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/////////////////////////////////////////////////////////////////////////////
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WorkerThreadData DrawSkyLLVMCommand::ThreadData(DrawerThread *thread)
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{
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WorkerThreadData d;
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d.core = thread->core;
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d.num_cores = thread->num_cores;
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d.pass_start_y = thread->pass_start_y;
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d.pass_end_y = thread->pass_end_y;
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return d;
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}
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DrawSkyLLVMCommand::DrawSkyLLVMCommand(uint32_t solid_top, uint32_t solid_bottom)
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{
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using namespace drawerargs;
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args.dest = (uint32_t*)dc_dest;
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args.dest_y = _dest_y;
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args.count = dc_count;
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args.pitch = dc_pitch;
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for (int i = 0; i < 4; i++)
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{
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args.texturefrac[i] = dc_wall_texturefrac[i];
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args.iscale[i] = dc_wall_iscale[i];
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args.source0[i] = (const uint32_t *)dc_wall_source[i];
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args.source1[i] = (const uint32_t *)dc_wall_source2[i];
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}
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args.textureheight0 = dc_wall_sourceheight[0];
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args.textureheight1 = dc_wall_sourceheight[1];
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args.top_color = solid_top;
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args.bottom_color = solid_bottom;
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DetectRangeError(args.dest, args.dest_y, args.count);
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}
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FString DrawSkyLLVMCommand::DebugInfo()
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{
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return "DrawSky\n" + args.ToString();
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}
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/////////////////////////////////////////////////////////////////////////////
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DrawFuzzColumnRGBACommand::DrawFuzzColumnRGBACommand()
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{
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using namespace drawerargs;
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_x = dc_x;
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_yl = dc_yl;
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_yh = dc_yh;
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_destorg = dc_destorg;
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_pitch = dc_pitch;
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_fuzzpos = fuzzpos;
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_fuzzviewheight = fuzzviewheight;
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}
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void DrawFuzzColumnRGBACommand::Execute(DrawerThread *thread)
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{
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int yl = MAX(_yl, 1);
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int yh = MIN(_yh, _fuzzviewheight);
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int count = thread->count_for_thread(yl, yh - yl + 1);
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// Zero length.
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if (count <= 0)
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return;
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uint32_t *dest = thread->dest_for_thread(yl, _pitch, ylookup[yl] + _x + (uint32_t*)_destorg);
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int pitch = _pitch * thread->num_cores;
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int fuzzstep = thread->num_cores;
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int fuzz = (_fuzzpos + thread->skipped_by_thread(yl)) % FUZZTABLE;
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yl += thread->skipped_by_thread(yl);
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// Handle the case where we would go out of bounds at the top:
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if (yl < fuzzstep)
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{
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uint32_t *srcdest = dest + fuzzoffset[fuzz] * fuzzstep + pitch;
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//assert(static_cast<int>((srcdest - (uint32_t*)dc_destorg) / (_pitch)) < viewheight);
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uint32_t bg = *srcdest;
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uint32_t red = RPART(bg) * 3 / 4;
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uint32_t green = GPART(bg) * 3 / 4;
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uint32_t blue = BPART(bg) * 3 / 4;
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*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
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dest += pitch;
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fuzz += fuzzstep;
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fuzz %= FUZZTABLE;
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count--;
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if (count == 0)
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return;
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}
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bool lowerbounds = (yl + (count + fuzzstep - 1) * fuzzstep > _fuzzviewheight);
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if (lowerbounds)
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count--;
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// Fuzz where fuzzoffset stays within bounds
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while (count > 0)
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{
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int available = (FUZZTABLE - fuzz);
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int next_wrap = available / fuzzstep;
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if (available % fuzzstep != 0)
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next_wrap++;
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int cnt = MIN(count, next_wrap);
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count -= cnt;
|
|
do
|
|
{
|
|
uint32_t *srcdest = dest + fuzzoffset[fuzz] * fuzzstep;
|
|
//assert(static_cast<int>((srcdest - (uint32_t*)dc_destorg) / (_pitch)) < viewheight);
|
|
|
|
uint32_t bg = *srcdest;
|
|
|
|
uint32_t red = RPART(bg) * 3 / 4;
|
|
uint32_t green = GPART(bg) * 3 / 4;
|
|
uint32_t blue = BPART(bg) * 3 / 4;
|
|
|
|
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
|
|
dest += pitch;
|
|
fuzz += fuzzstep;
|
|
} while (--cnt);
|
|
|
|
fuzz %= FUZZTABLE;
|
|
}
|
|
|
|
// Handle the case where we would go out of bounds at the bottom
|
|
if (lowerbounds)
|
|
{
|
|
uint32_t *srcdest = dest + fuzzoffset[fuzz] * fuzzstep - pitch;
|
|
//assert(static_cast<int>((srcdest - (uint32_t*)dc_destorg) / (_pitch)) < viewheight);
|
|
|
|
uint32_t bg = *srcdest;
|
|
|
|
uint32_t red = RPART(bg) * 3 / 4;
|
|
uint32_t green = GPART(bg) * 3 / 4;
|
|
uint32_t blue = BPART(bg) * 3 / 4;
|
|
|
|
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
|
|
}
|
|
}
|
|
|
|
FString DrawFuzzColumnRGBACommand::DebugInfo()
|
|
{
|
|
return "DrawFuzzColumn";
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
FillSpanRGBACommand::FillSpanRGBACommand()
|
|
{
|
|
using namespace drawerargs;
|
|
|
|
_x1 = ds_x1;
|
|
_x2 = ds_x2;
|
|
_y = ds_y;
|
|
_destorg = dc_destorg;
|
|
_light = ds_light;
|
|
_color = ds_color;
|
|
}
|
|
|
|
void FillSpanRGBACommand::Execute(DrawerThread *thread)
|
|
{
|
|
if (thread->line_skipped_by_thread(_y))
|
|
return;
|
|
|
|
uint32_t *dest = ylookup[_y] + _x1 + (uint32_t*)_destorg;
|
|
int count = (_x2 - _x1 + 1);
|
|
uint32_t light = LightBgra::calc_light_multiplier(_light);
|
|
uint32_t color = LightBgra::shade_pal_index_simple(_color, light);
|
|
for (int i = 0; i < count; i++)
|
|
dest[i] = color;
|
|
}
|
|
|
|
FString FillSpanRGBACommand::DebugInfo()
|
|
{
|
|
return "FillSpan";
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
DrawSlabRGBACommand::DrawSlabRGBACommand(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p, ShadeConstants shade_constants, const uint8_t *colormap, fixed_t light)
|
|
{
|
|
using namespace drawerargs;
|
|
|
|
_dx = dx;
|
|
_v = v;
|
|
_dy = dy;
|
|
_vi = vi;
|
|
_voxelptr = vptr;
|
|
_p = (uint32_t *)p;
|
|
_shade_constants = shade_constants;
|
|
_colormap = colormap;
|
|
_light = light;
|
|
_pitch = dc_pitch;
|
|
_start_y = static_cast<int>((p - dc_destorg) / (dc_pitch * 4));
|
|
assert(dx > 0);
|
|
}
|
|
|
|
void DrawSlabRGBACommand::Execute(DrawerThread *thread)
|
|
{
|
|
int dx = _dx;
|
|
fixed_t v = _v;
|
|
int dy = _dy;
|
|
fixed_t vi = _vi;
|
|
const uint8_t *vptr = _voxelptr;
|
|
uint32_t *p = _p;
|
|
ShadeConstants shade_constants = _shade_constants;
|
|
const uint8_t *colormap = _colormap;
|
|
uint32_t light = LightBgra::calc_light_multiplier(_light);
|
|
int pitch = _pitch;
|
|
int x;
|
|
|
|
dy = thread->count_for_thread(_start_y, dy);
|
|
p = thread->dest_for_thread(_start_y, pitch, p);
|
|
v += vi * thread->skipped_by_thread(_start_y);
|
|
vi *= thread->num_cores;
|
|
pitch *= thread->num_cores;
|
|
|
|
if (dx == 1)
|
|
{
|
|
while (dy > 0)
|
|
{
|
|
*p = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
|
|
p += pitch;
|
|
v += vi;
|
|
dy--;
|
|
}
|
|
}
|
|
else if (dx == 2)
|
|
{
|
|
while (dy > 0)
|
|
{
|
|
uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
|
|
p[0] = color;
|
|
p[1] = color;
|
|
p += pitch;
|
|
v += vi;
|
|
dy--;
|
|
}
|
|
}
|
|
else if (dx == 3)
|
|
{
|
|
while (dy > 0)
|
|
{
|
|
uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
|
|
p[0] = color;
|
|
p[1] = color;
|
|
p[2] = color;
|
|
p += pitch;
|
|
v += vi;
|
|
dy--;
|
|
}
|
|
}
|
|
else if (dx == 4)
|
|
{
|
|
while (dy > 0)
|
|
{
|
|
uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
|
|
p[0] = color;
|
|
p[1] = color;
|
|
p[2] = color;
|
|
p[3] = color;
|
|
p += pitch;
|
|
v += vi;
|
|
dy--;
|
|
}
|
|
}
|
|
else while (dy > 0)
|
|
{
|
|
uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
|
|
// The optimizer will probably turn this into a memset call.
|
|
// Since dx is not likely to be large, I'm not sure that's a good thing,
|
|
// hence the alternatives above.
|
|
for (x = 0; x < dx; x++)
|
|
{
|
|
p[x] = color;
|
|
}
|
|
p += pitch;
|
|
v += vi;
|
|
dy--;
|
|
}
|
|
}
|
|
|
|
FString DrawSlabRGBACommand::DebugInfo()
|
|
{
|
|
return "DrawSlab";
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
DrawFogBoundaryLineRGBACommand::DrawFogBoundaryLineRGBACommand(int y, int x, int x2)
|
|
{
|
|
using namespace drawerargs;
|
|
|
|
_y = y;
|
|
_x = x;
|
|
_x2 = x2;
|
|
|
|
_destorg = dc_destorg;
|
|
_light = dc_light;
|
|
_shade_constants = dc_shade_constants;
|
|
}
|
|
|
|
void DrawFogBoundaryLineRGBACommand::Execute(DrawerThread *thread)
|
|
{
|
|
if (thread->line_skipped_by_thread(_y))
|
|
return;
|
|
|
|
int y = _y;
|
|
int x = _x;
|
|
int x2 = _x2;
|
|
|
|
uint32_t *dest = ylookup[y] + (uint32_t*)_destorg;
|
|
|
|
uint32_t light = LightBgra::calc_light_multiplier(_light);
|
|
ShadeConstants constants = _shade_constants;
|
|
|
|
do
|
|
{
|
|
uint32_t red = (dest[x] >> 16) & 0xff;
|
|
uint32_t green = (dest[x] >> 8) & 0xff;
|
|
uint32_t blue = dest[x] & 0xff;
|
|
|
|
if (constants.simple_shade)
|
|
{
|
|
red = red * light / 256;
|
|
green = green * light / 256;
|
|
blue = blue * light / 256;
|
|
}
|
|
else
|
|
{
|
|
uint32_t inv_light = 256 - light;
|
|
uint32_t inv_desaturate = 256 - constants.desaturate;
|
|
|
|
uint32_t intensity = ((red * 77 + green * 143 + blue * 37) >> 8) * constants.desaturate;
|
|
|
|
red = (red * inv_desaturate + intensity) / 256;
|
|
green = (green * inv_desaturate + intensity) / 256;
|
|
blue = (blue * inv_desaturate + intensity) / 256;
|
|
|
|
red = (constants.fade_red * inv_light + red * light) / 256;
|
|
green = (constants.fade_green * inv_light + green * light) / 256;
|
|
blue = (constants.fade_blue * inv_light + blue * light) / 256;
|
|
|
|
red = (red * constants.light_red) / 256;
|
|
green = (green * constants.light_green) / 256;
|
|
blue = (blue * constants.light_blue) / 256;
|
|
}
|
|
|
|
dest[x] = 0xff000000 | (red << 16) | (green << 8) | blue;
|
|
} while (++x <= x2);
|
|
}
|
|
|
|
FString DrawFogBoundaryLineRGBACommand::DebugInfo()
|
|
{
|
|
return "DrawFogBoundaryLine";
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
DrawTiltedSpanRGBACommand::DrawTiltedSpanRGBACommand(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy)
|
|
{
|
|
using namespace drawerargs;
|
|
|
|
_x1 = x1;
|
|
_x2 = x2;
|
|
_y = y;
|
|
_destorg = dc_destorg;
|
|
_light = ds_light;
|
|
_shade_constants = ds_shade_constants;
|
|
_plane_sz = plane_sz;
|
|
_plane_su = plane_su;
|
|
_plane_sv = plane_sv;
|
|
_plane_shade = plane_shade;
|
|
_planeshade = planeshade;
|
|
_planelightfloat = planelightfloat;
|
|
_pviewx = pviewx;
|
|
_pviewy = pviewy;
|
|
_source = (const uint32_t*)ds_source;
|
|
_xbits = ds_xbits;
|
|
_ybits = ds_ybits;
|
|
}
|
|
|
|
void DrawTiltedSpanRGBACommand::Execute(DrawerThread *thread)
|
|
{
|
|
if (thread->line_skipped_by_thread(_y))
|
|
return;
|
|
|
|
//#define SPANSIZE 32
|
|
//#define INVSPAN 0.03125f
|
|
//#define SPANSIZE 8
|
|
//#define INVSPAN 0.125f
|
|
#define SPANSIZE 16
|
|
#define INVSPAN 0.0625f
|
|
|
|
int source_width = 1 << _xbits;
|
|
int source_height = 1 << _ybits;
|
|
|
|
uint32_t *dest = ylookup[_y] + _x1 + (uint32_t*)_destorg;
|
|
int count = _x2 - _x1 + 1;
|
|
|
|
// Depth (Z) change across the span
|
|
double iz = _plane_sz[2] + _plane_sz[1] * (centery - _y) + _plane_sz[0] * (_x1 - centerx);
|
|
|
|
// Light change across the span
|
|
fixed_t lightstart = _light;
|
|
fixed_t lightend = lightstart;
|
|
if (_plane_shade)
|
|
{
|
|
double vis_start = iz * _planelightfloat;
|
|
double vis_end = (iz + _plane_sz[0] * count) * _planelightfloat;
|
|
|
|
lightstart = LIGHTSCALE(vis_start, _planeshade);
|
|
lightend = LIGHTSCALE(vis_end, _planeshade);
|
|
}
|
|
fixed_t light = lightstart;
|
|
fixed_t steplight = (lightend - lightstart) / count;
|
|
|
|
// Texture coordinates
|
|
double uz = _plane_su[2] + _plane_su[1] * (centery - _y) + _plane_su[0] * (_x1 - centerx);
|
|
double vz = _plane_sv[2] + _plane_sv[1] * (centery - _y) + _plane_sv[0] * (_x1 - centerx);
|
|
double startz = 1.f / iz;
|
|
double startu = uz*startz;
|
|
double startv = vz*startz;
|
|
double izstep = _plane_sz[0] * SPANSIZE;
|
|
double uzstep = _plane_su[0] * SPANSIZE;
|
|
double vzstep = _plane_sv[0] * SPANSIZE;
|
|
|
|
// Linear interpolate in sizes of SPANSIZE to increase speed
|
|
while (count >= SPANSIZE)
|
|
{
|
|
iz += izstep;
|
|
uz += uzstep;
|
|
vz += vzstep;
|
|
|
|
double endz = 1.f / iz;
|
|
double endu = uz*endz;
|
|
double endv = vz*endz;
|
|
uint32_t stepu = (uint32_t)(SQWORD((endu - startu) * INVSPAN));
|
|
uint32_t stepv = (uint32_t)(SQWORD((endv - startv) * INVSPAN));
|
|
uint32_t u = (uint32_t)(SQWORD(startu) + _pviewx);
|
|
uint32_t v = (uint32_t)(SQWORD(startv) + _pviewy);
|
|
|
|
for (int i = 0; i < SPANSIZE; i++)
|
|
{
|
|
uint32_t sx = ((u >> 16) * source_width) >> 16;
|
|
uint32_t sy = ((v >> 16) * source_height) >> 16;
|
|
uint32_t fg = _source[sy + sx * source_height];
|
|
|
|
if (_shade_constants.simple_shade)
|
|
*(dest++) = LightBgra::shade_bgra_simple(fg, LightBgra::calc_light_multiplier(light));
|
|
else
|
|
*(dest++) = LightBgra::shade_bgra(fg, LightBgra::calc_light_multiplier(light), _shade_constants);
|
|
|
|
u += stepu;
|
|
v += stepv;
|
|
light += steplight;
|
|
}
|
|
startu = endu;
|
|
startv = endv;
|
|
count -= SPANSIZE;
|
|
}
|
|
|
|
// The last few pixels at the end
|
|
while (count > 0)
|
|
{
|
|
double endz = 1.f / iz;
|
|
startu = uz*endz;
|
|
startv = vz*endz;
|
|
uint32_t u = (uint32_t)(SQWORD(startu) + _pviewx);
|
|
uint32_t v = (uint32_t)(SQWORD(startv) + _pviewy);
|
|
|
|
uint32_t sx = ((u >> 16) * source_width) >> 16;
|
|
uint32_t sy = ((v >> 16) * source_height) >> 16;
|
|
uint32_t fg = _source[sy + sx * source_height];
|
|
|
|
if (_shade_constants.simple_shade)
|
|
*(dest++) = LightBgra::shade_bgra_simple(fg, LightBgra::calc_light_multiplier(light));
|
|
else
|
|
*(dest++) = LightBgra::shade_bgra(fg, LightBgra::calc_light_multiplier(light), _shade_constants);
|
|
|
|
iz += _plane_sz[0];
|
|
uz += _plane_su[0];
|
|
vz += _plane_sv[0];
|
|
light += steplight;
|
|
count--;
|
|
}
|
|
}
|
|
|
|
FString DrawTiltedSpanRGBACommand::DebugInfo()
|
|
{
|
|
return "DrawTiltedSpan";
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
DrawColoredSpanRGBACommand::DrawColoredSpanRGBACommand(int y, int x1, int x2)
|
|
{
|
|
using namespace drawerargs;
|
|
|
|
_y = y;
|
|
_x1 = x1;
|
|
_x2 = x2;
|
|
|
|
_destorg = dc_destorg;
|
|
_light = ds_light;
|
|
_color = ds_color;
|
|
}
|
|
|
|
void DrawColoredSpanRGBACommand::Execute(DrawerThread *thread)
|
|
{
|
|
if (thread->line_skipped_by_thread(_y))
|
|
return;
|
|
|
|
int y = _y;
|
|
int x1 = _x1;
|
|
int x2 = _x2;
|
|
|
|
uint32_t *dest = ylookup[y] + x1 + (uint32_t*)_destorg;
|
|
int count = (x2 - x1 + 1);
|
|
uint32_t light = LightBgra::calc_light_multiplier(_light);
|
|
uint32_t color = LightBgra::shade_pal_index_simple(_color, light);
|
|
for (int i = 0; i < count; i++)
|
|
dest[i] = color;
|
|
}
|
|
|
|
FString DrawColoredSpanRGBACommand::DebugInfo()
|
|
{
|
|
return "DrawColoredSpan";
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
FillTransColumnRGBACommand::FillTransColumnRGBACommand(int x, int y1, int y2, int color, int a)
|
|
{
|
|
using namespace drawerargs;
|
|
|
|
_x = x;
|
|
_y1 = y1;
|
|
_y2 = y2;
|
|
_color = color;
|
|
_a = a;
|
|
|
|
_destorg = dc_destorg;
|
|
_pitch = dc_pitch;
|
|
}
|
|
|
|
void FillTransColumnRGBACommand::Execute(DrawerThread *thread)
|
|
{
|
|
int x = _x;
|
|
int y1 = _y1;
|
|
int y2 = _y2;
|
|
int color = _color;
|
|
int a = _a;
|
|
|
|
int ycount = thread->count_for_thread(y1, y2 - y1 + 1);
|
|
if (ycount <= 0)
|
|
return;
|
|
|
|
uint32_t fg = GPalette.BaseColors[color].d;
|
|
uint32_t fg_red = (fg >> 16) & 0xff;
|
|
uint32_t fg_green = (fg >> 8) & 0xff;
|
|
uint32_t fg_blue = fg & 0xff;
|
|
|
|
uint32_t alpha = a + 1;
|
|
uint32_t inv_alpha = 256 - alpha;
|
|
|
|
fg_red *= alpha;
|
|
fg_green *= alpha;
|
|
fg_blue *= alpha;
|
|
|
|
int spacing = _pitch * thread->num_cores;
|
|
uint32_t *dest = thread->dest_for_thread(y1, _pitch, ylookup[y1] + x + (uint32_t*)_destorg);
|
|
|
|
for (int y = 0; y < ycount; y++)
|
|
{
|
|
uint32_t bg_red = (*dest >> 16) & 0xff;
|
|
uint32_t bg_green = (*dest >> 8) & 0xff;
|
|
uint32_t bg_blue = (*dest) & 0xff;
|
|
|
|
uint32_t red = (fg_red + bg_red * inv_alpha) / 256;
|
|
uint32_t green = (fg_green + bg_green * inv_alpha) / 256;
|
|
uint32_t blue = (fg_blue + bg_blue * inv_alpha) / 256;
|
|
|
|
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
|
|
dest += spacing;
|
|
}
|
|
}
|
|
|
|
FString FillTransColumnRGBACommand::DebugInfo()
|
|
{
|
|
return "FillTransColumn";
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
ApplySpecialColormapRGBACommand::ApplySpecialColormapRGBACommand(FSpecialColormap *colormap, DFrameBuffer *screen)
|
|
{
|
|
buffer = screen->GetBuffer();
|
|
pitch = screen->GetPitch();
|
|
width = screen->GetWidth();
|
|
height = screen->GetHeight();
|
|
|
|
start_red = (int)(colormap->ColorizeStart[0] * 255);
|
|
start_green = (int)(colormap->ColorizeStart[1] * 255);
|
|
start_blue = (int)(colormap->ColorizeStart[2] * 255);
|
|
end_red = (int)(colormap->ColorizeEnd[0] * 255);
|
|
end_green = (int)(colormap->ColorizeEnd[1] * 255);
|
|
end_blue = (int)(colormap->ColorizeEnd[2] * 255);
|
|
}
|
|
|
|
#ifdef NO_SSE
|
|
void ApplySpecialColormapRGBACommand::Execute(DrawerThread *thread)
|
|
{
|
|
int y = thread->skipped_by_thread(0);
|
|
int count = thread->count_for_thread(0, height);
|
|
while (count > 0)
|
|
{
|
|
uint8_t *pixels = buffer + y * pitch * 4;
|
|
for (int x = 0; x < width; x++)
|
|
{
|
|
int fg_red = pixels[2];
|
|
int fg_green = pixels[1];
|
|
int fg_blue = pixels[0];
|
|
|
|
int gray = (fg_red * 77 + fg_green * 143 + fg_blue * 37) >> 8;
|
|
gray += (gray >> 7); // gray*=256/255
|
|
int inv_gray = 256 - gray;
|
|
|
|
int red = clamp((start_red * inv_gray + end_red * gray) >> 8, 0, 255);
|
|
int green = clamp((start_green * inv_gray + end_green * gray) >> 8, 0, 255);
|
|
int blue = clamp((start_blue * inv_gray + end_blue * gray) >> 8, 0, 255);
|
|
|
|
pixels[0] = (uint8_t)blue;
|
|
pixels[1] = (uint8_t)green;
|
|
pixels[2] = (uint8_t)red;
|
|
pixels[3] = 0xff;
|
|
|
|
pixels += 4;
|
|
}
|
|
y += thread->num_cores;
|
|
count--;
|
|
}
|
|
}
|
|
#else
|
|
void ApplySpecialColormapRGBACommand::Execute(DrawerThread *thread)
|
|
{
|
|
int y = thread->skipped_by_thread(0);
|
|
int count = thread->count_for_thread(0, height);
|
|
__m128i gray_weight = _mm_set_epi16(256, 77, 143, 37, 256, 77, 143, 37);
|
|
__m128i start_end = _mm_set_epi16(255, start_red, start_green, start_blue, 255, end_red, end_green, end_blue);
|
|
while (count > 0)
|
|
{
|
|
uint8_t *pixels = buffer + y * pitch * 4;
|
|
int sse_length = width / 4;
|
|
for (int x = 0; x < sse_length; x++)
|
|
{
|
|
// Unpack to integers:
|
|
__m128i p = _mm_loadu_si128((const __m128i*)pixels);
|
|
|
|
__m128i p16_0 = _mm_unpacklo_epi8(p, _mm_setzero_si128());
|
|
__m128i p16_1 = _mm_unpackhi_epi8(p, _mm_setzero_si128());
|
|
|
|
// Add gray weighting to colors
|
|
__m128i mullo0 = _mm_mullo_epi16(p16_0, gray_weight);
|
|
__m128i mullo1 = _mm_mullo_epi16(p16_1, gray_weight);
|
|
__m128i p32_0 = _mm_unpacklo_epi16(mullo0, _mm_setzero_si128());
|
|
__m128i p32_1 = _mm_unpackhi_epi16(mullo0, _mm_setzero_si128());
|
|
__m128i p32_2 = _mm_unpacklo_epi16(mullo1, _mm_setzero_si128());
|
|
__m128i p32_3 = _mm_unpackhi_epi16(mullo1, _mm_setzero_si128());
|
|
|
|
// Transpose to get color components in individual vectors:
|
|
__m128 tmpx = _mm_castsi128_ps(p32_0);
|
|
__m128 tmpy = _mm_castsi128_ps(p32_1);
|
|
__m128 tmpz = _mm_castsi128_ps(p32_2);
|
|
__m128 tmpw = _mm_castsi128_ps(p32_3);
|
|
_MM_TRANSPOSE4_PS(tmpx, tmpy, tmpz, tmpw);
|
|
__m128i blue = _mm_castps_si128(tmpx);
|
|
__m128i green = _mm_castps_si128(tmpy);
|
|
__m128i red = _mm_castps_si128(tmpz);
|
|
__m128i alpha = _mm_castps_si128(tmpw);
|
|
|
|
// Calculate gray and 256-gray values:
|
|
__m128i gray = _mm_srli_epi32(_mm_add_epi32(_mm_add_epi32(red, green), blue), 8);
|
|
__m128i inv_gray = _mm_sub_epi32(_mm_set1_epi32(256), gray);
|
|
|
|
// p32 = start * inv_gray + end * gray:
|
|
__m128i gray0 = _mm_shuffle_epi32(gray, _MM_SHUFFLE(0, 0, 0, 0));
|
|
__m128i gray1 = _mm_shuffle_epi32(gray, _MM_SHUFFLE(1, 1, 1, 1));
|
|
__m128i gray2 = _mm_shuffle_epi32(gray, _MM_SHUFFLE(2, 2, 2, 2));
|
|
__m128i gray3 = _mm_shuffle_epi32(gray, _MM_SHUFFLE(3, 3, 3, 3));
|
|
__m128i inv_gray0 = _mm_shuffle_epi32(inv_gray, _MM_SHUFFLE(0, 0, 0, 0));
|
|
__m128i inv_gray1 = _mm_shuffle_epi32(inv_gray, _MM_SHUFFLE(1, 1, 1, 1));
|
|
__m128i inv_gray2 = _mm_shuffle_epi32(inv_gray, _MM_SHUFFLE(2, 2, 2, 2));
|
|
__m128i inv_gray3 = _mm_shuffle_epi32(inv_gray, _MM_SHUFFLE(3, 3, 3, 3));
|
|
__m128i gray16_0 = _mm_packs_epi32(gray0, inv_gray0);
|
|
__m128i gray16_1 = _mm_packs_epi32(gray1, inv_gray1);
|
|
__m128i gray16_2 = _mm_packs_epi32(gray2, inv_gray2);
|
|
__m128i gray16_3 = _mm_packs_epi32(gray3, inv_gray3);
|
|
__m128i gray16_0_mullo = _mm_mullo_epi16(gray16_0, start_end);
|
|
__m128i gray16_1_mullo = _mm_mullo_epi16(gray16_1, start_end);
|
|
__m128i gray16_2_mullo = _mm_mullo_epi16(gray16_2, start_end);
|
|
__m128i gray16_3_mullo = _mm_mullo_epi16(gray16_3, start_end);
|
|
__m128i gray16_0_mulhi = _mm_mulhi_epi16(gray16_0, start_end);
|
|
__m128i gray16_1_mulhi = _mm_mulhi_epi16(gray16_1, start_end);
|
|
__m128i gray16_2_mulhi = _mm_mulhi_epi16(gray16_2, start_end);
|
|
__m128i gray16_3_mulhi = _mm_mulhi_epi16(gray16_3, start_end);
|
|
p32_0 = _mm_srli_epi32(_mm_add_epi32(_mm_unpacklo_epi16(gray16_0_mullo, gray16_0_mulhi), _mm_unpackhi_epi16(gray16_0_mullo, gray16_0_mulhi)), 8);
|
|
p32_1 = _mm_srli_epi32(_mm_add_epi32(_mm_unpacklo_epi16(gray16_1_mullo, gray16_1_mulhi), _mm_unpackhi_epi16(gray16_1_mullo, gray16_1_mulhi)), 8);
|
|
p32_2 = _mm_srli_epi32(_mm_add_epi32(_mm_unpacklo_epi16(gray16_2_mullo, gray16_2_mulhi), _mm_unpackhi_epi16(gray16_2_mullo, gray16_2_mulhi)), 8);
|
|
p32_3 = _mm_srli_epi32(_mm_add_epi32(_mm_unpacklo_epi16(gray16_3_mullo, gray16_3_mulhi), _mm_unpackhi_epi16(gray16_3_mullo, gray16_3_mulhi)), 8);
|
|
|
|
p16_0 = _mm_packs_epi32(p32_0, p32_1);
|
|
p16_1 = _mm_packs_epi32(p32_2, p32_3);
|
|
p = _mm_packus_epi16(p16_0, p16_1);
|
|
|
|
_mm_storeu_si128((__m128i*)pixels, p);
|
|
pixels += 16;
|
|
}
|
|
|
|
for (int x = sse_length * 4; x < width; x++)
|
|
{
|
|
int fg_red = pixels[2];
|
|
int fg_green = pixels[1];
|
|
int fg_blue = pixels[0];
|
|
|
|
int gray = (fg_red * 77 + fg_green * 143 + fg_blue * 37) >> 8;
|
|
gray += (gray >> 7); // gray*=256/255
|
|
int inv_gray = 256 - gray;
|
|
|
|
int red = clamp((start_red * inv_gray + end_red * gray) >> 8, 0, 255);
|
|
int green = clamp((start_green * inv_gray + end_green * gray) >> 8, 0, 255);
|
|
int blue = clamp((start_blue * inv_gray + end_blue * gray) >> 8, 0, 255);
|
|
|
|
pixels[0] = (uint8_t)blue;
|
|
pixels[1] = (uint8_t)green;
|
|
pixels[2] = (uint8_t)red;
|
|
pixels[3] = 0xff;
|
|
|
|
pixels += 4;
|
|
}
|
|
|
|
y += thread->num_cores;
|
|
count--;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
namespace
|
|
{
|
|
static uint32_t particle_texture[16 * 16] =
|
|
{
|
|
1 * 1, 2 * 1, 3 * 1, 4 * 1, 5 * 1, 6 * 1, 7 * 1, 8 * 1, 8 * 1, 7 * 1, 6 * 1, 5 * 1, 4 * 1, 3 * 1, 2 * 1, 1 * 1,
|
|
1 * 2, 2 * 2, 3 * 2, 4 * 2, 5 * 2, 6 * 2, 7 * 2, 8 * 2, 8 * 2, 7 * 2, 6 * 2, 5 * 2, 4 * 2, 3 * 2, 2 * 2, 1 * 2,
|
|
1 * 3, 2 * 3, 3 * 3, 4 * 3, 5 * 3, 6 * 3, 7 * 3, 8 * 3, 8 * 3, 7 * 3, 6 * 3, 5 * 3, 4 * 3, 3 * 3, 2 * 3, 1 * 3,
|
|
1 * 4, 2 * 4, 3 * 4, 4 * 4, 5 * 4, 6 * 4, 7 * 4, 8 * 4, 8 * 4, 7 * 4, 6 * 4, 5 * 4, 4 * 4, 3 * 4, 2 * 4, 1 * 4,
|
|
1 * 5, 2 * 5, 3 * 5, 4 * 5, 5 * 5, 6 * 5, 7 * 5, 8 * 5, 8 * 5, 7 * 5, 6 * 5, 5 * 5, 4 * 5, 3 * 5, 2 * 5, 1 * 5,
|
|
1 * 6, 2 * 6, 3 * 6, 4 * 6, 5 * 6, 6 * 6, 7 * 6, 8 * 6, 8 * 6, 7 * 6, 6 * 6, 5 * 6, 4 * 6, 3 * 6, 2 * 6, 1 * 6,
|
|
1 * 7, 2 * 7, 3 * 7, 4 * 7, 5 * 7, 6 * 7, 7 * 7, 8 * 7, 8 * 7, 7 * 7, 6 * 7, 5 * 7, 4 * 7, 3 * 7, 2 * 7, 1 * 7,
|
|
1 * 8, 2 * 8, 3 * 8, 4 * 8, 5 * 8, 6 * 8, 7 * 8, 8 * 8, 8 * 8, 7 * 8, 6 * 8, 5 * 8, 4 * 8, 3 * 8, 2 * 8, 1 * 8,
|
|
1 * 8, 2 * 8, 3 * 8, 4 * 8, 5 * 8, 6 * 8, 7 * 8, 8 * 8, 8 * 8, 7 * 8, 6 * 8, 5 * 8, 4 * 8, 3 * 8, 2 * 8, 1 * 8,
|
|
1 * 7, 2 * 7, 3 * 7, 4 * 7, 5 * 7, 6 * 7, 7 * 7, 8 * 7, 8 * 7, 7 * 7, 6 * 7, 5 * 7, 4 * 7, 3 * 7, 2 * 7, 1 * 7,
|
|
1 * 6, 2 * 6, 3 * 6, 4 * 6, 5 * 6, 6 * 6, 7 * 6, 8 * 6, 8 * 6, 7 * 6, 6 * 6, 5 * 6, 4 * 6, 3 * 6, 2 * 6, 1 * 6,
|
|
1 * 5, 2 * 5, 3 * 5, 4 * 5, 5 * 5, 6 * 5, 7 * 5, 8 * 5, 8 * 5, 7 * 5, 6 * 5, 5 * 5, 4 * 5, 3 * 5, 2 * 5, 1 * 5,
|
|
1 * 4, 2 * 4, 3 * 4, 4 * 4, 5 * 4, 6 * 4, 7 * 4, 8 * 4, 8 * 4, 7 * 4, 6 * 4, 5 * 4, 4 * 4, 3 * 4, 2 * 4, 1 * 4,
|
|
1 * 3, 2 * 3, 3 * 3, 4 * 3, 5 * 3, 6 * 3, 7 * 3, 8 * 3, 8 * 3, 7 * 3, 6 * 3, 5 * 3, 4 * 3, 3 * 3, 2 * 3, 1 * 3,
|
|
1 * 2, 2 * 2, 3 * 2, 4 * 2, 5 * 2, 6 * 2, 7 * 2, 8 * 2, 8 * 2, 7 * 2, 6 * 2, 5 * 2, 4 * 2, 3 * 2, 2 * 2, 1 * 2,
|
|
1 * 1, 2 * 1, 3 * 1, 4 * 1, 5 * 1, 6 * 1, 7 * 1, 8 * 1, 8 * 1, 7 * 1, 6 * 1, 5 * 1, 4 * 1, 3 * 1, 2 * 1, 1 * 1
|
|
};
|
|
}
|
|
|
|
DrawParticleColumnRGBACommand::DrawParticleColumnRGBACommand(uint32_t *dest, int dest_y, int pitch, int count, uint32_t fg, uint32_t alpha, uint32_t fracposx)
|
|
{
|
|
_dest = dest;
|
|
_pitch = pitch;
|
|
_count = count;
|
|
_fg = fg;
|
|
_alpha = alpha;
|
|
_fracposx = fracposx;
|
|
_dest_y = dest_y;
|
|
}
|
|
|
|
void DrawParticleColumnRGBACommand::Execute(DrawerThread *thread)
|
|
{
|
|
int count = thread->count_for_thread(_dest_y, _count);
|
|
if (count <= 0)
|
|
return;
|
|
|
|
uint32_t *dest = thread->dest_for_thread(_dest_y, _pitch, _dest);
|
|
int pitch = _pitch * thread->num_cores;
|
|
|
|
const uint32_t *source = &particle_texture[(_fracposx >> FRACBITS) * 16];
|
|
uint32_t particle_alpha = _alpha;
|
|
|
|
uint32_t fracstep = 16 * FRACUNIT / _count;
|
|
uint32_t fracpos = fracstep * thread->skipped_by_thread(_dest_y) + fracstep / 2;
|
|
fracstep *= thread->num_cores;
|
|
|
|
uint32_t fg_red = (_fg >> 16) & 0xff;
|
|
uint32_t fg_green = (_fg >> 8) & 0xff;
|
|
uint32_t fg_blue = _fg & 0xff;
|
|
|
|
for (int y = 0; y < count; y++)
|
|
{
|
|
uint32_t alpha = (source[fracpos >> FRACBITS] * particle_alpha) >> 6;
|
|
uint32_t inv_alpha = 256 - alpha;
|
|
|
|
uint32_t bg_red = (*dest >> 16) & 0xff;
|
|
uint32_t bg_green = (*dest >> 8) & 0xff;
|
|
uint32_t bg_blue = (*dest) & 0xff;
|
|
|
|
uint32_t red = (fg_red * alpha + bg_red * inv_alpha) / 256;
|
|
uint32_t green = (fg_green * alpha + bg_green * inv_alpha) / 256;
|
|
uint32_t blue = (fg_blue * alpha + bg_blue * inv_alpha) / 256;
|
|
|
|
*dest = 0xff000000 | (red << 16) | (green << 8) | blue;
|
|
dest += pitch;
|
|
fracpos += fracstep;
|
|
}
|
|
}
|
|
|
|
FString DrawParticleColumnRGBACommand::DebugInfo()
|
|
{
|
|
return "DrawParticle";
|
|
}
|
|
|
|
}
|