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qzdoom-gpl/game-music-emu/gme/CMakeLists.txt

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CMake

# List of source files required by libgme and any emulators
# This is not 100% accurate (Fir_Resampler for instance) but
# you'll be OK.
set(libgme_SRCS Blip_Buffer.cpp
Classic_Emu.cpp
Data_Reader.cpp
Dual_Resampler.cpp
Effects_Buffer.cpp
Fir_Resampler.cpp
gme.cpp
Gme_File.cpp
M3u_Playlist.cpp
Multi_Buffer.cpp
Music_Emu.cpp
)
# Ay_Apu is very popular around here
if (USE_GME_AY OR USE_GME_KSS)
set(libgme_SRCS ${libgme_SRCS}
Ay_Apu.cpp
)
endif()
# so is Ym2612_Emu
if (USE_GME_VGM OR USE_GME_GYM)
set(libgme_SRCS ${libgme_SRCS}
Ym2612_Emu.cpp
)
endif()
# But none are as popular as Sms_Apu
if (USE_GME_VGM OR USE_GME_GYM OR USE_GME_KSS)
set(libgme_SRCS ${libgme_SRCS}
Sms_Apu.cpp
)
endif()
if (USE_GME_AY)
set(libgme_SRCS ${libgme_SRCS}
# Ay_Apu.cpp included earlier
Ay_Cpu.cpp
Ay_Emu.cpp
)
endif()
if (USE_GME_GBS)
set(libgme_SRCS ${libgme_SRCS}
Gb_Apu.cpp
Gb_Cpu.cpp
Gb_Oscs.cpp
Gbs_Emu.cpp
)
endif()
if (USE_GME_GYM)
set(libgme_SRCS ${libgme_SRCS}
# Sms_Apu.cpp included earlier
# Ym2612_Emu.cpp included earlier
Gym_Emu.cpp
)
endif()
if (USE_GME_HES)
set(libgme_SRCS ${libgme_SRCS}
Hes_Apu.cpp
Hes_Cpu.cpp
Hes_Emu.cpp
)
endif()
if (USE_GME_KSS)
set(libgme_SRCS ${libgme_SRCS}
# Ay_Apu.cpp included earlier
# Sms_Apu.cpp included earlier
Kss_Cpu.cpp
Kss_Emu.cpp
Kss_Scc_Apu.cpp
)
endif()
if (USE_GME_NSF OR USE_GME_NSFE)
set(libgme_SRCS ${libgme_SRCS}
Nes_Apu.cpp
Nes_Cpu.cpp
Nes_Fme7_Apu.cpp
Nes_Namco_Apu.cpp
Nes_Oscs.cpp
Nes_Vrc6_Apu.cpp
Nsf_Emu.cpp
)
endif()
if (USE_GME_NSFE)
set(libgme_SRCS ${libgme_SRCS}
Nsfe_Emu.cpp
)
endif()
if (USE_GME_SAP)
set(libgme_SRCS ${libgme_SRCS}
Sap_Apu.cpp
Sap_Cpu.cpp
Sap_Emu.cpp
)
endif()
if (USE_GME_SPC)
set(libgme_SRCS ${libgme_SRCS}
Snes_Spc.cpp
Spc_Cpu.cpp
Spc_Dsp.cpp
Spc_Emu.cpp
Spc_Filter.cpp
)
endif()
if (USE_GME_VGM)
set(libgme_SRCS ${libgme_SRCS}
# Sms_Apu.cpp included earlier
# Ym2612_Emu.cpp included earlier
Vgm_Emu.cpp
Vgm_Emu_Impl.cpp
Ym2413_Emu.cpp
)
endif()
# These headers are part of the generic gme interface.
set (EXPORTED_HEADERS gme.h)
# Run during cmake phase, so this is available during make
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/gme_types.h.in
${CMAKE_CURRENT_BINARY_DIR}/gme_types.h)
# On some platforms we may need to change headers or whatnot based on whether
# we're building the library or merely using the library. The following is
# only defined when building the library to allow us to tell which is which.
#add_definitions(-DBLARGG_BUILD_DLL)
# For the gme_types.h
include_directories(${CMAKE_CURRENT_BINARY_DIR})
# Add library to be compiled.
add_library(gme ${libgme_SRCS})
# The version is the release. The "soversion" is the API version. As long
# as only build fixes are performed (i.e. no backwards-incompatible changes
# to the API), the SOVERSION should be the same even when bumping up VERSION.
# The way gme.h is designed, SOVERSION should very rarely be bumped, if ever.
# Hopefully the API can stay compatible with old versions.
#set_target_properties(gme
# PROPERTIES VERSION ${GME_VERSION}
# SOVERSION 0)
target_link_libraries(gme)