mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-02 00:11:59 +00:00
1025 lines
29 KiB
C++
1025 lines
29 KiB
C++
#ifndef DOBJTYPE_H
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#define DOBJTYPE_H
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#ifndef __DOBJECT_H__
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#error You must #include "dobject.h" to get dobjtype.h
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#endif
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typedef std::pair<const class PType *, unsigned> FTypeAndOffset;
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#include "vm.h"
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// Variable/parameter/field flags -------------------------------------------
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// Making all these different storage types use a common set of flags seems
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// like the simplest thing to do.
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enum
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{
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VARF_Optional = (1<<0), // func param is optional
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VARF_Method = (1<<1), // func has an implied self parameter
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VARF_Action = (1<<2), // func has implied owner and state parameters
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VARF_Native = (1<<3), // func is native code, field is natively defined
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VARF_ReadOnly = (1<<4), // field is read only, do not write to it
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VARF_Private = (1<<5), // field is private to containing class
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VARF_Protected = (1<<6), // field is only accessible by containing class and children.
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VARF_Deprecated = (1<<7), // Deprecated fields should output warnings when used.
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VARF_Virtual = (1<<8), // function is virtual
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VARF_Final = (1<<9), // Function may not be overridden in subclasses
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VARF_In = (1<<10),
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VARF_Out = (1<<11),
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VARF_Implicit = (1<<12), // implicitly created parameters (i.e. do not compare types when checking function signatures)
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VARF_Static = (1<<13), // static class data (by necessity read only.)
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VARF_InternalAccess = (1<<14), // overrides VARF_ReadOnly for internal script code.
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VARF_Override = (1<<15), // overrides a virtual function from the parent class.
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VARF_Ref = (1<<16), // argument is passed by reference.
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VARF_Transient = (1<<17) // don't auto serialize field.
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};
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// Symbol information -------------------------------------------------------
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class PTypeBase : public DObject
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{
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DECLARE_ABSTRACT_CLASS(PTypeBase, DObject)
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public:
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virtual FString QualifiedName() const
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{
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return "";
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}
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};
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class PSymbol : public PTypeBase
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{
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DECLARE_ABSTRACT_CLASS(PSymbol, PTypeBase);
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public:
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virtual ~PSymbol();
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virtual FString QualifiedName() const
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{
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return SymbolName.GetChars();
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}
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FName SymbolName;
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protected:
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PSymbol(FName name) { SymbolName = name; }
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};
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// An action function -------------------------------------------------------
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struct FState;
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struct StateCallData;
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class VMFrameStack;
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struct VMValue;
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struct VMReturn;
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class VMFunction;
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// A VM function ------------------------------------------------------------
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class PSymbolVMFunction : public PSymbol
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{
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DECLARE_CLASS(PSymbolVMFunction, PSymbol);
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HAS_OBJECT_POINTERS;
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public:
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VMFunction *Function;
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PSymbolVMFunction(FName name) : PSymbol(name) {}
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PSymbolVMFunction() : PSymbol(NAME_None) {}
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};
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// A symbol for a type ------------------------------------------------------
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class PSymbolType : public PSymbol
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{
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DECLARE_CLASS(PSymbolType, PSymbol);
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HAS_OBJECT_POINTERS;
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public:
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class PType *Type;
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PSymbolType(FName name, class PType *ty) : PSymbol(name), Type(ty) {}
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PSymbolType() : PSymbol(NAME_None) {}
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};
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// A symbol table -----------------------------------------------------------
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struct PSymbolTable
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{
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PSymbolTable();
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PSymbolTable(PSymbolTable *parent);
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~PSymbolTable();
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size_t MarkSymbols();
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// Sets the table to use for searches if this one doesn't contain the
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// requested symbol.
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void SetParentTable (PSymbolTable *parent);
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PSymbolTable *GetParentTable() const
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{
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return ParentSymbolTable;
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}
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// Finds a symbol in the table, optionally searching parent tables
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// as well.
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PSymbol *FindSymbol (FName symname, bool searchparents) const;
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// Like FindSymbol with searchparents set true, but also returns the
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// specific symbol table the symbol was found in.
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PSymbol *FindSymbolInTable(FName symname, PSymbolTable *&symtable);
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// Places the symbol in the table and returns a pointer to it or NULL if
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// a symbol with the same name is already in the table. This symbol is
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// not copied and will be freed when the symbol table is destroyed.
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PSymbol *AddSymbol (PSymbol *sym);
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// Similar to AddSymbol but always succeeds. Returns the symbol that used
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// to be in the table with this name, if any.
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PSymbol *ReplaceSymbol(PSymbol *sym);
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// Frees all symbols from this table.
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void ReleaseSymbols();
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typedef TMap<FName, PSymbol *> MapType;
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MapType::Iterator GetIterator()
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{
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return MapType::Iterator(Symbols);
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}
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private:
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PSymbolTable *ParentSymbolTable;
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MapType Symbols;
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friend class DObject;
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};
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// A symbol for a compiler tree node ----------------------------------------
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class PSymbolTreeNode : public PSymbol
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{
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DECLARE_CLASS(PSymbolTreeNode, PSymbol);
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public:
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struct ZCC_TreeNode *Node;
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PSymbolTreeNode(FName name, struct ZCC_TreeNode *node) : PSymbol(name), Node(node) {}
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PSymbolTreeNode() : PSymbol(NAME_None) {}
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};
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extern PSymbolTable GlobalSymbols;
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// Basic information shared by all types ------------------------------------
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// Only one copy of a type is ever instantiated at one time.
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// - Enums, classes, and structs are defined by their names and outer classes.
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// - Pointers are uniquely defined by the type they point at.
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// - ClassPointers are also defined by their class restriction.
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// - Arrays are defined by their element type and count.
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// - DynArrays are defined by their element type.
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// - Maps are defined by their key and value types.
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// - Prototypes are defined by the argument and return types.
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// - Functions are defined by their names and outer objects.
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// In table form:
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// Outer Name Type Type2 Count
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// Enum * *
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// Class * *
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// Struct * *
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// Function * *
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// Pointer *
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// ClassPointer + *
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// Array * *
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// DynArray *
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// Map * *
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// Prototype *+ *+
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struct ZCC_ExprConstant;
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class PClassType;
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class PType : public PTypeBase
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{
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//DECLARE_ABSTRACT_CLASS_WITH_META(PType, DObject, PClassType);
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// We need to unravel the _WITH_META macro, since PClassType isn't defined yet,
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// and we can't define it until we've defined PClass. But we can't define that
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// without defining PType.
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DECLARE_ABSTRACT_CLASS(PType, PTypeBase)
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HAS_OBJECT_POINTERS;
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protected:
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enum { MetaClassNum = CLASSREG_PClassType };
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public:
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typedef PClassType MetaClass;
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MetaClass *GetClass() const;
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struct Conversion
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{
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Conversion(PType *target, void (*convert)(ZCC_ExprConstant *, class FSharedStringArena &))
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: TargetType(target), ConvertConstant(convert) {}
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PType *TargetType;
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void (*ConvertConstant)(ZCC_ExprConstant *val, class FSharedStringArena &strdump);
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};
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unsigned int Size; // this type's size
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unsigned int Align; // this type's preferred alignment
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PType *HashNext; // next type in this type table
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PSymbolTable Symbols;
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bool MemberOnly = false; // type may only be used as a struct/class member but not as a local variable or function argument.
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FString mDescriptiveName;
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BYTE loadOp, storeOp, moveOp, RegType, RegCount;
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PType(unsigned int size = 1, unsigned int align = 1);
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virtual ~PType();
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virtual bool isNumeric() { return false; }
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bool AddConversion(PType *target, void (*convertconst)(ZCC_ExprConstant *, class FSharedStringArena &));
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int FindConversion(PType *target, const Conversion **slots, int numslots);
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// Writes the value of a variable of this type at (addr) to an archive, preceded by
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// a tag indicating its type. The tag is there so that variable types can be changed
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// without completely breaking savegames, provided that the change isn't between
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// totally unrelated types.
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virtual void WriteValue(FSerializer &ar, const char *key,const void *addr) const;
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// Returns true if the stored value was compatible. False otherwise.
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// If the value was incompatible, then the memory at *addr is unchanged.
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virtual bool ReadValue(FSerializer &ar, const char *key,void *addr) const;
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// Sets the default value for this type at (base + offset)
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// If the default value is binary 0, then this function doesn't need
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// to do anything, because PClass::Extend() takes care of that.
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//
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// The stroffs array is so that types that need special initialization
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// and destruction (e.g. strings) can add their offsets to it for special
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// initialization when the object is created and destruction when the
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// object is destroyed.
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virtual void SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *special=NULL) const;
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virtual void SetPointer(void *base, unsigned offset, TArray<size_t> *ptrofs = NULL) const;
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// Initialize the value, if needed (e.g. strings)
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virtual void InitializeValue(void *addr, const void *def) const;
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// Destroy the value, if needed (e.g. strings)
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virtual void DestroyValue(void *addr) const;
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// Sets the value of a variable of this type at (addr)
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virtual void SetValue(void *addr, int val);
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virtual void SetValue(void *addr, double val);
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// Gets the value of a variable of this type at (addr)
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virtual int GetValueInt(void *addr) const;
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virtual double GetValueFloat(void *addr) const;
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// Gets the opcode to store from a register to memory
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int GetStoreOp() const
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{
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return storeOp;
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}
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// Gets the opcode to load from memory to a register
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int GetLoadOp() const
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{
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return loadOp;
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}
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// Gets the opcode to move from register to another register
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int GetMoveOp() const
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{
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return moveOp;
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}
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// Gets the register type for this type
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int GetRegType() const
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{
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return RegType;
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}
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int GetRegCount() const
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{
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return RegCount;
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}
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// Returns true if this type matches the two identifiers. Referring to the
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// above table, any type is identified by at most two characteristics. Each
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// type that implements this function will cast these to the appropriate type.
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// It is up to the caller to make sure they are the correct types. There is
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// only one prototype for this function in order to simplify type table
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// management.
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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// Get the type IDs used by IsMatch
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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const char *DescriptiveName() const;
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size_t PropagateMark();
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static void StaticInit();
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private:
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// Stuff for type conversion searches
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class VisitQueue
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{
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public:
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VisitQueue() : In(0), Out(0) {}
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void Push(PType *type);
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PType *Pop();
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bool IsEmpty() { return In == Out; }
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private:
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// This is a fixed-sized ring buffer.
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PType *Queue[64];
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int In, Out;
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void Advance(int &ptr)
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{
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ptr = (ptr + 1) & (countof(Queue) - 1);
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}
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};
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class VisitedNodeSet
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{
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public:
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VisitedNodeSet() { memset(Buckets, 0, sizeof(Buckets)); }
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void Insert(PType *node);
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bool Check(const PType *node);
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private:
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PType *Buckets[32];
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size_t Hash(const PType *type) { return size_t(type) >> 4; }
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};
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TArray<Conversion> Conversions;
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PType *PredType;
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PType *VisitNext;
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short PredConv;
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short Distance;
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void MarkPred(PType *pred, int conv, int dist)
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{
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PredType = pred;
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PredConv = conv;
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Distance = dist;
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}
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void FillConversionPath(const Conversion **slots);
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};
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// Not-really-a-type types --------------------------------------------------
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class PErrorType : public PType
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{
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DECLARE_CLASS(PErrorType, PType);
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public:
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PErrorType(int which = 1) : PType(0, which) {}
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};
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class PVoidType : public PType
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{
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DECLARE_CLASS(PVoidType, PType);
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public:
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PVoidType() : PType(0, 1) {}
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};
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// Some categorization typing -----------------------------------------------
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class PBasicType : public PType
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{
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DECLARE_ABSTRACT_CLASS(PBasicType, PType);
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public:
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PBasicType();
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PBasicType(unsigned int size, unsigned int align);
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};
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class PCompoundType : public PType
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{
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DECLARE_ABSTRACT_CLASS(PCompoundType, PType);
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};
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class PNamedType : public PCompoundType
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{
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DECLARE_ABSTRACT_CLASS(PNamedType, PCompoundType);
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HAS_OBJECT_POINTERS;
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public:
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PTypeBase *Outer; // object this type is contained within
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FName TypeName; // this type's name
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PNamedType() : Outer(NULL) {
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mDescriptiveName = "NamedType";
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}
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PNamedType(FName name, PTypeBase *outer) : Outer(outer), TypeName(name) {
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mDescriptiveName = name.GetChars();
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}
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virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
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virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
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virtual FString QualifiedName() const;
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};
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// Basic types --------------------------------------------------------------
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class PInt : public PBasicType
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{
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DECLARE_CLASS(PInt, PBasicType);
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public:
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PInt(unsigned int size, bool unsign, bool compatible = true);
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void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
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bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
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virtual void SetValue(void *addr, int val);
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virtual void SetValue(void *addr, double val);
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virtual int GetValueInt(void *addr) const;
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virtual double GetValueFloat(void *addr) const;
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virtual bool isNumeric() override { return IntCompatible; }
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bool Unsigned;
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bool IntCompatible;
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protected:
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PInt();
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void SetOps();
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};
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class PBool : public PInt
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{
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DECLARE_CLASS(PBool, PInt);
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public:
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PBool();
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};
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class PFloat : public PBasicType
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{
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DECLARE_CLASS(PFloat, PBasicType);
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public:
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PFloat(unsigned int size);
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void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
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bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
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virtual void SetValue(void *addr, int val);
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virtual void SetValue(void *addr, double val);
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virtual int GetValueInt(void *addr) const;
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virtual double GetValueFloat(void *addr) const;
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virtual bool isNumeric() override { return true; }
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protected:
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PFloat();
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void SetOps();
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private:
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struct SymbolInitF
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{
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ENamedName Name;
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double Value;
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};
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struct SymbolInitI
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{
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ENamedName Name;
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int Value;
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};
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void SetSingleSymbols();
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void SetDoubleSymbols();
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void SetSymbols(const SymbolInitF *syminit, size_t count);
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void SetSymbols(const SymbolInitI *syminit, size_t count);
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};
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class PString : public PBasicType
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{
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DECLARE_CLASS(PString, PBasicType);
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public:
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PString();
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void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
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bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
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void SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *special=NULL) const override;
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void InitializeValue(void *addr, const void *def) const override;
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void DestroyValue(void *addr) const override;
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};
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// Variations of integer types ----------------------------------------------
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class PName : public PInt
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{
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DECLARE_CLASS(PName, PInt);
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public:
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PName();
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void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
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bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
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};
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class PSound : public PInt
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{
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DECLARE_CLASS(PSound, PInt);
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public:
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PSound();
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void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
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bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
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};
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class PSpriteID : public PInt
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{
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DECLARE_CLASS(PSpriteID, PInt);
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public:
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PSpriteID();
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void WriteValue(FSerializer &ar, const char *key, const void *addr) const override;
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bool ReadValue(FSerializer &ar, const char *key, void *addr) const override;
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};
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class PTextureID : public PInt
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{
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DECLARE_CLASS(PTextureID, PInt);
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public:
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PTextureID();
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void WriteValue(FSerializer &ar, const char *key, const void *addr) const override;
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bool ReadValue(FSerializer &ar, const char *key, void *addr) const override;
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};
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class PColor : public PInt
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{
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DECLARE_CLASS(PColor, PInt);
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public:
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PColor();
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};
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class PStateLabel : public PInt
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{
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DECLARE_CLASS(PStateLabel, PInt);
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public:
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PStateLabel();
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};
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// Pointers -----------------------------------------------------------------
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class PPointer : public PBasicType
|
|
{
|
|
DECLARE_CLASS(PPointer, PBasicType);
|
|
HAS_OBJECT_POINTERS;
|
|
public:
|
|
PPointer();
|
|
PPointer(PType *pointsat, bool isconst = false);
|
|
|
|
PType *PointedType;
|
|
bool IsConst;
|
|
|
|
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
|
|
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
|
|
void SetPointer(void *base, unsigned offset, TArray<size_t> *special = NULL) const override;
|
|
|
|
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
|
|
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
|
|
|
|
protected:
|
|
void SetOps();
|
|
};
|
|
|
|
class PStatePointer : public PPointer
|
|
{
|
|
DECLARE_CLASS(PStatePointer, PPointer);
|
|
public:
|
|
PStatePointer();
|
|
|
|
void WriteValue(FSerializer &ar, const char *key, const void *addr) const override;
|
|
bool ReadValue(FSerializer &ar, const char *key, void *addr) const override;
|
|
};
|
|
|
|
|
|
class PClassPointer : public PPointer
|
|
{
|
|
DECLARE_CLASS(PClassPointer, PPointer);
|
|
HAS_OBJECT_POINTERS;
|
|
public:
|
|
PClassPointer(class PClass *restrict);
|
|
|
|
class PClass *ClassRestriction;
|
|
|
|
// this is only here to block PPointer's implementation
|
|
void SetPointer(void *base, unsigned offset, TArray<size_t> *special = NULL) const override {}
|
|
|
|
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
|
|
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
|
|
protected:
|
|
PClassPointer();
|
|
};
|
|
|
|
// Struct/class fields ------------------------------------------------------
|
|
|
|
// A PField describes a symbol that takes up physical space in the struct.
|
|
class PField : public PSymbol
|
|
{
|
|
DECLARE_CLASS(PField, PSymbol);
|
|
HAS_OBJECT_POINTERS
|
|
public:
|
|
PField(FName name, PType *type, DWORD flags = 0, size_t offset = 0, int bitvalue = 0);
|
|
|
|
size_t Offset;
|
|
PType *Type;
|
|
DWORD Flags;
|
|
int BitValue;
|
|
protected:
|
|
PField();
|
|
};
|
|
|
|
// Compound types -----------------------------------------------------------
|
|
|
|
class PEnum : public PNamedType
|
|
{
|
|
DECLARE_CLASS(PEnum, PNamedType);
|
|
HAS_OBJECT_POINTERS;
|
|
public:
|
|
PEnum(FName name, PTypeBase *outer);
|
|
|
|
PType *ValueType;
|
|
TMap<FName, int> Values;
|
|
protected:
|
|
PEnum();
|
|
};
|
|
|
|
class PArray : public PCompoundType
|
|
{
|
|
DECLARE_CLASS(PArray, PCompoundType);
|
|
HAS_OBJECT_POINTERS;
|
|
public:
|
|
PArray(PType *etype, unsigned int ecount);
|
|
|
|
PType *ElementType;
|
|
unsigned int ElementCount;
|
|
unsigned int ElementSize;
|
|
|
|
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
|
|
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
|
|
|
|
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
|
|
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
|
|
|
|
void SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *special) const override;
|
|
void SetPointer(void *base, unsigned offset, TArray<size_t> *special) const override;
|
|
|
|
protected:
|
|
PArray();
|
|
};
|
|
|
|
class PDynArray : public PCompoundType
|
|
{
|
|
DECLARE_CLASS(PDynArray, PCompoundType);
|
|
HAS_OBJECT_POINTERS;
|
|
public:
|
|
PDynArray(PType *etype);
|
|
|
|
PType *ElementType;
|
|
|
|
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
|
|
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
|
|
protected:
|
|
PDynArray();
|
|
};
|
|
|
|
class PMap : public PCompoundType
|
|
{
|
|
DECLARE_CLASS(PMap, PCompoundType);
|
|
HAS_OBJECT_POINTERS;
|
|
public:
|
|
PMap(PType *keytype, PType *valtype);
|
|
|
|
PType *KeyType;
|
|
PType *ValueType;
|
|
|
|
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
|
|
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
|
|
protected:
|
|
PMap();
|
|
};
|
|
|
|
class PStruct : public PNamedType
|
|
{
|
|
DECLARE_CLASS(PStruct, PNamedType);
|
|
public:
|
|
PStruct(FName name, PTypeBase *outer);
|
|
|
|
TArray<PField *> Fields;
|
|
bool HasNativeFields;
|
|
|
|
virtual PField *AddField(FName name, PType *type, DWORD flags=0);
|
|
virtual PField *AddNativeField(FName name, PType *type, size_t address, DWORD flags = 0, int bitvalue = 0);
|
|
|
|
size_t PropagateMark();
|
|
|
|
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
|
|
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
|
|
void SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *specials) const override;
|
|
void SetPointer(void *base, unsigned offset, TArray<size_t> *specials) const override;
|
|
|
|
static void WriteFields(FSerializer &ar, const void *addr, const TArray<PField *> &fields);
|
|
bool ReadFields(FSerializer &ar, void *addr) const;
|
|
protected:
|
|
PStruct();
|
|
};
|
|
|
|
// a native struct will always be abstract and cannot be instantiated. All variables are references.
|
|
// In addition, native structs can have methods (but no virtual ones.)
|
|
class PNativeStruct : public PStruct
|
|
{
|
|
DECLARE_CLASS(PNativeStruct, PStruct);
|
|
public:
|
|
PNativeStruct(FName name = NAME_None);
|
|
};
|
|
|
|
class PPrototype : public PCompoundType
|
|
{
|
|
DECLARE_CLASS(PPrototype, PCompoundType);
|
|
public:
|
|
PPrototype(const TArray<PType *> &rettypes, const TArray<PType *> &argtypes);
|
|
|
|
TArray<PType *> ArgumentTypes;
|
|
TArray<PType *> ReturnTypes;
|
|
|
|
size_t PropagateMark();
|
|
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
|
|
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
|
|
protected:
|
|
PPrototype();
|
|
};
|
|
|
|
// TBD: Should we really support overloading?
|
|
class PFunction : public PSymbol
|
|
{
|
|
DECLARE_CLASS(PFunction, PSymbol);
|
|
public:
|
|
struct Variant
|
|
{
|
|
PPrototype *Proto;
|
|
VMFunction *Implementation;
|
|
TArray<DWORD> ArgFlags; // Should be the same length as Proto->ArgumentTypes
|
|
TArray<FName> ArgNames; // we need the names to access them later when the function gets compiled.
|
|
uint32_t Flags;
|
|
int UseFlags;
|
|
PStruct *SelfClass;
|
|
};
|
|
TArray<Variant> Variants;
|
|
PStruct *OwningClass = nullptr;
|
|
|
|
unsigned AddVariant(PPrototype *proto, TArray<DWORD> &argflags, TArray<FName> &argnames, VMFunction *impl, int flags, int useflags);
|
|
int GetImplicitArgs()
|
|
{
|
|
if (Variants[0].Flags & VARF_Action) return 3;
|
|
else if (Variants[0].Flags & VARF_Method) return 1;
|
|
return 0;
|
|
}
|
|
|
|
size_t PropagateMark();
|
|
|
|
PFunction(PStruct *owner = nullptr, FName name = NAME_None) : PSymbol(name), OwningClass(owner) {}
|
|
};
|
|
|
|
// Meta-info for every class derived from DObject ---------------------------
|
|
|
|
enum
|
|
{
|
|
TentativeClass = UINT_MAX,
|
|
};
|
|
|
|
class PClassClass;
|
|
class PClass : public PNativeStruct
|
|
{
|
|
DECLARE_CLASS(PClass, PNativeStruct);
|
|
HAS_OBJECT_POINTERS;
|
|
protected:
|
|
// We unravel _WITH_META here just as we did for PType.
|
|
enum { MetaClassNum = CLASSREG_PClassClass };
|
|
TArray<FTypeAndOffset> SpecialInits;
|
|
void Derive(PClass *newclass, FName name);
|
|
void InitializeSpecials(void *addr) const;
|
|
void SetSuper();
|
|
public:
|
|
typedef PClassClass MetaClass;
|
|
MetaClass *GetClass() const;
|
|
|
|
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
|
|
void WriteAllFields(FSerializer &ar, const void *addr) const;
|
|
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
|
|
bool ReadAllFields(FSerializer &ar, void *addr) const;
|
|
void InitializeDefaults();
|
|
int FindVirtualIndex(FName name, PPrototype *proto);
|
|
virtual void DeriveData(PClass *newclass);
|
|
|
|
static void StaticInit();
|
|
static void StaticShutdown();
|
|
static void StaticBootstrap();
|
|
|
|
// Per-class information -------------------------------------
|
|
PClass *ParentClass; // the class this class derives from
|
|
const size_t *Pointers; // object pointers defined by this class *only*
|
|
const size_t *FlatPointers; // object pointers defined by this class and all its superclasses; not initialized by default
|
|
BYTE *Defaults;
|
|
bool bRuntimeClass; // class was defined at run-time, not compile-time
|
|
bool bExported; // This type has been declared in a script
|
|
bool bDecorateClass; // may be subject to some idiosyncracies due to DECORATE backwards compatibility
|
|
TArray<VMFunction*> Virtuals; // virtual function table
|
|
|
|
void (*ConstructNative)(void *);
|
|
|
|
// The rest are all functions and static data ----------------
|
|
PClass();
|
|
~PClass();
|
|
void InsertIntoHash();
|
|
DObject *CreateNew() const;
|
|
PClass *CreateDerivedClass(FName name, unsigned int size);
|
|
PField *AddField(FName name, PType *type, DWORD flags=0) override;
|
|
void InitializeActorInfo();
|
|
void BuildFlatPointers();
|
|
void DestroySpecials(void *addr) const;
|
|
const PClass *NativeClass() const;
|
|
|
|
// Returns true if this type is an ancestor of (or same as) the passed type.
|
|
bool IsAncestorOf(const PClass *ti) const
|
|
{
|
|
while (ti)
|
|
{
|
|
if (this == ti)
|
|
return true;
|
|
ti = ti->ParentClass;
|
|
}
|
|
return false;
|
|
}
|
|
inline bool IsDescendantOf(const PClass *ti) const
|
|
{
|
|
return ti->IsAncestorOf(this);
|
|
}
|
|
|
|
// Find a type, given its name.
|
|
const PClass *FindParentClass(FName name) const;
|
|
PClass *FindParentClass(FName name) { return const_cast<PClass *>(const_cast<const PClass *>(this)->FindParentClass(name)); }
|
|
|
|
static PClass *FindClass(const char *name) { return FindClass(FName(name, true)); }
|
|
static PClass *FindClass(const FString &name) { return FindClass(FName(name, true)); }
|
|
static PClass *FindClass(ENamedName name) { return FindClass(FName(name)); }
|
|
static PClass *FindClass(FName name);
|
|
static PClassActor *FindActor(const char *name) { return FindActor(FName(name, true)); }
|
|
static PClassActor *FindActor(const FString &name) { return FindActor(FName(name, true)); }
|
|
static PClassActor *FindActor(ENamedName name) { return FindActor(FName(name)); }
|
|
static PClassActor *FindActor(FName name);
|
|
static VMFunction *FindFunction(FName cls, FName func);
|
|
PClass *FindClassTentative(FName name);
|
|
|
|
static TArray<PClass *> AllClasses;
|
|
|
|
static bool bShutdown;
|
|
};
|
|
|
|
class PClassType : public PClass
|
|
{
|
|
DECLARE_CLASS(PClassType, PClass);
|
|
protected:
|
|
public:
|
|
PClassType();
|
|
virtual void DeriveData(PClass *newclass);
|
|
|
|
PClass *TypeTableType; // The type to use for hashing into the type table
|
|
};
|
|
|
|
inline PType::MetaClass *PType::GetClass() const
|
|
{
|
|
return static_cast<MetaClass *>(DObject::GetClass());
|
|
}
|
|
|
|
class PClassClass : public PClassType
|
|
{
|
|
DECLARE_CLASS(PClassClass, PClassType);
|
|
public:
|
|
PClassClass();
|
|
};
|
|
|
|
inline PClass::MetaClass *PClass::GetClass() const
|
|
{
|
|
return static_cast<MetaClass *>(DObject::GetClass());
|
|
}
|
|
|
|
// Type tables --------------------------------------------------------------
|
|
|
|
struct FTypeTable
|
|
{
|
|
enum { HASH_SIZE = 1021 };
|
|
|
|
PType *TypeHash[HASH_SIZE];
|
|
|
|
PType *FindType(PClass *metatype, intptr_t parm1, intptr_t parm2, size_t *bucketnum);
|
|
void ReplaceType(PType *newtype, PType *oldtype, size_t bucket);
|
|
void AddType(PType *type, PClass *metatype, intptr_t parm1, intptr_t parm2, size_t bucket);
|
|
void AddType(PType *type);
|
|
void Mark();
|
|
void Clear();
|
|
|
|
static size_t Hash(const PClass *p1, intptr_t p2, intptr_t p3);
|
|
};
|
|
|
|
|
|
extern FTypeTable TypeTable;
|
|
|
|
// Returns a type from the TypeTable. Will create one if it isn't present.
|
|
PMap *NewMap(PType *keytype, PType *valuetype);
|
|
PArray *NewArray(PType *type, unsigned int count);
|
|
PDynArray *NewDynArray(PType *type);
|
|
PPointer *NewPointer(PType *type, bool isconst = false);
|
|
PClassPointer *NewClassPointer(PClass *restrict);
|
|
PEnum *NewEnum(FName name, PTypeBase *outer);
|
|
PStruct *NewStruct(FName name, PTypeBase *outer);
|
|
PNativeStruct *NewNativeStruct(FName name, PTypeBase *outer);
|
|
PPrototype *NewPrototype(const TArray<PType *> &rettypes, const TArray<PType *> &argtypes);
|
|
|
|
// Built-in types -----------------------------------------------------------
|
|
|
|
extern PErrorType *TypeError;
|
|
extern PErrorType *TypeAuto;
|
|
extern PVoidType *TypeVoid;
|
|
extern PInt *TypeSInt8, *TypeUInt8;
|
|
extern PInt *TypeSInt16, *TypeUInt16;
|
|
extern PInt *TypeSInt32, *TypeUInt32;
|
|
extern PBool *TypeBool;
|
|
extern PFloat *TypeFloat32, *TypeFloat64;
|
|
extern PString *TypeString;
|
|
extern PName *TypeName;
|
|
extern PSound *TypeSound;
|
|
extern PColor *TypeColor;
|
|
extern PTextureID *TypeTextureID;
|
|
extern PSpriteID *TypeSpriteID;
|
|
extern PStruct *TypeVector2;
|
|
extern PStruct *TypeVector3;
|
|
extern PStruct *TypeColorStruct;
|
|
extern PStruct *TypeStringStruct;
|
|
extern PStatePointer *TypeState;
|
|
extern PStateLabel *TypeStateLabel;
|
|
extern PPointer *TypeNullPtr;
|
|
|
|
// A constant value ---------------------------------------------------------
|
|
|
|
class PSymbolConst : public PSymbol
|
|
{
|
|
DECLARE_CLASS(PSymbolConst, PSymbol);
|
|
public:
|
|
PType *ValueType;
|
|
|
|
PSymbolConst(FName name, PType *type=NULL) : PSymbol(name), ValueType(type) {}
|
|
PSymbolConst() : PSymbol(NAME_None), ValueType(NULL) {}
|
|
};
|
|
|
|
// A constant numeric value -------------------------------------------------
|
|
|
|
class PSymbolConstNumeric : public PSymbolConst
|
|
{
|
|
DECLARE_CLASS(PSymbolConstNumeric, PSymbolConst);
|
|
public:
|
|
union
|
|
{
|
|
int Value;
|
|
double Float;
|
|
void *Pad;
|
|
};
|
|
|
|
PSymbolConstNumeric(FName name, PType *type=NULL) : PSymbolConst(name, type) {}
|
|
PSymbolConstNumeric(FName name, PType *type, int val) : PSymbolConst(name, type), Value(val) {}
|
|
PSymbolConstNumeric(FName name, PType *type, unsigned int val) : PSymbolConst(name, type), Value((int)val) {}
|
|
PSymbolConstNumeric(FName name, PType *type, double val) : PSymbolConst(name, type), Float(val) {}
|
|
PSymbolConstNumeric() {}
|
|
};
|
|
|
|
// A constant string value --------------------------------------------------
|
|
|
|
class PSymbolConstString : public PSymbolConst
|
|
{
|
|
DECLARE_CLASS(PSymbolConstString, PSymbolConst);
|
|
public:
|
|
FString Str;
|
|
|
|
PSymbolConstString(FName name, FString &str) : PSymbolConst(name, TypeString), Str(str) {}
|
|
PSymbolConstString() {}
|
|
};
|
|
|
|
void ReleaseGlobalSymbols();
|
|
|
|
// Enumerations for serializing types in an archive -------------------------
|
|
|
|
enum ETypeVal : BYTE
|
|
{
|
|
VAL_Int8,
|
|
VAL_UInt8,
|
|
VAL_Int16,
|
|
VAL_UInt16,
|
|
VAL_Int32,
|
|
VAL_UInt32,
|
|
VAL_Int64,
|
|
VAL_UInt64,
|
|
VAL_Zero,
|
|
VAL_One,
|
|
VAL_Float32,
|
|
VAL_Float64,
|
|
VAL_String,
|
|
VAL_Name,
|
|
VAL_Struct,
|
|
VAL_Array,
|
|
VAL_Object,
|
|
VAL_State,
|
|
VAL_Class,
|
|
};
|
|
|
|
#endif
|